ryric RPG Superstar 2011 Top 32 |
Mike Selinker Pathfinder Adventure Card Game Designer |
ryric RPG Superstar 2011 Top 32 |
My logic on it being a powerful effect is that, if the card is easy to recharge, it's effectively a free scouting card with the possibility of a free explore - that's almost the equivalent of having an extra turn. I didn't think a 14 to recharge was entriely out of line for what it does.
Of course, if it turns out the designers think differently, I'll be happy to use the easier version. Even as it stands I think building an initial Seoni deck without Detect Magic is gimping yourself. Probably true for Ezren as well as he has trouble getting extra explores.
TClifford |
Thing is that Detect Evil has a very similar mechanics and it only has a recharge of 4. Ultimately, you still have to encounter the card. There isn't a lot of cards out there that allow you to shuffle the location deck. Also, once you know what it is, but you don't want to encounter it....what are you going to do now? You can't move. If someone else is going to have to clear the card, then that is one of their turns to move to the location and encounter it.
While knowing is 1/2 the battle, I don't think it comes close to warranting a 14 recharge roll.
Matthew Trent |
Its also worth noting that without significant skill feat improvement only Seoni can realistically use detect magic as is. Ezren, Kyra, and Lini (if she has an animal in hand) can all theoretically recharge it, but without significant improvement to their casting stat the odds are less than 10% for all of them.
That makes it a bad choice. I don't think the intent is that only sorcerers cast detect magic with an regularity at low levels. If it needs be higher than four for balance (something I am not convinced of) then at most it should be ~8.
ryric RPG Superstar 2011 Top 32 |
I don't have my cards in front of me, but
1) Detect evil isn't a 0 level spell, it's generally 1st.
2) I'm pretty sure it's not a basic card so you can't start with it.
My first gut impression of Detect magic was "wow that's amazing" so I guess the high recharge seemed right. If the recharge changes to a 4 it seems like a must have for any deck with spells.
Mike Selinker Pathfinder Adventure Card Game Designer |
Mike Selinker Pathfinder Adventure Card Game Designer |