Asking for a bit of build advice


Advice


Good day, esteemed people of the Paizo boards. I have a character here that I would like to improve on, but am kinda stumped as to how.

A bit of background: We're currently playing Carrion Crown. My previous character died due to severe case of shellfish allergy (specifically, an allergy to being bisected by said shellfish's claws), so I rolled up a new one. I got inspiration from the Illustration for MTG's Archangel of Thune, and decided to build this as an Aasimar Paladin of Sarenrae.

So here's the stats:

Senira Arryn
Aasimar Paladin 10
STR 17
DEX 15
CON 15
INT 14
WIS 14
CHA 22

I chose the Weapon option of Divine Bond, and the following feats and traits:
Angelic Blood
Combat Reflexes
Weapon Focus (Greatsword)
Vital Strike
Heavenly Radiance (Sunbeam)

Blade of Mercy
Inspiring

Current gear:
Headband of Alluring Charisma +2
Amulet of Natural Armor +1
Cloak of Resistance +2
Ring of Protection +1
Belt of Giant Strength +2

Full Plate +3
Keen Greatsword +2

Now, next Level I am going for the Angelic Wings racial feat (What good is an Angel without proper wings, right?). What I would like to know is, what other feats/spells/magic items would you guys recommend in order to boost stuff like flying speed etc? I am already going to get me a Mithral Half-plate (or other medium armor) at the next opportunity so that I can use the full 30 ft of fly speed the wings grant me, but I wonder if there are other things I can do in order to increase the utility of those things.


First of all, I think this is an awesome character concept. :) My longest played character (1-20) was also a paladin. I never got wings, but I did have a sword that was actually an angel. :3

Anyhoo, what I'm not seeing in your write-up is your Fly skill. If you're going to be flying a lot (and really, if you've got the wings, why wouldn't you be?) then you're definitely going to want to have the best maneuverability you can. Once you start getting into aerial dogfights with demons, flying into heavy winds, etc., you're going to need a good Fly skill to keep from falling...hard.

Unfortunately, Fly is dex-based and not a class skill for a paladin, so if you have room in your build you may want to consider feats/traits/items that improve it beyond simply maxing it out.


Oh, Fly is getting some points poured into it, that's certain (And the Angel Wings feat turns Fly into a class skill automatically)

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