
igotsmeakabob11 |
I loved Arcanum. It's still one of my favorite RPGs after BG2, and I loved the conflict between steampunk technology and magic... not just in the culture, but there was an actual mechanic in the game that caused the presence of strong/advanced technology or persons of technology to interfere with magic(k) and vice-versa.
I'm going to start a campaign soon, and was hoping to get some ideas on how to work in this conflict mechanics-wise. Chance to fail in the presence of powerful machinery/magic? Chance to critically fail? What would effect it, the level of characters, ranks in spellcraft etc?
Gunslingers would be the biggest technology-buffs followed by Alchemists.

Warhawk7 |

You should check out the magic/technology interference system of Amethyst: Renaissance.
I've only glanced at it a little bit, but the whole concept of the setting is that magic causes technology to fail.
I've always liked Arcanum. Wish they would remake it.

Geozo |
Did you ever settle on a mechanic? I am about to start a very similar campaign.
I was thinking that any magic items could be enchanted as they are normally, and just be considered to be driven by technology. Any time a spell is cast near a tech character or technology, it would force a concentration check of 20+ the character/item level, whichever is higher. If they fail by ten or less, the spell simply fails. If they fail by more than ten, they take damage for it. Maybe a d6 for every five they fail it by?
What did you come up with?
I'm also totally willing to swap concepts if you have any.