What are your favorite fixes.


Product Discussion


As much as we like Pathfinder, a lot of us admit that there are flaws we'd like to see fixed, holes that should be filled, and unbalances that we want adjusted.

Luckily Pathfinder continues the OGL making some of these problems a non-issue.

What is the worst part of Pathfinder's core rules for you or your games and what 3pp did you use to fix it?


Talented Fighter from Supergenius Games. Also their Martial Archetypes, as an alternative to multiclassing.

Making Craft Work by Spes Magna Games.

Incantations In Theory And Practice by Zombie Sky Press. Always loved incantations.

Rule Zero: Underlings, by Minotaur Games. Practical.


I wrote up a rogue/ninja combination and fix using the gunslinger's grit mechanics and added a Commander base class to replicate the tactical warrior, as the cavalier had too much extra baggage for me. I'm happy with the system after those changes.

I haven't used any 3pp Pathfinder stuff as of yet, though I do enjoy a lot of it.


necromental wrote:

Talented Fighter from Supergenius Games. Also their Martial Archetypes, as an alternative to multiclassing.

Making Craft Work by Spes Magna Games.

Incantations In Theory And Practice by Zombie Sky Press. Always loved incantations.

Rule Zero: Underlings, by Minotaur Games. Practical.

What do incantations fix or fill?


Incantation fixes/fills in for ritual magic.

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