LG Reign of Winter Journal


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Reign of Winter Journal.

Feel free to post character descriptions, chat in between sessions, etc.

The Game: Reign of Winter Adventure Path
Where: Roll20 with Skype for Voice Chat.
When: Wednesday Night 7:30pm to 11:00pm EST

Everyone should Download the Reign of Winter Players Guide for information about the type of campaign it is.

Character Creation Guidelines

Attributes: Heroic Stat Array: 15, 14, 13, 11, 10, 8
Level: 1
Wealth: Starting Average
Sources: Core Rulebook, APG, UC, & UM. Other sources Upon Request.
Races: Vanilla Core
Traits: 2 (One Picked from Reign of Winter Players Guide)
Banned Classes: Gunslingers, Summoners, Slumber Focused Witches.


Im game, making a rogue


I am making a fighter.

Dark Archive

I think we have Fighter, Rogue, & Sorcerer so far.

The group will be starting in the small village of Heldren. You can either be visiting for work or have that as your home town. Heldren is located in Taldor. The assumption prior to the adventure is the our merry band of adventurers know each other prior to the first session.

Adventure Path can be a bit of railroad so everyone should neutral/good alignments.


Tavie was born in Varisia. She was sold by her father to pirates as a slave when young. Now she travels about and has ended up in Heldren. after delivering a package. She decided to stay there for awhile. She spends a lot of her time entertaining the children of Heldren with tumbling, juggling and various other carnival antics.


Guillaume B from Roll20. I'll be making an Arctic Druid if it's alright.


I was planing on a cleric of Nethys who understands the universal presence of magic in all things, but wishes to promote the beneficial aspect of magic and seeks to stamp out those who use magic for destructive or selfish purposes. He will be warded against witches because of first hand experiences with the destructive nature of magic in the wrong hands. Ill role him up and post a character sheet on myth-weavers. Just posting to try to establish party roles.

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BaronBytes wrote:
Guillaume B from Roll20. I'll be making an Arctic Druid if it's alright.

Arctic Druid is good. The group starts in Taldor, which is a southern nation. So you should have a reason for being there.


I have a solitary sorcerer, of a powerful bloodline until circumstances forced his own father to seal away his power and leave him alone in this world with only his charm and wits as well as a little residual magics. Prideful and yet poor he traveled to the area surrounding Taldor and there he met up with several members of the party. He has pretty much kept himself to himself during their time together. Although in a pinch he does have a keen tactical brain but prefers to stay in the background just doing his thing.

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Brad Sullivan wrote:
I was planing on a cleric of Nethys who understands the universal presence of magic in all things, but wishes to promote the beneficial aspect of magic and seeks to stamp out those who use magic for destructive or selfish purposes. He will be warded against witches because of first hand experiences with the destructive nature of magic in the wrong hands. Ill role him up and post a character sheet on myth-weavers. Just posting to try to establish party roles.

Cleric would be a welcomed addition.

Dark Archive

So far we have six players. Which we are closed for recruiting.

Rogue
Fighter
Cleric
Druid
Sorcerer
?

Everyone should be working on their characters and try to shoot me an e-mail with them by Monday if possible so I can review them.

We will start our first session this Wednesday.


Awesome!!!! Can hardly wait.


I've got a cleric of Sarenrae I can use, domains Healing and Fire. But, if we've already got a cleric, I'll reconsider. Might make a Ranger. Sorry I didn't post earlier, I was on vacation and didn't have very good internet access.


Extra cleric is always good :)


It is easy to see Fafnir’s Ulfen heritage. He stands about six feet tall and possesses a muscular girth that must put him close to 200 pounds. His golden blond hair hangs down in braids and his long beard is a marvel to behold. His deep blue eyes shine from underneath a nosed helm. This natural beauty of the Ulfen people makes his gruesomely scared face all the more striking. It is a scar long healed, but the left side of his face looks to have been ravaged by an intense fire and the skin is now tight and wrinkled, though no longer pink. His furs produce a musky odor and seem to almost be a part of him, but on close observation the furs cover an armor of scale mail that is warn the familiarity of a battle hardened warrior. Dangling around his neck is a chain of silver that connects the silver wand of his deity Nethys. On his back sits his great wooden shield with the heraldry of the city of Kalsgard, and a heavy mace is worn with ease on his belt.

Dark Archive

Some Rules of Conduct.

1. Have fun.

2. There are a lot of rules and I don't know them all. I will reference the SRD when uncommon situation comes up and go from there. If it is taking too long I'll make a ruling and just go with it.

3. In Combat please be respectful of your fellow players. Don't speak during their turn and don't tell them what to do or how to play their class.

4. Do not meta-game. Just because you know its a Stone Golem doesn't mean your character does. Knowledge Checks tell you what something is.

5. If a creature is immune to being stunned. It is also immune to daze.

6. The Reign of Winter is an adventure path. So in sense like most adventures path they are linear. So there is some railroading that goes on. That is too be expected. So if you want to open a merchant shop in Absalom you probably have the wrong game. ;-)

7. Last but no last have fun once again.


Clad in hides and white furs Thorsen is really dressed for the northern weather even so far from the cold climate. He doesn't seem to realize it's not winter as he's observing attentively the world around him. His physique is pretty typical of a young Ulfen, tall and muscular, long brown hair, deep blue eyes, but he doesn't braid his hair letting it go wild and keep his beard shorter than most of his kinsmen. On his back he carries three spears with tribal erutaki markings on them.

Dark Archive

Also, everyone who hasn't post a character description please do so. We are going to go off the assumption that the group knows each other and has a vested interest in Heldren.

Dark Archive

Also if you have a token you like to use. Shoot me e-mail with it so I can post to Roll20. If not I have tokens for various classes.


I will post Tavie's token over on roll20 game thread


Did you get my character sheet that I linked you to in Skype?


Tall and intimidating as well as somehow appealing Shinigami blends into the shadows at will through his Bloodline. Usually seen wearing A dark purple three quarter length robe with hood, which is black on the inside and can be worn both ways. Usually the hood is worn up covering half of his face without blocking his view it still covers his eyes and the top half of his face in shadow. The think inlay of the cloak offering a high level of protection from the environment. His eyes are blue from a distance yet when you get closer and look carefully the ice blue shows signs of other colour swirls from silver and green, to some black which forever seems to be in flux. His long black hair stretching to his shoulders. Has a dual personality one is very regal and believes in maintaining propriety in all things, walks with the kind of baring that commands respect and and treats others as their station requires, the other personality is cold and calculating and would torture and use someone just to get what he wants.
A very private individual he likes to keep his personal life personal and enjoys keeping himself to himself so not much of his past is known by the party.

Just a very brief explanation of the character.


1 person marked this as a favorite.

Ignacio is a taller half-elf with blonde hair, light colored eyes and tanned skin which is an odd combination. He wears common Taldan clothes with the mark of his house on it when traveling. He tends to not be seen without his sword at his side. When in combat he uses a the classic Taldan swordsmen style of Rondelero. Ignacio is a cheerful man that tends to be in good cheer, when danger is about however he grows very serious.


I'm not much good at describing physical characteristics. Gundar isn't an Ulfen, but he's built like one, and people always said that one of his ancestors might have been a giant. Gundar took those half-joking suggestions to heart, and so he picked up his axe and decided to travel north to find out.

Gundar is a bit gruff, fond of violence, and not exactly sharp.


Tavie appearances he the token over on roll20.

but here is a pic of her

https://mmofacts.s3.amazonaws.com/cache/49/b0/49b053f2baf236b799d29e4aafa28 69d/kingdom-age.jpg


I probably wont be until 745 or 8. SOrry but I will be there.


First Session:
Signet ring
Pearl Inlaid Bracelets
Silver and Gold Necklaces
1 sapphire pendant.

5 leather armor
2 studded leather
2 light wooden shields
7 longsword
1 spears
masterworks dagger
2 light crossbows
Hide Armor

42 gp

Masterwork Composite Longbow (Str+1)
12 arrows
dagger
masterwork handaxe
14 gp, 25 SP, 18 CP


Tavie took the masterwork dagger


There's trouble in Heldren. A caravan was attacked not far from the small farming village, and a Taldan noble lady was kidnapped by a strange wintery creature, which left behind only one survivor. Add that to the fact that it has been unnaturally cold, especially in the forest, and people were starting to get worried.

Enter, our heroes. Six adventurers, in Heldren for one reason or another. They were asked by the council to find out what was happening in the forest, and find the noble woman in the process. The party agreed, and after getting some information from the only survivor of the attack, they traveled south to find the site of the attack.

It was the middle of the summer, but in the forest, it was the dead of winter. Thick snow covered the ground, slowing movement and making things really, really cold. At the site of the attack, the party found that something magical was going on. One of the ruined, overturned carriages was held closed by a spear, and the party's rogue, Tavie, decided to open it up.

Inside the carriage were two undead, clearly members of the caravan, and they attacked without mercy. From the south, two more of the creatures approached, and the fight began. The party - the cleric Fafnir, the sorcerer Shinigami, the rogue Tavie, the fighter (forgot the name), the druid (also forgot the name), and the barbarian Gundar - defeated the undead without any trouble. Inside the formerly locked carriage, the party found a number of shiny things, and in the middle of the remains of the carnage, they found an icy statue, which they discovered was actually a frozen corpse.

With that done, they headed west into the forest, where the survivor had seen the monsters taking the noble woman. After a little while, the party found a chest buried in the snow. Tavie could tell there was a trap, but she was unable to disarm it, so Gundar took matters into his own hands. He triggered the trap and got hit in the side by a sharpened log, which didn't bother him all that much. Inside, the party found arms and armor, of an unknown make.

The party kept moving, and after being attacked by a frost drake in a snowdrift ("I killed a dragon!" "Gundar, that's not a dragon. Dragons have wings." "Maybe it lost them. I lose things all the time."), they found a macabre Christmas tree. It was decorated with frozen raven corpses, and in moments, the party was attacked by a group of fey, armed with strange magic and miniature shortbows.

The magical creatures were dealt with easily, and the party kept moving, until they were met with a most unexpected creature. A talking elk.

The elk seemed friendly enough, though one of the party (can't remember who) suspected that the elk wasn't the one actually talking. The elk offered to help the party find the noble woman, and the party convened to discuss the possibility. After a quick chat, they returned to the elk, who ran away, acting like a normal elk.

Slightly confused, the party made camp for the night.

In the morning, they kept on moving, until they came across a frozen river, and in the middle of the path there was a snowman. Gundar admired the craftsmanship, but the rest of the party paid more attention to the sign in front of it reading 'trespassers be warned' or something to that effect. Gundar threw a snowball at it, and it yelled at him for not reading the sign, not knowing that Gundar couldn't read. Another snowball produced the same reaction, word for word, and Gundar decided that he liked the snowman's hat.

When he stepped forwards to claim his prize, the snowman yelled at him so loudly it was painful, and a creature made of ice burst out of the frozen river. Gundar took a moment to put his new hat on, and the battle began!

The battle, for the most part, went easily enough, except for a raging Gundar's over-enthusiasm nearly getting him killed. In an attempt to get to one of the ice creatures, he stepped on the ice, breaking through it and nearly dying in the process. Fafnir was able to save him, but he couldn't save Gundar's hat, which was left at the bottom of the river.

With that taken care of, the party crossed the river and found an unidentified corpse, but that was where we called it for the night.

...Waaaaaaaiit a minute. There's no way Gundar's hat would have sunk to the bottom of the river. I mean, come on, it's practically an air pocket wrapped in black silk. I want my hat back, dang it! I actually own a top hat (belonged to my great-grandfather, true story) and I want an excuse to wear it!

Dark Archive

Awesome write up Stephen. Thank You for putting the time to knock that out.

One Note guys. The original stat array is off by one so adjust your characters.

Original: Attributes: Heroic Stat Array: 15, 14, 13, 11, 10, 8
Should be: Attributes: Heroic Stat Array: 15, 14, 13, 12, 10, 8

The 11 should be a 12. So adjust your character accordingly.

We are on Medium Experience Track.

Dark Archive

Session 1 Experience

Players: Tavie, Ignacio, Gundar, Thorsen, Fafnir, Shinigami

Zombies X4: 800
Spiked Log Trap: 600
Arctic Tatzlwyrm: 600
Winter-Touched Sprites x4: 800
Figuring out the Talking Elk: 400
Sound Burst Trap: 800
Small Ice Elementals x3: 1200
Total: 5200
Divided by 6: 867

Notes: You normally don't get experience for having the barbarian trigger the traps on himself....but Gundar did an amazing job.......so just reward.....


That's all well and good, but what about my hat.

Inquiring minds want to know.


By the way our druidm's name is Thorsen Haraldson (played by myself).

Ignacio is our fighter.

Also I've done the map and snowshoes don't really help a 20ft movement character but they'll add one difficult snow terrain square for 30ft movement characters (4 instead of 3) so anybody with 30ft movement want them?


Sure I will take them, it cant hurt to be able to move an extra space right?

Also as far as equipment goes if I could have the Masterwork Composite Longbow and arrows thanks, just gives me an extra option if noone else is wanting it that is.

Dark Archive

Wragnaroq wrote:

That's all well and good, but what about my hat.

Inquiring minds want to know.

Okay the hat is floating somewhere under a sheet of ice. You are more then welcome to dive back in, find it, and retrieve it........ ;-)

Dark Archive

Decrypting wrote:

Sure I will take them, it cant hurt to be able to move an extra space right?

Also as far as equipment goes if I could have the Masterwork Composite Longbow and arrows thanks, just gives me an extra option if noone else is wanting it that is.

Might want the light crossbow instead since you are proficient in it. Maybe someone in the group has bolts for it too.


lastgrasp wrote:
Decrypting wrote:

Sure I will take them, it cant hurt to be able to move an extra space right?

Also as far as equipment goes if I could have the Masterwork Composite Longbow and arrows thanks, just gives me an extra option if noone else is wanting it that is.

Might want the light crossbow instead since you are proficient in it. Maybe someone in the group has bolts for it too.

I already have a light crossbow with bolts. Now if there was a masterwork light crossbow I would take that and change it for the crossbow I already have.


I might be a few minutes late. No more than fifteen. You can start without me, if I'm not there on time.

Dark Archive

Cloak of the Yeti

Aura faint abjuration; CL 3rd
Slot shoulders; Price 4,000 gp; Weight 5 lbs.
Description
This heavy cloak is crafted from shaggy white yeti fur. When the cloak’s hood is pulled up over the wearer’s head, it takes on a semblance of its arctic namesake’s fearsome visage. Northern warriors value its ability to ward against the chill of winter, as well as the protection it provides in combat. The cloak of the yeti provides a constant endure elements effect in cold weather (it has no effect in hot weather). In battle, the cloak wraps around the wearer, granting a +1 natural armor bonus. In addition, with the hood drawn over the wearer’s head, the cloak grants a +2 competence bonus on Intimidate skill checks.
Construction
Requirements Craft Wondrous Item, barkskin, cause fear, endure elements; Cost 2,000 gp


Second Session:
padded armor x4
bucklers x4
short swords x4
short bows x4
80 arrows
32 gp
20 sp

scroll
greenblood oil x2
mastework studded leather
dagger
light crossbow
10 bolts
Short sword +1
masterwork thieves tools
Ring of Keys
Stolen Spellbook
Spells:
Alarm
Chill Touch
Expeditious Retreat
Feather fall
identify
Local Object
Ray of Enfeeblement
Animate Dead HD 10
wooded unholy symbol
15gp

gold ingot royal seal
spyglass
fine elven riding boots
silver dagger with poison
leather portfolio with scroll like pages.
Scrolls:
endure element
magic weapon x2
unseen servant

5 use healer kit
potion of Lesser Restoration
25 sp


I will take the Silver Dagger (I think I took it as soon as seeing it and finding the poison hidden in it)


Oh there was also the broken short-bow and the two unusual looking arrows by the Weasel hunter too.


I'll pick the scroll of Endure Elements and carry the spyglass until we decide if we want to sell it.


Quick question, a Sorcerer using a scroll, does the scroll have to be just on my list of spells that I can select or does it have to be a spell that I actually know and are able to currently cast?

(Edit - Nevermind I think I answered my own question it only has to be in my class list of spells, so it appears I dont need to know it.. If this is incorrect please let me know though.)

That being said I would like to take the scrolls - Ray of Enfeeblement and Unseen Servant and Animate Dead HD 10 (for later) please.


When we last left our heroes, they had just crossed the river, and found a discarded corpse on the side of the road.

(Since I wasn't here for the first bit, I'm gonna be guessing about what happened a little)

Moving on, the party soon came across a group of bandits, who were subdued without problem. The party pressed them for information, and after agreeing to let them go free, got some. The noblewoman they were searching for had been kidnapped by a man named Rokar (might be spelling that wrong), and was being held at a cabin not far from there.

The party headed there immediately, and upon trying to be stealthy, were attacked by a swarm of bandits. Shinigami put a good number of them to sleep, making it an easy battle (although Gundar wasn't very happy about it). Inside the cabin, they found a half-orc woman who claimed to have been kidnapped by Rokar, and worked as their cook. She told the party that the noblewoman was being held downstairs, but only Rokar had the key.

And then, Rokar came downstairs. He caused heavy damage to most of the party by channeling negative energy, but he was struck down all the same. Tavie was nearly killed by Rokar's frosty undead minion, but she survived. Using Rokar's keys, the party found the noblewoman in the cellar, and she told them about what had happened.

Apparently, Rokar was in league with some creature that had opened a portal, which might have been the cause of the wintery weather. She tasked the party with finding the portal and closing it, and promised to pay them handsomely for the work. The party agreed, and the noblewoman headed off to Heldren on her own. The party stayed the night in the cabin (which Ten-penny (the half-orc) had claimed as her own), and in the morning, they traveled west.

Before crossing an icy bridge over a frozen river, the party was attacked by a strange flying creature, which escaped before the party could strike back. And so, the party kept on moving.

Farther along, they found a dead hunter, and were attacked by more of the frozen undead. The hunter had apparently been hunting weasels (Gundar found that laughable), but something had taken a big bite out of him. The party kept moving.

Then they got attacked by a trio of walking trees, which nearly killed Gundar (he never got the chance to shout 'timber' after killing one) before they could be cut down to size. The party rested for the night, until Gundar was up and moving, and then continued on.

And not long after that... they found a house, perched on top of a tree.

And that was where we left off.

Dark Archive

Session 2 Experience

Players: Ignacio, Tavie, Gundar, Fafnir, Thorsen, Shinigami

Raiders x13: 1755
Befriend Ten-Penny: 600
Rohkar: 600
Frost Skeletons x2: 400
Save Lady Argentea: 600
Glacial Haunt: 600
Frost Fir x3: 1200
Finding Dryden Kepp Journal: 400
Bear Traps: 800

Total: 6955
Divided by 6: 1159

Dark Archive

Everyone should be level 2.

HPs for each level are average.

D6 = 4
D8 = 5
D10 = 6
D12 = 7

Send me an updated character sheet before next session


Tavie will take masterwork thieves tools for sure. Take masterwork studded leather unless someone else wants. Just swapping out my regular studded leather. As for coins, Tavie wants her share ;)


Loot so far: 103gp, 70sp, 18cp
Even Gold Split: 17.17gp, 11.67sp, 3cp


Its suppose to storm here this evening and power is iffy when it does. Just a heads up if I dont show.

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