DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
Science Deck Overview
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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
DM-Camris wrote:

Stepping forward gingerly, you test the floors and walls; you decide there are no pit traps to threaten you and move about with more confidence.

So who goes playing with the pretty lights?

Do they look like they are worth anything?

Appraise: 1d20 + 1 ⇒ (7) + 1 = 8


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel stands back and lets those familiar with this stuff go ahead. He was fine with charging forward into a fight should he need to but this strange stuff was too much. turning to Rhaym, Do you think we are still going to be in time for a rescue? How we are to find him in all this is beyond me considering I don't even know where we are at this time.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Hope. We need hope." He points to Flynn, "You can hope I don't kill us cause who knows what this stuff does.' He points to Celest, "I think we all hope its worth something." He points to Variel, "Keep hope we find this guy and more important we get the torch lit before the League torches Torch."


Celest wrote:
Do they look like they are worth anything?

Well, several are glowing, some red, some green, some purple and some yellow. Glow means magic. Magic is worth money, right?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Variel wrote:
Do you think we are still going to be in time for a rescue? How we are to find him in all this is beyond me considering I don't even know where we are at this time.

Doctor Rhaym shook his head.

"We have no way to go but forward. Into... this." He waived his hand at the mysterious mechanisms.
"We have undertaken to find him. Whether we are in time or not is in the gods hands."


Looking over the place, you see three groups of devices that scream 'touch me!'.

One is the table with the softly glowing opalescent surface, with 5-6 glowing buttons, and a dozen more dark.

Another is the metal table with the hundreds of buttons, five percent glowing in various colors.

The last is the transparent pillar with the glowing stream of light down the center and the glowing yellow touchpad on the side.

Anyone touching anything? Spoiler; if you touch nothing, nothing will happen.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest draws a dagger and moves to pry the glowing gems from the table's surface.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait
Cheshire Silvanshee wrote:

Cheshire is dumbfounded in awe and steps into the space and look about.

[dice=perception]1d20+1= 20
[dice=knowledge engineering]1d20+9= 15

Apparently dice rolls don't quote. Cheshire looked around and tried to survey things did his knowledge engineering determine anything? that he believes is useful? He is a gnome and all for random pushing buttons but I did not know if he was completely in the dark on things yet or not which is why I have not had him testing things.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Should Cheshire need help with anything Variel will be there for support but until then Variel is content to let the gnome drool himself into a frenzy over the shiny buttons and glowing 'things'.


Celest is disappointed when the first couple of glowing jewels she pries from the table no longer shine. They're just a dull grey now.

Cheshire:
You think Celest's prying the glowing control buttons is dangerous; not just making the control of whatever it is that is conrolled from here less effective, but she risks electrocuting herself, or worse one of you if she hits the wrong thing .
As for the room itself, you think the glowing pillar is important somehow, like maybe water is through a waterwheel. That yellow touchpad; does it turn it on or off? Or something else?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

"Well we seem to be reasonably secure here. Does anyone need to rest before we continue?" Rhaym said, relieved that nothing was trying to shock him.
"Ah, Celest, should you be prying into those machines like that?" He asked uneasily.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Yeah don't pry them up . . . yet."

Cheshire tries the yellow touch pad to see what happens.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"Hey Jerry, it's my party I'll pry if I want to."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire shrugs continuing to study the panel. "Well if you get one loose and it kills you its more money for us to split. . . who's Jerry."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Hey, hey, hey! Don't wreck that! It controls something and isn't worth dick all destroyed! You trying to strand us down here?!"


Ref save: 1d20 + 6 ⇒ (5) + 6 = 11
Ref save: 1d20 + 6 ⇒ (9) + 6 = 15
Ref save: 1d20 + 6 ⇒ (4) + 6 = 10
You see nothing happen to Celest as she pried out the glowing gems (then not glowing gems).

When Cheshire touched the yellow panel...
The room around you suddenly whirs and hums with the noise of activity.
A series of muffled clicking and buzzing sounds echo through the walls, and a moment later, the circular table in this room flares to light, right in front of Celest!
A glowing picture of a three dimensional overview of a desert terrain magically appears over the desk. It looks oddly familiar.
Numerous panels on the wall fill with static, and the pillar of purple metal flashes and begins to pulsate.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Alright then. That did . . . something." Cheshire studies the 3d display.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Seeing the expanse of desert hovering there Variel asks Cheshire, Is it a map that we can use to know our location and our destination? He remains in the hallway though keeping a lookout should any foes approach.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire scratches his side burn, "It does look familiar."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Who made all this stuff? Looks like some serious magic went into all this."


Knowledge:Engineering DC15:

Playing around with the glowing buttons, you are able to zoom in on a section of the desert with several sets of footprints, and one of them feline. But it seems as if one of the buttons Celest pried out controlled zooming out again.

After a couple of hours, you realize you cannot learn anything more here.

What do you do now? It is possible to rest here, as no zombie can get through the doors here, much less the armored doors leading into this complex.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

If it took hours to figure I guess I can take a 10 for a total 19

"Look here cat tracks. This is definitely where we just were. I don't know there is more we can learn. "


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Very well then, where do we head next? Do we just start opening doors to see what is inside each of them? Either that or we rest a bit to recover for the next stage in the journey. It does not matter what we do to me. I still look for your direction down here but feel that we must pick up the pace in our decisions or we will never find our missing person.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"I had a late night, and the whole sewer thing has killed my appetite but I'm ready to hoof it. I guess it's up to the Doc and Lil."

Lil?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

"Hm. Well, if you're still willing to travel on, I have a whole rack of cure potions left. I don't see what else we can do. The trail across the desert led here after all." Doctor Rhaym commented.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"Right."


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel will gladly accept a potion to heal him up to full. Once that is done then he looks at some of the other doors and sees if there is a plate or something similar that Sheshire used to open it up.


Opening the door again, you step out into the corridor and step around the corner into the stretch you haven't been down before.
Following a gentle curve to the left, you come to a set of doors both ahead of you and to your right.
The plate on the door ahead of you shows a brown circle with a diagonal brown stripe through it.
The plate on the door to your right shows a black circle with a diagonal black stripe through it.

TACTICAL OVERVIEW


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"Great. Pictographs. Had I wanted pictographs I would be adventuring in nice warm Osirion."


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Brown or black which one should we try? Then if no one answer soon enough Variel will touch the plate with the black symbol first and see what happens.


Nothing happens when you touch either plate with your hand.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"Try one of the dohickies."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire pulls out the card and looks at the card and the pictograms.

knowledge engineering: 1d20 + 9 ⇒ (11) + 9 = 20

Assuming I think things are safe

Cheshire tries the brown pictogram first.


Waiving the card at the plate next to the north doorway caused the brown colored pictogram to vanish and the door to go "CLANK".


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel looks at Cheshire, I don't think that was a good sound. Try the other door and see what happens. Otherwise we might have to try a different route or see if we can force this door open.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Clank Closed or Clank locking sound.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire uses the card again trying to hear an unclank.


Waiving the card at the plate next to the north doorway again caused the brown colored pictogram (the circle with the line through it) to reappear on the plate and the door to go "CLANK" again.
You think that indicates its locked again.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

disable device: 1d20 + 9 ⇒ (20) + 9 = 29

"So these plates are like keys?"


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
DM-Camris wrote:
Waiving the card at the plate next to the north doorway caused the brown colored pictogram to vanish and the door to go "CLANK".

"So get it to do that again." Celest demonstrates with her hands.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire scratches his sideburns. "But it sounds locked again?"

Cheshire attemps to see if he can discern an unclank on the brown side then moves to the other side hoping he has better luck.

"Open dangit."


Flynn:
Laying out your tools, you realize you could probably lock or unlock these doors without using a card. It would be difficult and take a lot of time, but you could do it even using these crude tools. You think that with better tools you could do it in a more reasonable time...

By playing around with the card, you realize that when the circle/slash pictogram is up, the door is solidly locked (Clunk). But when you touch the pad with the card and the pictogram vanished, the door is unlocked (Clank) and all you have to do is touch the pad with you hand (or even finger) for the door to open without aid.
Cheshire demonstrated with a finger touching the pad, and the door whooshed open vertically.
You see THIS standing in the door!
With a hissing growl it lunged out at Cheshire to attack!

mwk short sword 1: 1d20 + 7 ⇒ (10) + 7 = 17 for a possible 1d6 + 4 ⇒ (2) + 4 = 6 piercing damage.
mwk short sword 2: 1d20 + 7 ⇒ (11) + 7 = 18 for a possible 1d6 + 2 ⇒ (1) + 2 = 3 piercing damage.
slam 1: 1d20 + 2 ⇒ (20) + 2 = 22 Auto hit for 1d6 + 2 ⇒ (4) + 2 = 6 piercing damage.
...crit confirm?: 1d20 + 2 ⇒ (1) + 2 = 3 nope, ordinary hit.
slam 1: 1d20 + 2 ⇒ (14) + 2 = 16 for a possible 1d6 + 2 ⇒ (2) + 2 = 4 piercing damage.


Round 1_____________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel moves up and past Flynn to the right of the creature as he hopes to make solid contact with his rapier. As he moves he uses Cheshire and Flynn for cover to keep the thing from attacking him as he moves.

attack 1d20 + 4 ⇒ (7) + 4 = 11 for 1d6 + 3 ⇒ (5) + 3 = 8


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest waits for an opening up front.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire goes down clutching at wound to his gut.

stabilize: 1d20 + 2 ⇒ (7) + 2 = 9

Fuzzles moves forward lunging at the creature.

Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Claw: 1d20 + 3 ⇒ (11) + 3 = 14
Claw: 1d20 + 3 ⇒ (11) + 3 = 14

bite dam: 1d6 + 1 ⇒ (4) + 1 = 5
claw dam: 1d4 + 1 ⇒ (2) + 1 = 3
claw dam: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

When you say forward would you by any chance mean 5-feet north? *Hint Hint*


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait
Celest Slysword wrote:

When you say forward would you by any chance mean 5-feet north? *Hint Hint*

Yessss! . . . What she said.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Found my space!

mwk dagger: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d4 + 2 ⇒ (4) + 2 = 6

"Well this is certainly new."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Hummm, hey I could unlock this with----Waaaaagh! What the f#~@! Is everything in this place hostile?!"

Flynn leaps to join the frey.

"Flank it! Flank it people!"

Attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4

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