Confessions That Will Get You Shunned By The Members Of The Paizo Community


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Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Krensky wrote:
Aranna wrote:
Krensky wrote:
Primo's has all of that and more on the menu. I think Slack's does as well.

I live in Michigan Not Pennsylvania.

Those are primarily located in eastern Pen.

That's what you get for living in Michigan. Aren't pasties the order of the day out there anyway?

Not that I've seen. But I haven't gone looking for them either.

I became much happier with the food in Michigan once I learned to never under any circumstances order anything Asian and to consider Mexican to be a pure crapshoot.

The sausage is good, though.

(Most of my life has been spent in Texas and Seattle.)


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I don't care for the sci-fi aspects of Golarion. Granted, I GM in a homebrewed world, but I just think if there are going to be other planets or high tech they belong in a pulp or sci-fi themed game.


Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.

Silver Crusade Contributor

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kyrt-ryder wrote:
Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.

So... more liberal use of the vampire template?


Kalindlara wrote:
kyrt-ryder wrote:
Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.
So... more liberal use of the vampire template?

By dominate I intend to say Crush, Overwhelm, etc etc etc.

I feel if someone specializes their character in X, they don't need to be challenged in X, they will instead be challenged in Y and Z.


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Kalindlara wrote:
kyrt-ryder wrote:
Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.
So... more liberal use of the vampire template?

Nah. Vampires are old! They're all conservative.

Silver Crusade Contributor

kyrt-ryder wrote:
Kalindlara wrote:
kyrt-ryder wrote:
Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.
So... more liberal use of the vampire template?

By dominate I intend to say Crush, Overwhelm, etc etc etc.

I feel if someone specializes their character in X, they don't need to be challenged in X, they will instead be challenged in Y and Z.

Joking again. I understand what you meant. ^_^

Silver Crusade Contributor

137ben wrote:
Kalindlara wrote:
kyrt-ryder wrote:
Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.
So... more liberal use of the vampire template?
Nah. Vampires are old! They're all conservative.

Hmm... I'll give you that. ^_^


pH unbalanced wrote:
Rynjin wrote:
GM DarkLightHitomi wrote:


**Not objectively false. It is subjective. Food is an art, not a science. Treating like a science will only lead to epic failure.

This statement is, actually, objectively false.

Look up molecular gastronomy some time. It is literally the science of making better tasting food.

Certain foods taste better prepared in certain ways. Whether that's thickness of cut, fattiness of meat, how it's cooked, what seasonings best complement the natural flavors and so on varies by dish, but it IS a science.

Personal taste may still vary, but generally speaking well prepared food tastes better, regardless of outliers who prefer something less so.

In this case, thinly sliced deli meats have more flavor.

That may be true. But taste is not the only factor in food enjoyment.

I like my deli meat sliced more thickly because I enjoy the feel of chewing thicker meat.

Same reason I dislike cuts of steaks that are typically "tender" or "melt-in-your-mouth".

SHUN!

Shadow Lodge

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pH unbalanced wrote:
Rynjin wrote:
GM DarkLightHitomi wrote:


**Not objectively false. It is subjective. Food is an art, not a science. Treating like a science will only lead to epic failure.

This statement is, actually, objectively false.

Look up molecular gastronomy some time. It is literally the science of making better tasting food.

Certain foods taste better prepared in certain ways. Whether that's thickness of cut, fattiness of meat, how it's cooked, what seasonings best complement the natural flavors and so on varies by dish, but it IS a science.

Personal taste may still vary, but generally speaking well prepared food tastes better, regardless of outliers who prefer something less so.

In this case, thinly sliced deli meats have more flavor.

That may be true. But taste is not the only factor in food enjoyment.

I like my deli meat sliced more thickly because I enjoy the feel of chewing thicker meat.

Same reason I dislike cuts of steaks that are typically "tender" or "melt-in-your-mouth".

I've never understood the obsession some people have with super-thinly sliced meat.

Give me a nice-sized slab! My ideal sandwich is pretty much a steak between two chunks of bread. With a nice thick slab of cheese, and a generous amount of fresh spinach leaves (no lettuce for me, thank you...spinach is better).


mmmm....slabs...

Grand Lodge

Man, now I REALLY miss Baldinos. Nice big chunks o' chicken between prodigious loaves.


I have TMJD. Even moderately excessive chewing physically hurts me. Ergo, I prefer the "melt in your mouth" cuts and thinly sliced deli cuts.

I haven't had gum in years because of this. And I can't stand sandwiches with extra thick slices of bread.

Liberty's Edge

Salumi (Italian cold cuts) for sandwiches or antipasto (and a hoagie is essentially antipasto on a roll) should be sliced add thin as possible. Other meats or applications call for different preperations.


TriOmegaZero wrote:

This will get me shunned.

I don't like pork products.

I avoided them for years myself. Despite being areligious, I thought it was interesting that two religions that can't agree about much else can agree not to eat pork.

Now though I don't abide by any particular traditions.


I fell bad but once I get a chance I will post my list of confessions. ..hope I don't get too much hate ^_×


I wasn't bashing anyone for liking ham. I had no idea what that stuff was, and still don't on much of it, so I called it weird stuff.

---
I like thicker cuts, but not like super thick. My sister likes super thin.

Texture is as important as taste (at least for some people). For example, I don't eat watermelon because I can't stand the texture, though I still like the taste.


kyrt-ryder wrote:
Kalindlara wrote:
kyrt-ryder wrote:
Confession: I believe a character has a right to Dominate in their specialty, rather than be challenged in it.
So... more liberal use of the vampire template?

By dominate I intend to say Crush, Overwhelm, etc etc etc.

I feel if someone specializes their character in X, they don't need to be challenged in X, they will instead be challenged in Y and Z.

I like this sometimes, but it has become so much the inescapable norm that I am just tired of it.


I think the term "roleplaying game" is used too often and is starting to lose it's meaning.

While the rules may be similar, the actual play can differ wildly between a game focused on roleplay, and a game focused on storytelling. Toss in the combat vs intrigue and other aspects just complicates thinvs further.

This all started with one game, but has grown to cover so many different styles and ways of playing, I don't it's fair to group them as one.

Storytelling, roleplaying, combat, everything in between, should be split in various groups, and recognized as different rather than just calling them all roleplaying.

I'm kinda tired of answering "Want to play a roleplaying game?" with "What do you mean by 'roleplaying?'"

Sovereign Court

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I like psionics.


1.I don't believe that sci-fi and fantasy need to be separate and can be in the same game with no issue.

2.when I host a game at my home and someone shows up smelling to high hell, I will pull you to the side and tell you to go home and shower then come back..I cannot stand to game when one person smells really bad male/female, we are gong to be at this table/my house for 6+ hours go shower and come back....

3.i love gestalt games, let's me and my players get crazy creative

4.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha

5. I don't mind when players make a crazy powerful build for when a gm plays a monster smart, not just it attacks even the most powerfully built character will get messed up ^_^

6.love psionics wish there was more stuff on it for pathfinder and that it would become PFS legal

7.i have been rp for 17+ years now and only just started to play ap's but when I run them I only really use it as a guild line, and let the players see where they go

8. I don't like to railroad my players and run all my games sandbox style

9.i hate feat tax for grapple, trip ect. ..I feel that this should just be allowed to be done and the feats should make you better at it not force you into a roll by having to choose ether I can do more things in combat or I just hack hack hack on my turn.

10, for the loe of God shower before you leave the house to game I don't care if you showed in the morning you are going to be with these people for half if not more than 8 hours. no one wants to smell your ass! !!!!!

11. It rubs me the wrong way when people roll play and don't role play...

12. don't hide your dice roll for everyone to see if it was bad so what I as a dm might miss to

13. when I dm I roll on the table and don't hide my rolls

14. I love using the critical fail please roll that nat 1 and see what happens...

OK sorry for the wall I just had to put that up


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I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone, putting every one of his/her rulings up for a vote, et al. The game master is above the law, unless through previous conversation the group's decided his or her power should be somehow limited, and he/she agrees. Otherwise, the DM is and should be a benevolent despot with boundless authority as relates to the game. The emphasis, though, should be on "benevolent" and most emphatically not "despot." In other words, the DM should have the power, but seldom feel compelled to use it in fashion that aggravates.


Jaelithe wrote:
I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone, putting every one of his/her rulings up for a vote, et al. The game master is above the law, unless through previous conversation the group's decided his or her power should be somehow limited, and he/she agrees. Otherwise, the DM is and should be a benevolent despot with boundless authority as relates to the game. The emphasis, though, should be on "benevolent" and most emphatically not "despot." In other words, the DM should have the power, but seldom feel compelled to use it in fashion that aggravates.

I endorse (most of) this platform.


If you always want to win, avoid playing games of chance

And, my personal motto (I have business cards printed with this)

"Play like you don't need to win."


Terquem wrote:

If you always want to win, avoid playing games of chance

And, my personal motto (I have business cards printed with this)

"Play like you don't need to win."

OTOH, RPGs aren't much like most other games of chance. They're open ended, without clearcut winning and losing conditions. Certainly not the standard "One player will win, the others will lose" of many games of chance.

RPG Superstar Season 9 Top 16

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I like the alignment system.

I don't like cure light wound wands because they trivialize healing in an unadventurous way.


I kind of don't like the HP system {as I deal 15 damage out of your 16 but the PC/enemy can still run and act like they don't feel pain} I know its hard to use damage location type rules but I am working on my own and hope to soon use them in a game I plan to run on here

Silver Crusade Contributor

GM Bone Man wrote:
I kind of don't like the HP system {as I deal 15 damage out of your 16 but the PC/enemy can still run and act like they don't feel pain} I know its hard to use damage location type rules but I am working on my own and hope to soon use them in a game I plan to run on here

There are wound threshold rules in Pathfinder Unchained - I highly recommend them. ^_^


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bookrat wrote:

I have TMJD. Even moderately excessive chewing physically hurts me. Ergo, I prefer the "melt in your mouth" cuts and thinly sliced deli cuts.

I haven't had gum in years because of this. And I can't stand sandwiches with extra thick slices of bread.

...

...
...
...
...
...
...
...okay, seriously, would I be a dick to reference Michael Loftus's standup routine in regard to TMJ's invention and it's...convenient application to a woman's objections to continuing certain...activities...post marital contract?

I'm not saying it's true, but it was really funny at the time.

Because I want to, but Bookrat seems cool by me, and I don't want him to get pissed at me for ragging on a legitimate condition.

EDIT - a cursory glance at a profile allowed me to eliminate the /her after given gender pronoun. Thank goodness. With the general personality and chemistry background, for a while I thought I was talking to my first ex-girlfriend. That was just a mental picture I really didn't want in my head.


thegreenteagamer wrote:
bookrat wrote:

I have TMJD. Even moderately excessive chewing physically hurts me. Ergo, I prefer the "melt in your mouth" cuts and thinly sliced deli cuts.

I haven't had gum in years because of this. And I can't stand sandwiches with extra thick slices of bread.

...

...
...
...
...
...
...
...okay, seriously, would I be a dick to reference Michael Loftus's standup routine in regard to TMJ's invention and it's...convenient application to a woman's objections to continuing certain...activities...post marital contract?

I'm not saying it's true, but it was really funny at the time.

Because I want to, but Bookrat seems cool by me, and I don't want him to get pissed at me for ragging on a legitimate condition.

EDIT - a cursory glance at a profile allowed me to eliminate the /her after given gender pronoun. Thank goodness. With the general personality and chemistry background, for a while I thought I was talking to my first ex-girlfriend. That was just a mental picture I really didn't want in my head.

This post cracked me up.

You would absolutely not be a dick for making jokes at my expense. I have a good sense of humor. :)

On a more serious note, having TMJ sucks. I'm constantly clenching my jaw and have to consciously think about it to stop. Because of such, I have dental issues with grinding my teeth and headaches from the muscle strain. I hate a bite guard that I wear at night to prevent even more tooth damage from grinding. And it makes chewing hard-to-chew foods hurt, so I can't really eat sourdough anymore even though I love it, no gum, no beef jerky (actually, I'll put up with the pain for this, especially deer jerky), no tough meats, etc..

That last one is the worst, because we're always going to my father-in-laws house and he loves to cook - but man is he bad at it. Meats are always over cooked and dried out. He loves the "low and slow" technique, but keeps forgetting about the low! I keep telling him, "If you're going to cook a roast for 8 hours, by the love of god please put it at a lower temp than 350!"

His solution is to just put gravy over everything to bring the moisture back.


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Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.

I feel the same about Resurrection.


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Jaelithe wrote:
I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone,

I have found that rolling in front of everyone works best for the DM. Then when you get a crit and kill a PC, there are no hard feelings.


Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.

Can you define an 'unadventurous way' as opposed to an 'adventurous way'?


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DungeonmasterCal wrote:
Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.
I feel the same about Resurrection.

As I have posted before:Players: “Hey Bob, we have to go on a quest for about 4 nites of gaming in order to raise you, so I guess you can just stay home or you can play my Mount.”

Bob: “yeah, sounds like real fun. Look, instead- here’s Knuckles the 87th , go ahead and loot Knuckles the 86th body. He's got some cool stuff."

The whole idea of “death should mean something” becomes meaningless when we all realize that D&D is a Game, Games should be Fun, and in order to have Fun you have to Play. Thereby, when a Player’s PC dies either you Raise him or he brings in another. Raising is preferable story-wise, and costs resources. Bringing in another costs continuity and actually increases party wealth. Not to mention, instead of an organic played-from-1st-PC we have a PC generated at that level, which can lead to some odd min/maxing.

The third alternative is “Sorry Bob, Knuckles is dead. You’re out of the campaign, we’ll let you know when the next one is starting, should be in about a year or so.’ Really?


DrDeth wrote:
DungeonmasterCal wrote:
Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.
I feel the same about Resurrection.

As I have posted before:Players: “Hey Bob, we have to go on a quest for about 4 nites of gaming in order to raise you, so I guess you can just stay home or you can play my Mount.”

Bob: “yeah, sounds like real fun. Look, instead- here’s Knuckles the 87th , go ahead and loot Knuckles the 86th body. He's got some cool stuff."

The whole idea of “death should mean something” becomes meaningless when we all realize that D&D is a Game, Games should be Fun, and in order to have Fun you have to Play.

There are ways to work this that are fun. They mostly include either dragging the party into the afterlife to help him fight his way back to his soul, or him being brought back with a curse that is playable but very unpleasant [like the curse Guts from Berserk carries for example] that the player has much reason to want lifted. Or the character carries a massive debt for the resurrection that must be paid off in favors/services rather than money.

Etc.


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0r just work to keep the death rate low enough that it stays special and interesting, instead of game disrupting. If it's a couple times a campaign, whatever approach you take isn't going to be too big a problem. If it's every session, that's a different story.


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I have another confession:

I don't like steampunk.

It's not a hatred. I just don't get it. The selective technology advancement and ignorance doesn't follow an internal logical consistency to me. It's...not something I like.

I am willing to try, if that hurdle can be bypassed, but so far it just won't.

Also, I'm just not keen on the fashion.

Scarab Sages

I never saw Firefly - not one episode, ever. I did see the Serenity movie (as well as participating in a Firefly RPG one-shot once), but I wasn't particularly enthused by any of it.

If I've seen anything else by Joss Whedon, I'm not aware of it. I keep hearing his name tossed around like he's the coolest kid in school, but he's totally passed me by.

Liberty's Edge

thegreenteagamer wrote:

I have another confession:

I don't like steampunk.

It's not a hatred. I just don't get it. The selective technology advancement and ignorance doesn't follow an internal logical consistency to me. It's...not something I like.

I am willing to try, if that hurdle can be bypassed, but so far it just won't.

Also, I'm just not keen on the fashion.

Usually its because people have taken steam punk to silly extremes.

Wells' and Kipling's stories are a good representation, as is the Difference Engine. Brave New World counts too.

Shadow Lodge

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
thegreenteagamer wrote:

I have another confession:

I don't like steampunk.

...

Also, I'm just not keen on the fashion.

Steampunk fashion: When Goths discover Brown


thegreenteagamer wrote:

I have another confession:

I don't like steampunk.

It's not a hatred. I just don't get it. The selective technology advancement and ignorance doesn't follow an internal logical consistency to me. It's...not something I like.

I am willing to try, if that hurdle can be bypassed, but so far it just won't.

Also, I'm just not keen on the fashion.

Put yourself in the late 1800s/early 1900s; now from that perspective try to imagine what the future of technology will be like without changing the culture.

That's steampunk.


bookrat wrote:
thegreenteagamer wrote:

I have another confession:

I don't like steampunk.

It's not a hatred. I just don't get it. The selective technology advancement and ignorance doesn't follow an internal logical consistency to me. It's...not something I like.

I am willing to try, if that hurdle can be bypassed, but so far it just won't.

Also, I'm just not keen on the fashion.

Put yourself in the late 1800s/early 1900s; now from that perspective try to imagine what the future of technology will be like without changing the culture.

That's steampunk.

Pretty much.

For another perspective (since I believe you like Fallout TGTG), Steampunk is like Fallout if the cultural development had stopped then instead of in the 50's.

Liberty's Edge

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* Goes to watch Wild, Wild West reruns.


Rynjin wrote:
bookrat wrote:
thegreenteagamer wrote:

I have another confession:

I don't like steampunk.

It's not a hatred. I just don't get it. The selective technology advancement and ignorance doesn't follow an internal logical consistency to me. It's...not something I like.

I am willing to try, if that hurdle can be bypassed, but so far it just won't.

Also, I'm just not keen on the fashion.

Put yourself in the late 1800s/early 1900s; now from that perspective try to imagine what the future of technology will be like without changing the culture.

That's steampunk.

Pretty much.

For another perspective (since I believe you like Fallout TGTG), Steampunk is like Fallout if the cultural development had stopped then instead of in the 50's.

Thanks guys.

And yes, I adore Fallout. I even made a massive Savage Worlds conversion a while back.

...but then, I don't see so much a cultural stagnation in steampunk as a selective technological one. Steam powered zeppelins and clockwork golems and the like. It's like, wait, you can figure out how to create functional AI for your walking automaton, but not how to do a basic internal combustion engine for it?

Scarab Sages

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Better suggestion: If you want to understand "steampunk" and without the bandwagon baggage of recent years, I recommend the computer game Arcanum: Of Steamworks and Magick Obscura.

Doc Brown's final time machine from the end of Back to the Future III is also a great example of what "steampunk" ought to be.


I have played Arcanum. Great Fallout engine transplant.

I understand what it is, sort of, but not the why behind it, and to a lesser extent the appeal.

Scarab Sages

I think this is where the term "suspension of disbelief" comes in.


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I suppose it's why as a GM I'm not crazy about guns or high tech in my games. Mechanically they don't bother me in the slightest. Culturally, it seems out of whack.

Humans are amazingly brilliant creatures, and if we get our hands on amazingly advanced technology beyond our scope, I guarantee in two generations we'd reverse engineer it and mass produced it. The idea that a select few people will make cannons but the world at large is ignorant is ridiculous. Russia didn't even take a decade to get on the nuclear train after the US started the engine.

And technology comes in bundles. The steam engine leads to automated transport. Where do you draw the line among contemporary innovation?


I'm Hiding In Your Closet wrote:
I think this is where the term "suspension of disbelief" comes in.

Agreed. It's simply not to my taste because some forms of suspension are easier to stomach than others. For me technological disparities are more ridiculous than physics bending abilities, because storyline and world consistency with inconsistency in physics is easier to put aside than lack of consistency in story but consistency in physics....again, for me.

Everyone has their particulars. I don't think it's wrong to like steampunk. That particular rub (and the fashion) just grate with me.


thegreenteagamer wrote:
I'm Hiding In Your Closet wrote:
I think this is where the term "suspension of disbelief" comes in.

Agreed. It's simply not to my taste because some forms of suspension are easier to stomach than others. For me technological disparities are more ridiculous than physics bending abilities, because storyline and world consistency with inconsistency in physics is easier to put aside than lack of consistency in story but consistency in physics....again, for me.

Everyone has their particulars. I don't think it's wrong to like steampunk. That particular rub (and the fashion) just grate with me.

How about a simple "there is no (or not enough) oil". Internal combustion is hard without a good fuel.

Alternately, they don't have to be actually steam-powered. It's a cultural and design thing, more than specific technology.

Or just handwave it as individual fluky magic bending the laws of reality, but in a weird tech/mad science fashion rather than a sorcery fashion, ala Girl Genius.

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