Fey Changeling


Homebrew and House Rules


Fey Changelings
Fey have also been known to drop their half-blood offspring off on foster parents. Fey changelings have all the same traits as changelings from hag origins but lose darkvision in exchange for low-light vision and the fey resistance to damage from all but cold iron weapons. Their fey parentage also gives them increased dexterity instead of wisdom. All fey changelings speak one language of their foster parents, usually common, as well as naturally know Aklo and Sylvan. Unlike the hag changelings, fey changelings can be male or female. Like the hag changelings, they too will start to hear a mysterious call as they reach adulthood. Those that heed the call give up their former lives to become full fey creatures. Those that resist will find their own destinies elsewhere.

Physical Description: While they appear as normal members of their non-fey parent as babies and young children, their fey heritage starts to show as they reach puberty. Fey changelings' hair color typically turns to flaxen, dark, fiery red, or even green or purple shades. Their ears become slightly pointed and they gain light and skinny builds. Additional physical features, depending on the type of fey parent, will start to show as they age.

Standard Racial Traits
Ability Score Racial Traits: Fey changelings gain +2 Dex, -2 Con, and +2 Cha.
Type: Fey changelings are humanoids with the changeling subtype.
Size: Fey changelings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Fey changelings have a base speed of 30 feet.
Languages: Fey changelings begin play speaking Aklo, Common, and Sylvan. Fey changelings with high intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, or Orc

Natural Armor: Fey changelings have a +1 natural armor bonus to their Armor Class.
Fey Damage Resistance: Fey changelings have DR 5/cold iron.
Feat and Skill Racial Traits

Magical Racial Traits

Object of Desire: Fey changelings add +1 to their caster level when casting charm person and charm monster.
Movement Racial Traits

Offense Racial Traits

Natural Weapons: Fey changelings have two claw attacks that deal 1d4 damage. These are primary natural attacks.
Senses Racial Traits

Low-Light Vision: Fey changelings can see twice as far as a race with normal vision in conditions of dim light.
Weakness Racial Traits

Other Racial Traits
A changeling inherits one of the following racial traits, depending on the fey parent's type:
Hulking Changeling: The changeling gains a +1 racial bonus on melee damage.
Green Widow: The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
Sea Lungs: The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.


You didn't change the hag-based traits at all >_>

One of my players did something like this, we ended up with a nice long list of potential alternate traits - about on par with the Tiefling trait list, I think. I'll dig it up later.


They lost Darkvision (2 points) and picked up Low Light Vision (1 point). They also went from Specialized stat array (1 point) to Standard (0 points). They then picked up Fey Damage Resistance.

Total point value is 9 RP.

The Other Traits can just as easily come from Fey as the come from Hags.


Just seems boring to me to have the same array of choices with no new variants or options.

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