Is this part of Nesod's Light Illusion?
Alissa: No it is because you rolled a natural 20 on your perception
"Where to now, fearless leader?"
Lets see what is down the right hallway.
All: So you are going to exit the slime room and head left/north and continue down the hallway?
Yes, until we get to the 4-way, then we will go right.
Alissa: As you head right/east at the crossroads, The hallway goes 30' and heads north(this is where jenny enjoyed her bug lunch)for 50' and then heads left/west and meets the main hallway.
30' ahead of you is a crossroads where you can head left or right, The sound of the discordant violin music is getting louder as you head north.
Going south back to the 4-way just to make sure we didn't miss anything, then heading north. (Does the hall continue north or is this a T junction?)
Alissa: You missed nothing as you head north, and yes it is a T junction
*Looking down left and right halls.*
Alissa: Looking left you see a network of filmy spider webs that start 30' down the hallway. You cannot see through them.
To the right the hallway continues on for 70' then turns north
AM S, breathe on the webs.
THIS MUSIC IS TERRIBLE. WHEN I FIND THE SOURCE, I WANT TO SMASH THE VIOLIN WITH MY MACE.
Use your face. It will improve your looks.
"I can smash your face to help your looks AM Healer if you want?"
Mrs. Tolkein: Aw they are so cute when they play like this
Looks like AM S is contemplating something, so we will go down the right hall.
Alissa: As stated previously the hallway goes 70' east/right and then turns north, 30' ahead of you is a greenish door that looks to be made of mist, The "door" has an aroma of mint.
The hallway also branches off to the right/east 30' ahead of you.
"CUTE!?!? I'm putting our fair GM on my list! Want to go right?"
JRR Tolkien wrote: Alissa: As stated previously the hallway goes 70' east/right and then turns north, 30' ahead of you is a greenish door that looks to be made of mist, The "door" has an aroma of mint.
The hallway also branches off to the right/east 30' ahead of you.
Do you mean 30' from where the hall turns north, or 30' after the green door?
Is the door on the left or right side?
Alissa: The door is straight ahead and at that point the hallway heads right/east. So you have 2 choices the door or head right.
First I look down the hallway to the right, then I check the green door for traps.
Check For Traps: 1d20 + 12 ⇒ (10) + 12 = 22
He looks to Alissa and shrugs. "I guess me not mash his face?" He follows looping alongside Alissa.
"Me open door."
He reaches out to open the door for Alissa.
"Momma always said to open door for ladies." he opens and steps out of the way so Alissa can go ahead of him.
*Slaps Nasty's hand befor he can touch the door.*
SLAP
Wait until I check it.
Alissa/Nasty: The door is not trapped, to your right/east is a 100' long hallway.
1. 30' down the hallway on the north side is a hallway
2. 70' down the hallway on the north side is a hallway
3. 90' down the hallway on the south side is a hallway
4. 100' down the hallway turns north
He gives her sad puppy dog eyes slumps his shoulders and sighs waiting for her to check the door.
"Me never get to do good things."
You do good things all the time. I just try to keep you out of trouble.
Is the door unlocked?
Alissa:The door is magically locked
Nasty: Have a cookie, it'll make you feel better
MAYBE WE SHOULD KNOCK TO SEE IF ANYBODY IS HOME.
OOC: Sorry, about the absenteeism, I've been sick the last day-and-a-half. Early flu or something, headingout to work Sunday morning. Will have Droid in hand all day.
Now back to in-character gaming.
Sorry about the lack of magical input, but communion with my Dragon Ancestors gets nasty at times. Seeking their advise, well let's say it isn't a one-way dungeon corridor. Their roaring in my head and that leaves headaches, awful headaches, from time and again.
Uncorks a flask and down the contents.
Thank Bahumet of Vodka. Now where were we..?
Cast detect magic on the door.
That sounds like my last family reunion. From my father all the way to my 3 times great-grandfather, everyone talking (hissing really) at once. And it is always about shop. How they had to go to the farthest reaches to find everything they need. I swear, you think they never heard of a magical ingredient store.
AMS: The bahamet vodka tells you that this door is one way and you are on the wrong side.
Odd, this door opens in one direction and tht we are going in the wrong direction. Let's say we go back and clear some spider webs.
*Konocks shave and a haircut*
"ME SMASH DOOR."
He takes out his axe and attempts to smash down the door. Going into a frothing rage first.
Strength check SMASHING DOOR: 1d20 + 11 ⇒ (9) + 11 = 20
AMS: I Hear you knockin, but you can't come in
Nasty: You smash and smash to no avail
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"That never happen to me before."
Too many branches this way.
Lets try the webs first.
JRR Tolkien wrote: Alissa/Nasty: The door is not trapped, to your right/east is a 100' long hallway.
1. 30' down the hallway on the north side is a hallway
2. 70' down the hallway on the north side is a hallway
3. 90' down the hallway on the south side is a hallway
4. 100' down the hallway turns north
Just to get everyone reoriented, you can go back the way you came also.
Nasty: A good lesson for a growing orc is that not everything can be broken, especially when magic is involved.
Okay, there is definately something up with those webs.
Everytime I mention getting rid of them everyone is too busy doing something else.
I seem to be immune for some reason; must be my half dead nature.
Wish I had some of my ranger spells a little early.
Alissa: If I was you I'd have nasty eat the webs
"We'll I'm ready. Let's go start some fires."
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