Ridiculous Spell Combinations


Pathfinder First Edition General Discussion


So, from the thread about monks vs fighters, the discussion came up about the Sno-Cone Wish Factory wizard. While I am not making this thread to talk about that per say, what I started thinking is, what are some other very powerful or interesting combination of spells?

So what are some of the ideas you guys have come up with? Oh, and it does not necessarily need to be oh-dear-god-powerful at all levels, like something as simple as Grease spell with a "Pit Spell" can make for some very interesting and rather useful tactic at the level it is first available.


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Grease + Irresistable Dance
Aqueous Orb + Hideous Laughter
Web + Spark
Create Pit + Mad Monkeys
Create Pit + Hydraulic Push

Casting Rage on a spellcaster

Using Swipe on a cleric

One of my favorites is purely for the lulz, but summoning celestial wolverines and then prestidigitating the bad guy to taste like delicious smoked ham put a smile on my face


Create Pit is such a useful spell! And the thing with the badgers is funny xD

Scarab Sages

Wall of Fire + Wall of Stone (dome shaped)

Can be done with quite a few other continuous AoE spells.


Hold person/monster plus summon monster. Actually, you'd probably cast them in the reverse order...

Liberty's Edge

Mage's disjunction, dazing hungry pit.


web + stinking cloud


Lamontius wrote:

Casting Rage on a spellcaster

This probably doesn't work the way you want it to, because Rage can only target *willing* targets.


Sirocco + Black Tentacles is pretty delicious, as they're both rd/lvl. Sirocco does fire damage every round, fatigues with no save, and has a chance to knock prone. Getting hit by the fire damage again moves it to exhaustion. Fatigue/Exhaustion and Prone both really screw with your CMB/CMD to deal with grappling from the tentacles.

The 'Pit' spells serve as handy 'drains' for a Cloudkill, which sinks to the lowest available space and makes life hellish for those in the hole... until the pit expires, whereupon the surface area is full of cloudkill again for several minutes, surprising anyone who was left up top and thought the cloud had gone away.

Wall of fire in a five foot radius circle, stuck down the bottom of a Pit spell. As if climbing out of those things needed to get any more aggravating!

The witch's Fortune hex and some judicious cackling will make Telekinesis a mage-wrecker for sure. Especially if the enemy mage being tele-grappled has Misfortune on as well, hehe..


Rubia wrote:
Lamontius wrote:

Casting Rage on a spellcaster

This probably doesn't work the way you want it to, because Rage can only target *willing* targets.

Yep, you're right...

I saw a Thundercaller Bard do this recently in a PFS game and, along with the rest of the table, thought it was brilliant.

What I didn't realize, until you just mentioned that, is that he was using the Thundercaller "Incite Rage" (Su) ability and not the actual Rage spell.


Love the wolverines and the ham, thats brilliant!

Liberty's Edge

Create Pit - Aqueous Orb - summon swarm - A kind of Vacuum clearner (Orb) that roves around for victims for the pit. The swarm at the bottom is just for added joy. once you're target is in the orb, the orb goes into the pit.

Aqueous Orb - Mad Monkey Swarm - Since its rounds the monkeys can hold their breath (but will take NL damage each round). I still find the visual entertaining.

Prestidigitation & non sentient enemies - Warm, Blue, Cinnamon Flavored ___ anyone?...Anyone? MMM MMM just like mom used to make.

Dishes so far - Warm, Green, Wasabe Flavored Krakon
Warm, Pink, Lemon Flavored Crab Claws


create a higher lvl version of pit that combines hungry pit with acid pit. Cast the custom pit + grease + antimagic ray + field of icy razors + acid fog( or something similiar), and to top it off, wall of force to seal it. it is a lot of spells, but you have now ruined someone's day.

Liberty's Edge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Create pit (any version) and Staggering Fall (Immediate Action). They hit the bottom like a ton of bricks and then potentially staggered.


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Pathfinder Adventure Path Subscriber

Hurm...
Here http://paizo.com/threads/rzs2pswe?The-new-top-arcane-spell-combos
and
Here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web& amp;cd=1&cad=rja&ved=0CC0QFjAA&url=http%3A%2F%2Fwww.minmaxboard s.com%2Findex.php%3Ftopic%3D7551.0&ei=RQxGUqmaFIncqgHfv4HoBQ&usg=AF QjCNEyM_orvEwwLkbiimRviInGUyO61g&sig2=Wca3Q0IdPycUWPeVILknIg
and
Here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web& amp;cd=3&cad=rja&ved=0CEoQFjAC&url=http%3A%2F%2Fwww.reddit.com% 2Fr%2FPathfinder_RPG%2Fcomments%2F1fi63z%2Fwhat_are_the_most_overpoweredbro ken_spells_in%2F&ei=RQxGUqmaFIncqgHfv4HoBQ&usg=AFQjCNG7gCKG_7_pL4YC oNVFmNQWJtheWA&sig2=Do7sYSVQMqPRAidiiCtdbg


Blood money plus anything that Costs money. Lol free everything


Create Pit + Wall of Force

a) proper trapped and b) When the pit ends and those inside rise up to be standing on the ground again they get squished between the ground and the wall of force :D


Phasics wrote:

Create Pit + Wall of Force

a) proper trapped and b) When the pit ends and those inside rise up to be standing on the ground again they get squished between the ground and the wall of force :D

At least with wall of iron or wall of stone there was a ruling that it doesn't work because the pit's opening shifts to the top of the wall.

I would guess that it is the same with wall of force.


Umbranus wrote:
Phasics wrote:

Create Pit + Wall of Force

a) proper trapped and b) When the pit ends and those inside rise up to be standing on the ground again they get squished between the ground and the wall of force :D

At least with wall of iron or wall of stone there was a ruling that it doesn't work because the pit's opening shifts to the top of the wall.

I would guess that it is the same with wall of force.

oh that's easy fixed, set the wall 1mm above the ground plenty of space of the flesh to spread out underneath :D


Ok, you mean THIS kind of ridiculous.
The "it is clearly not used as intended and has already been called out as such by the defs, but I still try it" way.

The other posts seemed to be more of the serious type.


Umbranus wrote:

Ok, you mean THIS kind of ridiculous.

The "it is clearly not used as intended and has already been called out as such by the defs, but I still try it" way.

The other posts seemed to be more of the serious type.

I do enjoy the arbitrary nature of oh no you can't do this ridiculous thing because someone cared to errata it...but THIS ridiculous thing well its just fine as it went unnoticed to date.

Balancing ... makes me laugh sometimes ;)


Wall of Forks + Spoonic Sphere.


pennywit wrote:
Wall of Forks + Spoonic Sphere.

You. I like you.

Liberty's Edge

Forcecage + hungry darkness. Because if you're not a caster, you should die horribly.

Oh, and a neat thing about hungry darkness: if you cast it at 13th level, you're automatically in the area of effect. Better wait 'til 14th level.


dot


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Grease, when combined with lightning bolt, actually creates an odd transmutation/enchantment effect. It turns the nearest cart into a 1950s Chevy, and polymorphs the nearest humanoids into greasers. They are then compelled to sing about the Chevy.


Litany of Righteousness + Imbue With Aura

Paladin casts LoR on the big bad, Cleric casts IWA on the party dps. Have the Paladin use Aura of Justice on the dps for some extra cheese.

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Black Tentacles + Wall of Fire wrapped around it...just to see the looks on their faces when they finally escape the tentacles.

RPG Superstar 2012 Top 32

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Black tentacles + stinking cloud.

Stinking cloud makes you nauseous, so you're reduced to move actions, and it takes a standard action to escape the grapple of the black tentacles.


Create Pit and Geyser cast indoors

Creature falls down the pit cast the geyser on the roof directly above the pits and a column of boiling water will fill your pit while pinning them down with an instant waterfall.

Sovereign Court

Black Tentacles plus Solid Fog/Acid Fog. That combo alone caused me to remove Black Tentacles as available in my campaigns.

Really, this could be Black Tentacles plus anything.


Limp Lash and Aqueous Orb

shame everything except your head is paralysed and that's covered in water. Oh and your constitution ? well its being reduced by 1d6 each round . Oh your needed your constitution to hold your breath, oooo my bad you might actually suffocate in a few rounds then.

And you know Black Tentacles , well I don't think its quite good enough for the above combos, how bout Mythic Black Tentacles instead ? Double attacks per round and another 2d6 acid damage I feel that fixes this underpowered spell ;)


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Cast Reckless Infatuation on one enemy .... then cast Unadulterated Loathing on another.


mwhahaha, okay check this out

Charm person (1st level) + Diplo check + Carry Companion (2nd level)

Result = an inert lil figurine that used to be a problem :D

You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack

Dark Archive

Mad monkeys and black tentacles. Cast monkeys the first round and then on your second turn when the monkeys come out, throw out the tentacles.

You now have a swarm of monkeys (who can't be grappled) swinging on 'vines' that are busy grappling their victims.


Aqueous Orb + Summoning an Aquatic monster/animal/water elemental.

edit: I can't spell


Phasics wrote:

mwhahaha, okay check this out

Charm person (1st level) + Diplo check + Carry Companion (2nd level)

Result = an inert lil figurine that used to be a problem :D

You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack

Does that even work? By RAW I mean


Noireve wrote:
Phasics wrote:

mwhahaha, okay check this out

Charm person (1st level) + Diplo check + Carry Companion (2nd level)

Result = an inert lil figurine that used to be a problem :D

You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack

Does that even work? By RAW I mean

why wouldn't it ?


Aboleth's Lung + Spectral hand + No water nearby

can't breathe air for multiple hours ? that's a pitty


Reduce Person (Mythic) + Bull's Strength.
Pup Shape + Blood Rage


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pennywit wrote:

Cast Reckless Infatuation on one enemy .... then cast Unadulterated Loathing on another.

And Audible Glamer some Yackety Sax...


Phasics wrote:
Noireve wrote:
Phasics wrote:

mwhahaha, okay check this out

Charm person (1st level) + Diplo check + Carry Companion (2nd level)

Result = an inert lil figurine that used to be a problem :D

You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack

Does that even work? By RAW I mean
why wouldn't it ?

Because nothing that can be affected by Charm Person can be affected by Carry Companion.

You could make it work with Charm Monster or Polymorph, I suppose. A GM who wished to limit possible abuse of this combo might rule that the Carry Companion spell ends when the creature ceases to be Helpful, i.e. when the Charm spell wears off.


Thornborn wrote:
pennywit wrote:

Cast Reckless Infatuation on one enemy .... then cast Unadulterated Loathing on another.

And Audible Glamer some Yackety Sax...

As a GM, I think it would be fun to throw this combo (minus Yakkety Sax) on my PCs during a combat encounter just to see what they do.


For this one you'll have to be using Mythic rules but its fun

Mythic Hexes (Misfortune) and Mythic Ill Omen + Coupled Arcana

Mythic Misfortune hits and automatically causes reroll to all d20 rolls for one round no save. Then coupled arcana lets you fire off a mythic ill omen which adds an additional 2 rerolls and then fire off an arcane surge (another save reroll) with whatever spell you really want to land a save or die like Phantasmal Killer would be appropriate.

And the creature in a single round will have to roll 5d20's and use the lowest to save against the save or die/suck spell you threw at the end of the sequence.

I like those odds ;)


Lamontius wrote:
Rubia wrote:
Lamontius wrote:

Casting Rage on a spellcaster

This probably doesn't work the way you want it to, because Rage can only target *willing* targets.

Yep, you're right...

I saw a Thundercaller Bard do this recently in a PFS game and, along with the rest of the table, thought it was brilliant.

What I didn't realize, until you just mentioned that, is that he was using the Thundercaller "Incite Rage" (Su) ability and not the actual Rage spell.

An Oracle of the Heavens can do it as well.


Emmit Svenson wrote:
Phasics wrote:
Noireve wrote:
Phasics wrote:

mwhahaha, okay check this out

Charm person (1st level) + Diplo check + Carry Companion (2nd level)

Result = an inert lil figurine that used to be a problem :D

You could go through an entire campaign just collecting the GM's monsters and NPC's in a sack

Does that even work? By RAW I mean
why wouldn't it ?

Because nothing that can be affected by Charm Person can be affected by Carry Companion.

You could make it work with Charm Monster or Polymorph, I suppose. A GM who wished to limit possible abuse of this combo might rule that the Carry Companion spell ends when the creature ceases to be Helpful, i.e. when the Charm spell wears off.

Requires 4 levels of witch with animal patron to charm animal.

A level of Ranger to get Wild Empathy Helps with consistency
Also get the speak with animals Hex

Charm Animal + Speak with Animal + Carry Companion = Free zoo dx

I believe this to be worth it because unlike undead, Carry Companion has no CR or Hit Die limit and you don't have to have a horde but you have an available army

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