
Dr.Jay |

It's almost 2 am and I just finished making some basic character decks and a question arose.
Given these parameters:
1) At the start of any game, the character deck has to match the number and type of cards listed on a character's deck list (3 weapons, 2 spells, etc.)
2) The characters are meant to grow in the sense that they acquire new cards, better cards, etc. through boons and rewards obtained in each scenario and that you are meant to replace cards in your beginning hand with these acquired boons.
3) Some character's recommended starting hands contain items that are banished (ie caltrops). Not discarded, banished. Meaning they are supposed to return to the box, never to be seen again (que echoey voice).
What happens when through a scenario, or multiple scenarios, you use banishable items without getting boons to replace them?
I would assume you are just supposed to replace them from the box with each new scenario, however, this would seem to go against the spirit of the game. Banished items are supposed to be gone, period. You could argue that they are simply meant to be unusable in any way, shape, or form for this scenario, but isn't that what burying a card does?
Like I said, I am probably way overthinking this one, but I wondered what people thought.
Thanks!

![]() |

I have wondered about that too.
At a guess, I would say that if you didn't have enough item cards to build your deck, you could pull Basic items from the box, just like you would when you first build your deck.

RDewsbery |

Banished items are not gone for good; they might show up again in the very next scenario you play. And if they are Basic cards, and your party doesn't have enough of that type of card to allow a character to make a legal deck at the end of the scenario, you're allowed to go back to the box and choose them without having to encounter and acquire the card in-game.

Dr.Jay |

Banished items are not gone for good; they might show up again in the very next scenario you play. And if they are Basic cards, and your party doesn't have enough of that type of card to allow a character to make a legal deck at the end of the scenario, you're allowed to go back to the box and choose them without having to encounter and acquire the card in-game.
No, I get that you might re-encounter them in the next game since you re-deal the cards. But say you don't, or don't encounter enough cards of a given type to replace the banished ones? Does it not kind of defeat the purpose to say, for example, hypothetically-- 'Well, I've got better weapons, better spells, etc. But I keep having to replace those damn banished caltrops from the box?'
Again, I exaggerate to make a point.

![]() |
I am wondering if a few of the cards that get banished should instead be buried instead. A buried card can not be added back to your deck until the scenario is over, you don't get them back even if healed to full.
I know it is splitting hairs because you can get more after the scenario, but it just seems easier to bury it and have it for the next time you play.

austinmonster |

I am wondering if a few of the cards that get banished should instead be buried instead. A buried card can not be added back to your deck until the scenario is over, you don't get them back even if healed to full.
I know it is splitting hairs because you can get more after the scenario, but it just seems easier to bury it and have it for the next time you play.
I know when we play, if you have a basic card you love, and you KNOW you'll be adding it back to your deck, you might as well bury it instead banishing it. I have one player who LOVES his caltrops.
I hate the situation where, say you used a basic item you LOVE (like the caltrops) and you ended up winning an item you dislike. I hate that, by the rules, you will keep the item you dislike, and can't go back for your basic item. I usually let people go back "to the shop" for basic stuff.

![]() |

Charles Scholz wrote:I am wondering if a few of the cards that get banished should instead be buried instead. A buried card can not be added back to your deck until the scenario is over, you don't get them back even if healed to full.
I know it is splitting hairs because you can get more after the scenario, but it just seems easier to bury it and have it for the next time you play.
I know when we play, if you have a basic card you love, and you KNOW you'll be adding it back to your deck, you might as well bury it instead banishing it. I have one player who LOVES his caltrops.
I hate the situation where, say you used a basic item you LOVE (like the caltrops) and you ended up winning an item you dislike. I hate that, by the rules, you will keep the item you dislike, and can't go back for your basic item. I usually let people go back "to the shop" for basic stuff.
But I guess that 's why they say to Banish it. They're great items, but if you decide to use them, you take the risk of not being able to get them back. I think it's part of the balance of the game.

Dr.Jay |

Yup, Myriade & TClifford are right. Pg 19 of the rulebook, under "Between Games".
I know how to do it rule wise, I was more pointing out the spirit of the game, if you will.
Banished items are meant to be gone. Not reloaded for the next game. They are one-offs. In that sense, it seems out of character to use them 1) without risk of losing them, ultimately; and 2) without any guarantee of replacing them if you don't acquire that particular type of boon.
That's all I am pointing out.

Eric W |
I know how to do it rule wise, I was more pointing out the spirit of the game, if you will.Banished items are meant to be gone. Not reloaded for the next game. They are one-offs. In that sense, it seems out of character to use them 1) without risk of losing them, ultimately; and 2) without any guarantee of replacing them if you don't acquire that particular type of boon.
That's all I am pointing out.
That's not how I see it. To me, a banished card represents a resource that has been consumed during the scenario. It doesn't mean there aren't more of that resource available back in town. It makes thematic sense to me to have mundane equipment commonly available and, yes, easily "reloaded".