
Noireve |

So, from the thread about monks vs fighters, the discussion came up about the Sno-Cone Wish Factory wizard. While I am not making this thread to talk about that per say, what I started thinking is, what are some other very powerful or interesting combination of spells?
So what are some of the ideas you guys have come up with? Oh, and it does not necessarily need to be oh-dear-god-powerful at all levels, like something as simple as Grease spell with a "Pit Spell" can make for some very interesting and rather useful tactic at the level it is first available.

Lamontius |
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Grease + Irresistable Dance
Aqueous Orb + Hideous Laughter
Web + Spark
Create Pit + Mad Monkeys
Create Pit + Hydraulic Push
Casting Rage on a spellcaster
Using Swipe on a cleric
One of my favorites is purely for the lulz, but summoning celestial wolverines and then prestidigitating the bad guy to taste like delicious smoked ham put a smile on my face

Father Dagon |

Sirocco + Black Tentacles is pretty delicious, as they're both rd/lvl. Sirocco does fire damage every round, fatigues with no save, and has a chance to knock prone. Getting hit by the fire damage again moves it to exhaustion. Fatigue/Exhaustion and Prone both really screw with your CMB/CMD to deal with grappling from the tentacles.
The 'Pit' spells serve as handy 'drains' for a Cloudkill, which sinks to the lowest available space and makes life hellish for those in the hole... until the pit expires, whereupon the surface area is full of cloudkill again for several minutes, surprising anyone who was left up top and thought the cloud had gone away.
Wall of fire in a five foot radius circle, stuck down the bottom of a Pit spell. As if climbing out of those things needed to get any more aggravating!
The witch's Fortune hex and some judicious cackling will make Telekinesis a mage-wrecker for sure. Especially if the enemy mage being tele-grappled has Misfortune on as well, hehe..

Lamontius |

Lamontius wrote:This probably doesn't work the way you want it to, because Rage can only target *willing* targets.Casting Rage on a spellcaster
Yep, you're right...
I saw a Thundercaller Bard do this recently in a PFS game and, along with the rest of the table, thought it was brilliant.
What I didn't realize, until you just mentioned that, is that he was using the Thundercaller "Incite Rage" (Su) ability and not the actual Rage spell.

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Create Pit - Aqueous Orb - summon swarm - A kind of Vacuum clearner (Orb) that roves around for victims for the pit. The swarm at the bottom is just for added joy. once you're target is in the orb, the orb goes into the pit.
Aqueous Orb - Mad Monkey Swarm - Since its rounds the monkeys can hold their breath (but will take NL damage each round). I still find the visual entertaining.
Prestidigitation & non sentient enemies - Warm, Blue, Cinnamon Flavored ___ anyone?...Anyone? MMM MMM just like mom used to make.
Dishes so far - Warm, Green, Wasabe Flavored Krakon
Warm, Pink, Lemon Flavored Crab Claws

Rerednaw |
1 person marked this as a favorite. |
Hurm...
Here http://paizo.com/threads/rzs2pswe?The-new-top-arcane-spell-combos
and
Here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web& amp;cd=1&cad=rja&ved=0CC0QFjAA&url=http%3A%2F%2Fwww.minmaxboard s.com%2Findex.php%3Ftopic%3D7551.0&ei=RQxGUqmaFIncqgHfv4HoBQ&usg=AF QjCNEyM_orvEwwLkbiimRviInGUyO61g&sig2=Wca3Q0IdPycUWPeVILknIg
and
Here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web& amp;cd=3&cad=rja&ved=0CEoQFjAC&url=http%3A%2F%2Fwww.reddit.com% 2Fr%2FPathfinder_RPG%2Fcomments%2F1fi63z%2Fwhat_are_the_most_overpoweredbro ken_spells_in%2F&ei=RQxGUqmaFIncqgHfv4HoBQ&usg=AFQjCNG7gCKG_7_pL4YC oNVFmNQWJtheWA&sig2=Do7sYSVQMqPRAidiiCtdbg

Umbranus |

Create Pit + Wall of Force
a) proper trapped and b) When the pit ends and those inside rise up to be standing on the ground again they get squished between the ground and the wall of force :D
At least with wall of iron or wall of stone there was a ruling that it doesn't work because the pit's opening shifts to the top of the wall.
I would guess that it is the same with wall of force.
Phasics |

Phasics wrote:Create Pit + Wall of Force
a) proper trapped and b) When the pit ends and those inside rise up to be standing on the ground again they get squished between the ground and the wall of force :D
At least with wall of iron or wall of stone there was a ruling that it doesn't work because the pit's opening shifts to the top of the wall.
I would guess that it is the same with wall of force.
oh that's easy fixed, set the wall 1mm above the ground plenty of space of the flesh to spread out underneath :D

Phasics |

Ok, you mean THIS kind of ridiculous.
The "it is clearly not used as intended and has already been called out as such by the defs, but I still try it" way.The other posts seemed to be more of the serious type.
I do enjoy the arbitrary nature of oh no you can't do this ridiculous thing because someone cared to errata it...but THIS ridiculous thing well its just fine as it went unnoticed to date.
Balancing ... makes me laugh sometimes ;)

Phasics |

Limp Lash and Aqueous Orb
shame everything except your head is paralysed and that's covered in water. Oh and your constitution ? well its being reduced by 1d6 each round . Oh your needed your constitution to hold your breath, oooo my bad you might actually suffocate in a few rounds then.
And you know Black Tentacles , well I don't think its quite good enough for the above combos, how bout Mythic Black Tentacles instead ? Double attacks per round and another 2d6 acid damage I feel that fixes this underpowered spell ;)

Noireve |

mwhahaha, okay check this out
Charm person (1st level) + Diplo check + Carry Companion (2nd level)
Result = an inert lil figurine that used to be a problem :D
You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack
Does that even work? By RAW I mean

Phasics |

Phasics wrote:Does that even work? By RAW I meanmwhahaha, okay check this out
Charm person (1st level) + Diplo check + Carry Companion (2nd level)
Result = an inert lil figurine that used to be a problem :D
You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack
why wouldn't it ?

Emmit Svenson |
Noireve wrote:why wouldn't it ?Phasics wrote:Does that even work? By RAW I meanmwhahaha, okay check this out
Charm person (1st level) + Diplo check + Carry Companion (2nd level)
Result = an inert lil figurine that used to be a problem :D
You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack
Because nothing that can be affected by Charm Person can be affected by Carry Companion.
You could make it work with Charm Monster or Polymorph, I suppose. A GM who wished to limit possible abuse of this combo might rule that the Carry Companion spell ends when the creature ceases to be Helpful, i.e. when the Charm spell wears off.

Phasics |

For this one you'll have to be using Mythic rules but its fun
Mythic Hexes (Misfortune) and Mythic Ill Omen + Coupled Arcana
Mythic Misfortune hits and automatically causes reroll to all d20 rolls for one round no save. Then coupled arcana lets you fire off a mythic ill omen which adds an additional 2 rerolls and then fire off an arcane surge (another save reroll) with whatever spell you really want to land a save or die like Phantasmal Killer would be appropriate.
And the creature in a single round will have to roll 5d20's and use the lowest to save against the save or die/suck spell you threw at the end of the sequence.
I like those odds ;)

mdt |

Rubia wrote:Lamontius wrote:This probably doesn't work the way you want it to, because Rage can only target *willing* targets.Casting Rage on a spellcaster
Yep, you're right...
I saw a Thundercaller Bard do this recently in a PFS game and, along with the rest of the table, thought it was brilliant.
What I didn't realize, until you just mentioned that, is that he was using the Thundercaller "Incite Rage" (Su) ability and not the actual Rage spell.
An Oracle of the Heavens can do it as well.

Xedrek |

Phasics wrote:Noireve wrote:why wouldn't it ?Phasics wrote:Does that even work? By RAW I meanmwhahaha, okay check this out
Charm person (1st level) + Diplo check + Carry Companion (2nd level)
Result = an inert lil figurine that used to be a problem :D
You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack
Because nothing that can be affected by Charm Person can be affected by Carry Companion.
You could make it work with Charm Monster or Polymorph, I suppose. A GM who wished to limit possible abuse of this combo might rule that the Carry Companion spell ends when the creature ceases to be Helpful, i.e. when the Charm spell wears off.
Requires 4 levels of witch with animal patron to charm animal.
A level of Ranger to get Wild Empathy Helps with consistencyAlso get the speak with animals Hex
Charm Animal + Speak with Animal + Carry Companion = Free zoo dx
I believe this to be worth it because unlike undead, Carry Companion has no CR or Hit Die limit and you don't have to have a horde but you have an available army