Alissa: The hallway heads south for 30'and comes to a 30' x 30' room(no door)The hallway continues another 70' and ends at a golden door.
*Goes to the room and looks inside without going inside.*
Spot: 1d20 + 9 ⇒ (1) + 9 = 10
Edit: I see my tusks.
Alissa: The room appears empty except for the glass stalagtites covering the ceiling
Walks in behind Alissa and looks around.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
"See anything boss?"
Just the stlagtites. They look like the ones we saw earlier that had the bugs on them.
Nasty: There is nothing in this room
Alissa: You enter the 30' x 30' room and nothing happens, there is an exit on the south side.
Is there a door on the south wall, or just an exit?
So does Nasty see the stalactites?
He moves towards the exit. What is the color of the door?
Alissa: Surprisingly there is no door on the south wall.
Nasty: Oh you definetly see the stalagtites, also there is no door. The opening leads to a 70' long hallway(Heading South) that ends at a golden door.
I don't trust this room.
Searching the room for traps: 1d20 + 9 ⇒ (6) + 9 = 15
Alissa: You find no traps
Going down the hallway looking for traps: 1d20 + 9 ⇒ (1) + 9 = 10
#*@@%^
Alissa: You find no traps in the hallway
*Walks confidently down the hall.*
Alissa: You make it to the golden door with no issues
Nasty follows his leader down the hallway probably more than once bumping into her.
Examines the Door: 1d20 + 9 ⇒ (14) + 9 = 23
I BROUGHT GUMMI BEARS. ANYBODY WANT SOME?
Alissa: This door looks like the rest of the golden doors you have seen previously i.e. 3 fake black gems and 2 handles.
AMH: Don't mind if I do, nom nom nom
*extends pseudopod toward gummi bears*
JRR Tolkien wrote: Alissa: This door looks like the rest of the golden doors you have seen previously i.e. 3 fake black gems and 2 handles.
AMH: Don't mind if I do, nom nom nom
Ranger Alissa wrote: [dice=Examines the Door]1d20+9
By examine, i mean search for traps.
Jenny the Jellymancer wrote: *extends pseudopod toward gummi bears* Jenny, you do know gummi bears are made from jelly, don't you.
Jenny: You would now have a bunch of glass gummi bears floating around inside of you
Alissa: I do, this door has a trap on the right handle like the rest of the golden doors.
"Oh GUMMI BEARS? I LOVE GUMMI BEARS !!!!!"
He gobbles up the gummi bears almost taking off Smashy's hand (AM HEALER) in the process.
Nasty: No matter how many gummi bears you manage to eat, they will not stick to your fangs. They stay nice and white
*Opens the left hand door.*
What do I see?: 1d20 + 9 ⇒ (18) + 9 = 27
Alissa: Upon opening of the door, you find yourself at a "T" intersection. Down the hallway to the left/east 30'(You are facing south)is a golden door. The hallway also continues 40' right/west and comes to a "T" intersection.
Using your ranger knowledge, you quickly realize that the hallway to your right/west leads to a hallway you have previously been in(It leads to the entrance to the "Cackling Skull" room)
*Goes left towards the golden door.*
Checks Hall for Traps: 1d20 + 9 ⇒ (4) + 9 = 13
(If nothing happens.)
Checks Door for Traps: 1d20 + 9 ⇒ (2) + 9 = 11
Alissa: There are no traps in the hallway and you are pretty sure that there is a trap on the right handle of the golden door.
*Opens the left side of the door.*
Alissa: In each corner of this 70' x 80' room stands a square chamber 6' x 6' x 10', made of translucent blue glass. Inside each chamber stands a humanoid made of the same translucent blue glass. As soon as the door is opened, All the creatures pound on the side of their chambers, but are unable to free themselves.
In the center of the room is a cube of translucent blue glass about 3' square: the cube is fused to the green glass of the floor. Clearly visible inside the blue cube is a small block of opaque violet glass. The violet cube is about 6" square and has a key shaped inpression on the top.
Just to remind you that you have the 2 violins with 5 strings each. The enchantment of the violins is such that no more than one string can be plucked on each per round; therfore a total of two strings can be plucked in the same round one from each violin....Not that this is important.8>)
So let me know what string you are plucking
edit: There is a golden door on the far side of this room
It's a good thing I kept this private stash of gummi bears for myself.
AMS, have you recovered you breath yet?
"Can I eat anything in this room Alissa?"
No, it may come alive in your gut and eat you from the inside.
I'M THINKING ABOUT MACE-SMASHING THE GLASS ENCLOSURES. THOSE GUYS WANT TO GET OUT. IF THEY GIVE US ANY TROUBLE, I CAN SMASH THEM, TOO.
Sounds like a plan.
We will smash them individually.
After you.
Ranger Alissa wrote: AMS, have you recovered you breath yet?
Need.., more.., gas and time. I have other talents if the situation requires them.
OOC: Sorry for the long pause of silence. The Electric Daisy Carnival arrived for the weekend and I work the cab service the last three days. Profitable, yes it was.
AMS: Gotta love those ravers
400,000. Spread the love.
Alright, lets open this puppy.
But first, anyone got a spare bludgeoning weapon?
(Can't believe we haven't found any yet.)
I SMASH ONE OF THE GLASS ENCLOSURES WITH MY UBER-MACE.
WHOA! WHOA! WHOA!
ONE glass enclosure at a time.
AMS: Not even with the power of smashy/bashy will you be able to get through that glass.
Nesod: What's that, you cast Detect magic..why yes there is magic on the 5 cubes, in fact it is wall of force.
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