DUNGEON AND DRAVENS - Homebrew Class-Creating: Looking for Advice (3.5)


Homebrew and House Rules


"Let's admire me for a bit"

Yes, oh yes.. For those who clicked on the title because you recognized it, this is 100% serious, and a legit thread seeking advice on building the on, the only, the "Glorious Executioner", Draven!

It started with me wanting to get back into table-top D&D with some friends: Ever since I started playing back 5 years ago, I've expressed my love for dragons through the characters I played. But right from the start, I always had an itch to play a ranged-melee character: Fighter-Archers were the closest thing I could think of trying, but something was missing.. The character was missing that "Prepare to die // All out aggression" that I wanted to badly in a ranged-fighter. Granted, I never REALLY explored deeply into the possibilities, but a few weeks ago, I found my answer..

Online gaming (or "esports") is a pretty big deal to me: Starcraft was a heavy game that I still to this day play, but recently I've been ranking up in League of Legends, the game I'm sure anyone from casual to hardcore PC-gamer has heard of. If you're one of the people who follow/play the game at least casually, you're exactly who I need to make this character happen:

Draven, the egotistical, extremely aggressive and "high-risk, high-reward" playable character in the game is exactly what I need to break away from my "dragon-only" characters, and to also combine two passions together. For those who aren't avid League players, but who are still willing to give your expertise, here is a link describing the character's mechanics:
http://www.youtube.com/watch?v=h5zyGj4Z0Sg
Keep in mind that only the first 2-minutes are vital to his character: The rest is all in-game strategy and analysis.

I am seriously willing to work with any input and suggestions in to how I make this character-class (levels 1-20 if possible) happen; I already have a few ideas on paper, which could easily be posted and shared.

If you've read all the way up until here, you're awesome, and I thank you greatly for giving this your attention and time!

"WELCOME TO THE LEAGUE OF DRAVEN!"

RPG Superstar Season 9 Top 16

I got some ideas for such a class. Treat everything as a rough suggestion.

0: All throwing weapons return instantly (this is a general fix to throwing weapons I would implement) or instead of enchanting throwing weapons, you get magical gloves that confer a magic weapon bonus to all things thrown as a bow would to arrows.

1: Uses Str instead of Dex for hitting with throwing weapons, light/medium armor prof.
2: A Cha-based grit pool, ala Gunslingers for some tricks (like Stand Aside, Spinning Weapon)
3a: Spinning Weapon: A standard action throw at highest BAB for which you can roll Xd20 and use the highest result (where X is the amount of attacks you would have on a full attack), and multiply your damage by X (maybe the damage multiplier is too high, but it needs to be better than Vital Strike as that is horrible). Activating this costs grit, but is free on future turns as long as you end your turn 20ft away from where you began. Can only be used when within 30ft of target.
3b: Improved Spinning Weapon: When you throw a spinning weapon and pay grit for it, you can use the Dazzling Display feat (which will be a bonus feat for the class) as part of the same action.


Thanks alchemy for the imput,one of my players used my account to make the post. So he will be glad to see some ideas, I would help him more but when it comes to making homebrew classes im not too good, races not a problem for me though.

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