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While I appreciate the amusing answers, they really don't help the OP.
As far as I am aware, we do not have ready made fake teeth. Of course, we have pieces of wood, knives, and profession: carver, so teeth are not out of the question.
I think that Craft (woodworking) or Craft (scrimshaw) would be a more applicable skill for making teeth. Per the PRD description of the Profession skill:
While a Craft skill represents ability in creating an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
The Roleplaying Guild Guide currently says:
Ranks assigned to Craft skills are used only to perform
Day Job checks, not to craft mundane items, with the
following exceptions.
• Alchemists can use Craft (alchemy).
• Gunslingers can use Craft (gunsmithing).
• Investigators can use Craft (gunsmithing).
I understand from other threads that upcoming revision will likely allow the Investigator to use Craft (alchemy) instead of Craft (gunsmithing), but that is another issue. If you are suggesting that we can allow users of Profession skills to make items that can be used in the campaign, I think you are opening a new can of worms that you would prefer remain sealed.
That said, a masterwork tool is something that would carry a significant cost representing a item requiring some skill to manufacture. My personal suggestion would be one to add a bonus to Profession (competitive eater).

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If you are suggesting that we can allow users of Profession skills to make items that can be used in the campaign, I think you are opening a new can of worms that you would prefer remain sealed.
I was thinking the same thing, but couldn't word my concern as eloquently.
That's also why the first few replies didn't mention that option.