Worn and master work supplimental rules from 1980s


Conversions

Liberty's Edge

I didn't quite know where to post this, but the Paizo community has always been pretty amazing, so I thought I'd stick this here. This is a crazy request, I know, but here goes...

I remember reading an article in a D&D magazine (I believe it was called Chainmail, but not sure) in mid-1980s about a proposed supplemental rule system for various quality armor and weapons. It was remarkably detailed and really interestingly. The way the system worked was something like this - if your non-magical long sword became worn through use (I believe there were saving throws or some way to keep track of that) you would eventually lose a to-hit point. However, depending on how worn the item was, you'd only lose it for certain ranges. For example, -1 to-hit if the d20 is from 13 to 16, otherwise no penalty. There were also complimentary +1 to-hit for waster work items using a similar system. A finely crafted long sword might get a +1 to-hit if the d20 is from 12 to 17. Perhaps there was also a +/-1 to damage, but I can't remember.

In any event, does anyone recall seeing this and might anyone have information on how I might resurrect this article? It was pretty cool and I'd love to see it again. Thanks!

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