Rerolling dice.


Rules Questions


8 people marked this as FAQ candidate. 1 person marked this as a favorite.

Lets use this skill for example:

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

The GM says I cant force reroll after the roll is shown.
I say I cant reroll after GM says "roll hit" or "roll missed"

They think I have to reroll before I know what the roll is. That... doesnt make sense... Y'know?

Can someone clarify this, so I can point it out to the GM?


You're right. The feat would be kind of useless otherwise.


Just need a few people to state that here, so I can convince GM.

Also, not a feat. A double cursed oracle skill


Link to previous thread on the subject. No dev weigh-in, unfortunately, but there are more posts agreeing with your stance. :)


Okay, just a theoretical question:

If this power worked the way the GM described it, would it ever give any benefit at all to use it?

Anyway, I think the key lies in "it has just made". The power fires after the die roll but before computed outcomes (like hit/miss) are revealed.


Thats my point. There's ZERO benefit... If it works the way he wants it

Silver Crusade

"Before the results of the roll are revealed" doesn't mean before you see what is one the die. It means before you know if what was on the die plus any relevant modifiers equals a success or failure.


Skype talk with GM:
[12:49:02 AM] ivan: The way you describe it, I dont see much use in it.
[12:49:12 AM] GM: So don't take it. lol
[12:49:14 AM] ivan: I declare a reroll, and reroll regardless of their roll
[12:49:34 AM] ivan: The way its supposed to be is before the GM tells me that the monster hit me
[12:49:59 AM] GM: It's the same effect. It has to be before you know the result of the roll.
[12:50:09 AM] GM: Which in a normal game would be before the DM reveals the result.
[12:50:16 AM] GM: In this game it'd be before the roll is made
[12:50:31 AM] ivan: Did you read the reference thread? Because this way, whats the point?
[12:50:50 AM] ivan: If i declare beforehand, Even if your roll is a Nat 1, you reroll
[12:51:03 AM] ivan: The skill is useless if using your interpretation
[12:51:05 AM] GM: Or he could have rolled a nat 20 on his first roll
[12:51:13 AM] GM: And on the reroll rolled a nat 1
[12:51:28 AM] ivan: But what if its the other way around
[12:51:28 AM] GM: You don't know what the effect is, it's why it's it's a power revolving luck.
[12:51:49 AM] ivan: Then tell me, whats the point of even making a reroll?
[12:51:55 AM] ivan: If the 1st roll doent matter
[12:52:07 AM] GM: It's all in the eyes of the beholder.
[12:52:17 AM] ivan: Same thing if the GM said " for next attack I roll 10 rolls, and only 7th counts"
[12:52:25 AM] ivan: No point rolling the other 9
[12:52:32 AM] ivan: except for the sake of rolling
[12:53:18 AM] GM: What would be the point in getting Weapon Focus if you already have a +50 to hit? Well some people might want a +51 to hit, while others would see that extra 1 as useless.
[12:53:28 AM] GM: It's all in the eyes of the beholder.
[12:53:46 AM] ivan: But weapon focus is made to be used when you are low lvl
[12:53:50 AM] ivan: When the +1 matters
[12:53:55 AM] ivan: THis will never matter
[12:54:01 AM] ivan: if used your way
[12:54:15 AM] GM: You can trade in your revelation for another because you misunderstood what it does. But its effects are clear in the rules, it has to be declared before the results are known
[12:54:58 AM] ivan: So you say I have to declare before he rolls?
[12:55:10 AM] GM: Yes.
[12:55:24 AM] ivan: Then that is the wrong interpretation >_<
[12:55:26 AM] GM: It's what the rules state. Clout would most likely agree with my interpretation.
[12:55:31 AM] ivan: Because the thing says
[12:55:42 AM] GM: No. The thing says before the result is known.
[12:55:43 AM] ivan: reroll any one d20 roll that it has just made
[12:55:50 AM] ivan: [12:55 AM] ivan:

<<< has just made
[12:55:57 AM] ivan: GM makes roll
[12:56:12 AM] ivan: And since in this campaign we dont hide rolls...
[12:56:22 AM] GM: Renen. It's based on the idea that a GM rolls something behind a GM screen
[12:56:37 AM] ivan: Hrm...
[12:56:38 AM] GM: I roll it, then before I say the result, someone says "Eh, reroll it."
[12:56:56 AM] ivan: But how do i know that i need to use it?
[12:57:22 AM] GM: You don't. Then again it's an immediate action you can use as many times as you like in a day, only limitation being it doesn't work against the same target twice.
[12:58:13 AM] ivan: Did you read the thread I linked? One where 90% of the people agree with me, and explain (better than me) why it should work that way?

I dont know how to explain this >_< Even linked the thread u gave me.

Sczarni

I doubt he's someone that understands the implication of re-rolling without purpose.

The die result is known when this power triggers, the result of that die is not.

It's clearly meant to be when the monster rolls to say hit, or save, or a knowledge check etc... that you can take a glance at the die and say you see a "20" and you think "well that'll probably succeed, make him re-roll"

or you see a 12 and think "that might be a save, let's make him re-roll because we really need this to work"

There is no eye of the beholder to this.

If he as a GM wants to take this stance and compare a concrete static modifier like weapon focus to re-roll an unknown result, you're out of luck you can't fix crazy.


Yeh. I ask the GM if the campaign would be different if the GM ALWAYS rolls twice and ignores 2nd roll. He says "In some sense, yes. In some sense no."

I hope enough ppl in this thread can help convince him otherwise >_<

Also, perhaps FAQ this? >_<


Ask your GM if he would allow you to do the following:

Enemy is about to roll an attack roll:
Oracle: "Okay, but if he rolls a 15 or better, I'm going to make him re-roll the die"

You said you were going to use misfortune before the die roll was revealed. You merely stated a condition on which to use Misfortune. Seems to satisfy even strict interpretations.


Perhaps just use it on your fellow players when they roll badly (but dont yet know if theyve hit) and see if he gets the point. Ostentatiously refrain from using it if they roll well.

He's reading the words but not thinking about what it means in the context of the game.


In addition to that, ask your GM if he'd simply prefer you not to play a Dual Cursed Oracle.

I've GMed for one and they are very powerful and at times frustrating. There's plenty of reason for him to want to nerf misfortune and hard. But it would be easier for him just to say "dont play dual-cursed oracle".


awp832 wrote:

Ask your GM if he would allow you to do the following:

Enemy is about to roll an attack roll:
Oracle: "Okay, but if he rolls a 15 or better, I'm going to make him re-roll the die"

You said you were going to use misfortune before the die roll was revealed. You merely stated a condition on which to use Misfortune. Seems to satisfy even strict interpretations.

Ended up using this. But since I know exactly how much the enemy has to roll to hit me (I do), it really does nothing to change the skill.


But I still hope this gets FAQ's. Since this way, having to say it in advance is annoying.

Sczarni

why would it get FAQd? they can't clarify everything every odd person looks at wrong.


Well, there's that other thread on it too... and i do kinda see where he is coming from, even though it makes no sense.

Grand Lodge

Tell him about the available actions you have when dead.

Sometimes, common sense needs to come to play.


SPREAD SHEET

The Random pick column is pretty much what Your GM giving you.

If you click on any empty spot(like the one just under "first roll") and hit delete it will reroll all of the dice.

If you want to find a good compromise just say you always want them to reroll if it's 11 or more(if roll is > 10)

That is a fairly good rule to follow anyway because it gives you the best spread.


Renen wrote:


Ended up using this. But since I know exactly how much the enemy has to roll to hit me (I do), it really does nothing to change the skill.

Maybe, but that wont be the case all the time. Your GM has to make their ruling for the entire game, not just one combat.


Ah, there's nothing like a GM who doesn't understand how random numbers work.

The most charitable thing I can think of to say is that if you want to play with that GM, I'd stay the heck away from any abilities involving rerolls. Otherwise, find a new GM. In my experience, GMs who are both math-impaired and too obstinate to realize it rarely make up for it in the roleplaying department. Hopefully, yours is an exception.


FAQ'd anyway. While it's obvious to most folks due to the implications of each interpretation, this question does actually get asked frequently. Therefore, it's a prime candidate for FAQing.


It makes me sort of dislike my species that this needs an answer, but this needs an answer, however blatantly obvious that answer may be.


Wow. This is pretty simple.

1) Roll the die
2) See what the number on the die is.
3) Decide to (force a) reroll or not.
4a) If no reroll, announce result (hit, miss, save, fail, etc).
4b) If reroll, roll the die and announce result.

- Gauss

Sczarni

then again I've seen FAQ requests that revolved around people deciding to apply some incredibly strict grammar to something that's obvious too...


I FAQ'd it just for Renen's sake, I hope the dm sees the error of his ways quickly though. That is one of the most inane things I have ever heard.

Grand Lodge

I wish this was one of the most inane things I have ever heard, but registers too low to be in that particular group.

Still, nonsensical rulings, that are knowingly nonsensical, are some of the worst.


I guess this is one of those abilities that only really works if the GM rolls completely in the open. Most of those I know roll behind a screen, so I'd never get a chance to check out the roll anyway. It does limit the usefullness of forced rerolls.


Tempestorm wrote:

"Before the results of the roll are revealed" doesn't mean before you see what is one the die. It means before you know if what was on the die plus any relevant modifiers equals a success or failure.

This.


Are we missing the point here? Odds are, the DM understands the rule very well. He just does not WANT to include this oracle revelation in his game. In the conversation, he offers you the choice of picking something else. Pick a new one, or get a new DM.

Rule Zero = The DM can do what he wants in his game.

But of course, by an objective reading of the rules, he is wrong.


It sounds like the GM in this case is making target DC's known to the table before the rolls are made which changes the impact of this ability. (Ie, the difference between "make a fort save" and "make a DC 18 fort save.") It is one thing to look at a die and see the roll is high and force a reroll, it is another to know for certain if the reroll is required.

OP said he knows exactly what baddies must roll to hit him, if he knows their attack bonus for some reason then "before the result is revealed" = "before you know what you rolled."

Edit- I would also point out that your GM seems very chill and on top of his game from reading your Skype. You said the same things over and over but he didn't seem to get annoyed or upset. He even offered to let you swap abilities. It sounds like his decision on this is final and perhaps continuing to stir the pot on this topic is unwise.


Cayzle wrote:
Rule Zero = The DM can do what he wants in his game.

Rule Zero doesn't trump the fact that you have multiple people playing a game together and they are all equitable participants. Rule Zero may allow the DM to diddle a player over by contriving changes to rules that he finds inconvenient, but the players can also "vote off" the GM if he abuses his authority. It's not fun being a GM when you're the only one left at your table. Rule Zero should never, ever be used as an excuse for a GM abusing his authority; if he wants to say he's disallowing the revelation, he should just come out and say it instead of skirting around it by giving him the "option" to either keep the ability that he has rigged to be non-functional or choose a different one. That's not Rule Zero, that's being a douche. On the other hand, if he honestly can't see that his interpretation is incorrect, then he lacks the mental capacity to be trusted with the authority of a GM and who knows what further mistakes he'll make to the detriment of the other players? So the only options I see in this situation is that he's being an obtuse jerk by not being straight-forward in his houserules or he's incompetent... neither of which are appealing options. And the two aren't even mutually exclusive which gives the frightening possibility that he's got the worst of both.

To put it bluntly, the numbers on the dice are the value of the roll, not the results of the roll. The results of the roll is what happens because of it. As a result of your value of 15 on the d20 plus a modifier of +5, you hit the target. Hitting the target is the result of your roll. Moreover, you cannot presume that any mechanic in the game relies on "hidden rolls" behind the GM screen because opponents can easily have some of these abilities as well and players aren't afforded the same luxury. His entire argument is facetious.

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