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Mbando wrote:Hi all, I'm alive (appreciate the kind notes), just temporarily swallowed up for a while. That being said, don't see myself playing in DF again--the social aspect of grouping with you all is good, but the game--everything about it--is like nails on chalkboard for me.I'm going to be in the same boat.
I just can't hack the gank-fest. Not my cup o' tea. I can't stop seeing it as a cycle of abuse, where you take the hateful thing that was done to you and turn around and do it to someone else as a way of coping with it.
I'd like to think I learned a lot, but we'll see.
I really hope that you and the others that have taken part in this will be able to use your experiences to show both what to do and what not to do in PFO to make it successful.

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Hah, I got bored of it before I got to the "meat" of the game. Couldn't find it in me to grind enough rep to be able to PvP and have some kind of chance. Oh well, I guess the lesson I got for that is, "Valuable actions can't be the only thing a player does. You have to have some fun actions mixed in too." I just didn't find anything in Darkfall that was fun enough to get to however much Prowess on. The whole game just felt like one big grind.

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I have to agree, there is just too much grinding. I think getting rid if the feats, or severally reducing the repetition of them, and having Priwess gains over time would be a better model.
The biggest issue is that you remain pretty ineffective for a long time and then suddenly you hit a huge Prowess spike and you are suddenly effective.

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If anyone is still interested in sticking with DFUW, let me know. I'm part of a small group of players that are active and recently started their own clan.
These 8 - 12 members are slated to join UNC when PFO hits OE, but anyone from these forums are welcome to join us in Darkfall.
We primarily do PVE content (Mob Grinding)but we do occasional harass the group that zerged our former clan's city, and do as much asset damage and get as many kills as we can in retribution.
The former clan was Sinister Tyrants, and its 8 members were zerged by IMperium with its 60+ members. Imperium was hired by Axiom, who have been on a push trying to buy or conquer as many holdings of small companies as they can. I have no problem with that, but they are boastful of victories that are 8 to 1 fights. Again, I don't have a problem with 8 to 1 fights,but don't boast about it.
So now we deal them as much damage as we can, and maybe they will realize that it was not worth their time and monetary resources. Now that we have no settlement of our own, Imperium (Darkfall's equivalent of Goonswarm)has nothing to take from us.

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Imperium isn't the equivalent of Goonswarn. Just because they stomped your former clan there is no need to start trash talking Imperium. Using your own logic, if Sinister Tyrants was defeated, they deserved to be defeated. After all, you have what you hold, and they didn't hold their clan city.
First you are assuming I am using "Goonswarm" comparison in a negative, which I'm not. I also did not complain that we got zerged by Imperium, they had every right to do as they did. We actually did fairly well considering that we were outnumbered nearly 8:1. What I questioned was Axium's claim of some resounding victory, without mentioning the odds, nor that fact that without Imperium they could not take our settlement even when they had 2:1 odds.
They now have what we held, and they pay for it every few days.

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@Bluddwolf
Sorry to hear that Sinister Tyrants fell apart. Everything that I have read or heard (from Imperium) about them, is that they were a small but tough, professional, top tier Clan.
I am not sure who Axiom or Axium is? There is no such alliance or Clan on the NA server. Unless it is a toon?
Anyway, are you going by Clot Cutter? I wish you luck wherever you go.

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LOL... Asylum, not Axium... no wonder you can't find them
Yeah, Sinister Tyrants were a small and professional clan, and we put up a damned good fight (over 40 minutes) vs. 8:1 odds. Sinister Tyrants was unfortunately gimped by its own leadership, having left the game without passing on full permissions and access.
It is very difficult to defend against a siege, when you are limited in bank access.

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FWIW Imperium does consider Sinister Tyrants in the top tier of PvP clans on the server, so they are a well respected group.
There are some dominant clans I have noticed, as the holdings throughout the game world appear to be consolidating in the hands of a very few major coalitions. I guess that is not that unusual, but it certainly squeezes out smaller groups that want to maintain their identity.
This is where the company structure in PFO may well shine. The company can remain independent and maintain its own identity, but be part of a larger whole, adding significantly to the betterment of the settlement.

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I guess you can use whatever qualifiers you want when calling someone an equivalent to Goonswarm. To me, a Goon Swarm equivalent is a massive zerg / vicious propoganda machine that takes pride in ruining the game for others. Imperium is pretty big but I've seen no evidence they are trying to ruin the game for anyone. I haven't been following the DF forums enough to know how vicious their propoganda is.

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Again, I'm not using Goonswarm comparison in a negative. My impression if the Goons, from EvE, were formed back when they took down BoB. They were a positive force in the game.
I have also heard that some of Imperium's leadership was not thrilled of Asylums tactics leading up to the siege. Apparently Darkfall has some codes that the more prominent clans seem to follow. One if which is not to do asset damage rather than flat out siege the settlement.

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Hah, I got bored of it before I got to the "meat" of the game. Couldn't find it in me to grind enough rep to be able to PvP and have some kind of chance. Oh well, I guess the lesson I got for that is, "Valuable actions can't be the only thing a player does. You have to have some fun actions mixed in too." I just didn't find anything in Darkfall that was fun enough to get to however much Prowess on. The whole game just felt like one big grind.
That was my thing as well--utterly generic gameplay, mind-boggling GUI, in order to G-R-I-I-N-D. Just can't do it.

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I mentioned in the Lessons Learned thread Adventurine has done a lot of things right. The world is well made, lots of variety in ruins, temples, spooky castles taken over by mages and undead, little villages in the wild, Stonehenge sites in the forest, demonic temples. Sadly, none of these sites have one iota of lore attached, no reason to go there other than kill monsters.
The flora and fauna could be used to create a ton of different resources to make crafting a core part of the game. The tools are there, the different animals, trees and bushes, sea life...it's all there, but it goes unused. The crafting is VERY minimal. There are only certain things that can be crafted and they all fit in a very structured format.
Speaking of crafting, there are many, many resources that seem to jump out at you that should be here and are not...gemstones (magical and otherwise), more ores (only iron), more types of wood (only wood), more taxtile fibers (only cotton), more types of leather (only rawhides). They use the magical essences to make higher end materials for higher end crafting, but again it seems a shame to waste such potential.
Lots of varieties of creatures in safe and wild areas. And they are all hostile; there is no way to become friendly or neutral. They attack or you attack. No middle ground, no "safe area in the wild" you could go to as an alternative to the NPC cities. No factions (there are faction flags in the User Manual, each faction holding one NPC city for each major race, but they are meaningless).
Water is well done, sparkles beautifully in the sunlight and reflects the moon at night in a nicely done day/night cycle with a starry sky. Luckily there is only one weather choice, Awesome! No rain, no snow, no mud, no hail, no thunder or lightning. Seems a shame and an opportunity not pursued. the open sea take about a third of the total mapable area and there is absolutely nothing interesting in the entire ocean for a soloer to do (there are ships to sail, and a couple of kraken to sacrifice yourself to, but the ocean is wasted space). The sea floor has nothing to pick up, no sunken ships to search, no clams or oysters to open, no treasure to find...another lost opportunity.
There are a few mines and caves that are pretty cool looking and most are occupied by various creatures. There is a nice iron mine north of the town of Monkfield (for those that have played) and the mine looks nice. (And another abandoned mine in Idawoll in Dwarf lands.) There are high mountain peaks all over with snow caps, ledges and cliffs, lakes, all the things that would make a great cavern complex...but I have only found one spot that has really been flashed out. (It's a large bandit camp down in a hole northwest of Sanguine.)
I'll stop there...what Adventurine did with the world they did well, but it seems only about 25% of its potential is used (not area, but completion of the land). I get it is a PvP game at its core, but they could do so much with just a bit more effort to make the game more desirable. Their target audience is vary, very tiny and they would do well as a company to make more people want to pay a sub to keep the game viable.