
Whale_Cancer |

I'm stating up some weapons for a modern game I want to run in Pathfinder and I want to make sure I understand exactly how the weapons I am basing them off of work.
1) Double-barreled shotguns vs double barreled pistols.
A double shot that fires bullets is inaccurate, and takes a –4 penalty on both attacks. A double shot that fires bullets targets only a single creature and increases the damage of each barrel to 2d6 points (Small) or 2d8 points (Medium) for a total of 4d6 or 4d8 points. A double-barreled shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition.
If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.
Additionally, the shotgun seems to result in this absurd situation. A character who attacks twice with the shotgun in one round is at a considerable disadvantage to someone who discharges both barrels at one time. Am I missing something? Does this seem weird to anyone else?
2) Coat pistols and daggers.
Both of these grant a +2 bonus on sleight of hand checks to conceal them on your person. Ok. Sleight of hand lets you conceal light melee weapons and some ranged weapons on your person. Are there any guidelines anywhere for which firearms can be concealed on your person or is this completely up to the GM?
3) The Nagant M1895 in Reign of Winter has a listed range of 80 feet but description says it is the same as the advanced revolver in Ultimate Combat (which has a range of 20 ft.). I assume this is a misprint? I couldn't imagine it having the same range as a rifle.
4) The grenades from Reign of Winter... You throw it. Then you wait until it is your turn again before it explodes? Is anyone ever going to take damage from this thing?
That's it for now! I know these are pretty basic, but I want to be clear as some of the above rules seems strange.