
Rapthorn2ndform |

Well...I'm in DEEP trouble. I managed to PISS OFF Asmodeus...BAD.
Ya see, one of the other players said his character was the son of Asmodeus. He betrayed the party and I killed him. THEN BAD HAPPENED.
The party was in a place that blocked dimensional travel. WE FELT THE ROOM SHAKE. My character made the arcana roll to realize that something powerful was trying to get through. Everybody else panics, I seal the dead characters soul in a gem and ready an action for the moment the dimensional barrier to break. Right before the thing steps out, I create a portal to the middle of the abyss and throw the gem in.
Asmodeus steps out and I shout, "Yeah, you're son's soul is through that portal. You may be able to stop us AND get it, maybe not. Bye." and i plane shift the party to Pharasma's Boneyard.
After LONG debates between the gods (mostly thanks to Iodmea and Sarenrea being on our side and Pharasma demanding that there would be no fighting in her domain) They decided on this.
1. Only I would be punished (My character volunteered this)
2. I would never set foot within 1 km of a city again.
3. I would devote my life to find a way to get his son's soul back.
So, my character built that space station that had floated around the forums a week or two ago. Asmodeus assigned a devil to fetch me materials and texts I need.
So, I've found the only way would be to lure as many of the demon lords and horsemen summit on neutral ground (or lack there of because the location in my space station.) and send a group of high level adventurers to get the soul. My station was chosen by Asmodeus (well, bey the dm in an attempt to throw me off) because it is so distant from the world and it already has massive layers of anti-scrying and anti-teleportataion/planes shifting spell already in place. What i also have in place are dozens of spheres of annihilation with contingency gate cast on them for when 20 or more evil creatures are in the room directly above, the meeting room. Above the room are hundreds of bags of holding suspended above as many portable holes, set to fall the moment the gate spells go off.
So, is this enough? Do i need more? My character still has 6 months to prepare. Will this destroy the world?

DM_Blake |
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Yes.
And No.
But mostly Maybe.
Really, what you're talking about, space stations, dozens of artifacts, multiple hundreds of magic items, a Wealth-by-Level nightmare beyond anything I would expect for a 40th level character, is so far beyond anything covered in the rules that, at this point, you're way way way WAY out in the area of "GM does what he wants because he has to make it all up anyway because there are no rules".
Athough, with 6 months left, I think the best thing you can do is to form a pact with a bunch of elder gods, say, Cthulhu, Azathoth, and maybe Shub-Ngurrath to be sure, and get them all to contingency-plane-shift into your space station the instant after all those other contingency spells go off so they can beat up Azzy and eat his soul.

Valantrix1 |

It’s up to your GM. The only reason god should die is to serve the collective story.
If it were up to me though… umm… yeah… no! Asmodeus is one of the most intelligent of all the deities, to the point that other deities ask for his council. He is the king of trickery, so a simple ploy like that wouldn’t work. Also, you couldn’t get the cooperation of other deities to do such a thing, because that would just open up the door for somebody else to do that to them. It’s the mutually assured destruction defense. Just my opinion though. It really comes down to how forgiving your GM is.

Rapthorn2ndform |

Yes.
And No.
But mostly Maybe.
Really, what you're talking about, space stations, dozens of artifacts, multiple hundreds of magic items, a Wealth-by-Level nightmare beyond anything I would expect for a 40th level character, is so far beyond anything covered in the rules that, at this point, you're way way way WAY out in the area of "GM does what he wants because he has to make it all up anyway because there are no rules".
Athough, with 6 months left, I think the best thing you can do is to form a pact with a bunch of elder gods, say, Cthulhu, Azathoth, and maybe Shub-Ngurrath to be sure, and get them all to contingency-plane-shift into your space station the instant after all those other contingency spells go off so they can beat up Azzy and eat his soul.
Hey it isn't MY fault, every few days i sent the devil to get me materials. Asmodeus told him "Get him what he needs", every few times i'd slip a sphere or hole onto the list. And this went on for OBVIOUSLY way to long before i figured out a way to do get him here.

ub3r_n3rd |

How bout fulfilling your part of the bargain. You create a clone of yourself to send in to exact the punishment have an "accident" befall him. Polymorph yourself into someone or something else. Have items that prevent anyone else from scrying you out or finding out who you really are. Go on with your life/adventures keeping a lower profile.

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So... your plan to get out of the bad books of a super-powerful being of utter evil... is to enrage dozens and dozens of other super-powerful beings of utter evil? Because I guarantee you that at the level your GM seems to prefer to play, with spheres of annihilation available by the dozen and divine intervention flying in every direction, all that utterly annihilating a bunch of demon lords and the Four Horsemen will do is unite the survivors (and anybody who wasn't on your invite list) against you. Consider also that Asmodeus may find it more fitting simply to fling you into that room and summon 20 lemures into it.
The real trouble is that you're running up against a rarely-encountered barrier in Pathfinder: you're trying to overturn the cosmic order, and the GM has to either foredoom you to failure or figure out how the universe works afterward. Foredooming is a lot less campaign work, and is quite a bit easier considering that most of the beings you're talking about 'tricking' have Intelligence scores in the thirties, access to staggering levels of magic (hint: includes divination), and the sort of temperament that is likely to... take your attempt personally.
Which I suppose will at least give your character something to do.

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You could always assume that your opponent is reasonably intelligent and has good reason to always suspect treachery.
Given this, there is little chance any demon or devil of significant power is going to show up at a location that screams trap (is dimsionally anchored and blocked from scrying).
right, so there's no way this would kill the god in question, because the deity you are trying to off would never come in person, he would send an avatar, which this might end up killing,
though I'd have to pull out my 3.5 books to see what happens when you do that. Cause I can't remember
DM_Blake |
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Hey it isn't MY fault, every few days i sent the devil to get me materials. Asmodeus told him "Get him what he needs", every few times i'd slip a sphere or hole onto the list. And this went on for OBVIOUSLY way to long before i figured out a way to do get him here.
I never said it was your fault. You have dozens of ARTIFACTS plus at least 4,500,000 GP in JUST portable holes and bags of holding (that's the lowest possible value based on your OP - I assume that's all in addition to your personal items and your space station value). Obviously, when a player has all of that, the DM is allowing it.
I once had a wizard who reached 180th level, back in first edition when being above level 10 was pretty miraculous. You read that right, 180th level. Mostly through cloning himself and killing the clones. Absolute cheese. My fault? Sure, I did it, but it was my DM who allowed it.
It's a collaboration. Your GM allowed YOU to do this. The "fault" (your word, not mine) is on both of you. But that's irrelevant. Whoever is at "fault", it's been done. And it still puts you so far out of Pathfinder norms it's almost impossible to really discuss what you can or can't do. Also, killing a god is outside of Pathfinder norms.
So what you want is comment on what a super-duper-uber character can do, outside of all normal rules, to achieve the death of a god which is also outside of all normal rules. I suggest you time travel, find that red matter that Nero used to destroy Vulcan and drop that on Azzy when he visits your space station. That should keep him pretty busy for a while.

Chemlak |
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If you were to port the 3.x Deities and Demigods rules for divine beings into this (just to have stats for gods), for the record, about the best you could do is mildly irritate him. Mostly because he'd see it coming weeks in advance.

Pirate |

Yar!
The gods have no stats in Pathfinder, so it is all in the realm of your particular GM. If he will allow it to happen, it can, if not, then sorry, but no dice. That is the way it works in Pathfinder, and from what I remember, that is the way the devs want it (for the gods to be godly and generally unkillable save via the whims of each groups particular GM).
Canonically - for the world of Golarion at least - the only known incident of deicide (that I'm currently aware of) was at the hands of Rovogug when he was free. It took all the gods to work together, good and evil, to stop and imprison the beast, and he and he alone was able to actually kill some of them off in the process.
You really want to kill a god and not just inconvenience them temporarily? Find a way to release Rovogug. ^_^
~P

Claxon |

There have been multiple occurances of deicide. Aroden, Curchanus are the first two that come to my mind.
Curchanus
Still, this is a DM approval thing only. If this were my campaign, this would just be a genuine death sentence. The Gods always win.

Reecy |
Rules for Killing a God:
1. Own Plane of Existence is the only place to kill them
2. Fenris's can kill Gods
3. Death Can Kill Gods
The only problem with the Sphere of annihilation is that one can exist per plane. But other than that you built a Nuclear Bomb...
Pharasma would of looked at Asmodeus and said it was his time get over it...
Acting against another god would start a war... Which in turn would get gods killed and destroy planes of existence without someone to take up the mantle of Lord of that Plane....
Heaven comes Crashing into the Prime Hell comes crashing into the Prime... OverGod says screw this... Everyone Dead... Splat

Conundrum |

Ageism speaking here but you and your .gm sound like my game groups when I was 12-15? Is that the root of this insanity? If so cheers and enjoy as it is from these games that we evolve our playstyle and tastes later on. If you guys are mid twenties or god forbid older... time to consider a more rational approach perhaps?

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Ageism speaking here but you and your .gm sound like my game groups when I was 12-15? Is that the root of this insanity? If so cheers and enjoy as it is from these games that we evolve our playstyle and tastes later on. If you guys are mid twenties or god forbid older... time to consider a more rational approach perhaps?
This
Monty Haul was a load of fun when I 12 to 15. It is also the foundations from which my current play style evolved, as I realized that I had more fun in low level games.

ub3r_n3rd |
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Ageism speaking here but you and your .gm sound like my game groups when I was 12-15? Is that the root of this insanity? If so cheers and enjoy as it is from these games that we evolve our playstyle and tastes later on. If you guys are mid twenties or god forbid older... time to consider a more rational approach perhaps?
That's pretty rude to assume something like that. He's asking for advice on how to take out a god not asking you to insult the group and their maturity. There are plenty of older aged groups that like higher level campaigns and battling more powerful beings such as gods, just because you and your particular group don't do it anymore doesn't mean it's only for the younger populace.

ub3r_n3rd |
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That is up to the whims of his gm. Sorry if you don't like my observation uber. Not retracting anything though so further railing is pointless.
I'm not railing, I'm simply making an observation that your assumption is not based on any sort of fact, rather it is based solely upon your own personal feelings on campaigns that are of that high a level. If you feel it is immature of them to be playing in this kind of game it's better to keep that to yourself.
My point is that if you aren't going to offer helpful advice at least try not to be a Richard to the OP and move to a different thread that you can actually offer constructive criticism or advice in. Really it is as simple as that.
Everyone has their own games that they enjoy and have fun in. This hobby covers a lot of different worlds, genres, periods of time, levels, etc. To each their own and as long as they are having fun it's not up to the rest of us to judge each other, we should be supporting each other in a hobby that we all love to partake in.

Haladir |

In answer to the OP's question in the thread title: No. Unless your GM wants it to work for story reasons.
In PFRPG, the gods have no stats. That's because they are beyond the ability of mortals to affect in any meaningful way. Even 20th-level characters.
This situation is off-script for both Golarion canon and the PFRPG ruleset, making it entirely in the realm of your GM's judgement.
In other words, he's telling the story he wants to tell. So you shouldn't be asking the boards for advice: you should talk to your GM.
If I were the GM, I'd rule that since Asmodeus is one of the oldest, smartest, most powerful, and most patient beings in existence in the Universe, such petty mortal magics as bags of holding, portable holes, and spheres of anihiliation (and their known interactive properties) would have no effect on him.
Or, that he'd figured out your plan from the start and had already gamed out an appropriate counter. Or that he'd just ignore you for now, figuring that your hubris in plotting to kill a god would be your eventual downfall-- and that he'd see you as a petitioner in Hell in 50 years or so.

ub3r_n3rd |

@Rapthorn2ndform - Have you thought about trying to decrease Asmodeus' powers by taking out his followers, cutting him off from them, or cutting them off from him? Most deities get their powers from their followers and if you can weaken him significantly it might pave the way for you to perhaps take him out somehow. I personally believe that you haven't done enough preparation and agree with the others who say all that you will do with your current scenario is end up pissing him off more and perhaps even getting more enemies along the way if you include other powerful evil beings.
Everyone has a weakness, even a god. In the iterations of D&D the only way you could truly kill a god was to vanquish him on his own plane. Others have stated this, but Pathfinder even though it is based off the D&D 3.5 rules originally, doesn't have stats for gods if you wanted to battle them for supremacy.
This is definitely going to have to be something you talk with your GM about and see if there is any way you can construct a way to destroy Asmodeus, get help from one of the other gods, or perhaps trap him somehow. Remember that even the best laid plans have ways of being undone and if you GM doesn't want one of his gods killed off, trapped, or beaten there is nothing you can really do about it.

Haladir |

@Rapthorn2ndform - Have you thought about trying to decrease Asmodeus' powers by taking out his followers, cutting him off from them, or cutting them off from him? Most deities get their powers from their followers and if you can weaken him significantly it might pave the way for you to perhaps take him out somehow.
The gods in Golarion don't work that way. They don't need followers: they just are.

Conundrum |

Better to have championed a rival deity, challenge asmodeous to single combat at high level and when you were killed, the deity you faithfully served could step in on grounds that he directly harmed a mortal breaking some divine covenant and then proceed to have a 1v1 between gods maybe with you and your party controlling the patron and the .gm controlling Satan-er Asmodeous .

ub3r_n3rd |

ub3r_n3rd wrote:@Rapthorn2ndform - Have you thought about trying to decrease Asmodeus' powers by taking out his followers, cutting him off from them, or cutting them off from him? Most deities get their powers from their followers and if you can weaken him significantly it might pave the way for you to perhaps take him out somehow.The gods in Golarion don't work that way. They don't need followers: they just are.
I was riffing off of what Claxon put in his spoiler.
Not sure how Lamashtu robbed Curchanus of his dominion over beasts as I'm not that well versed in it. So perhaps the OP needs to try to rob Asmodeus of what he holds dominion over. Somehow lead him into a trap much the same way that Lamashtu did. Asmodeus is bad news all the way around, so if I was running this game he'd be nigh impossible to destroy.
The player would have to think outside the box to even get me to consider it. IF the player succeeded, he'd be retired and become the new god (replacing Asmodeus) and thus my NPC.

Tom S 820 |

GOD DO NOT PLAY BY MORTALS RULES.... anything that hold you back as mortal laws of magic or mortal coil and what not dose not mean a hill of beans to them. Face the fact you are now Asmodeus pet play thing for him to do with as he wishes. Rembmeber Asmodeus hold the key to where Rovagug it locked up. And he let her out if Iodmea and Sarenrea do not hand you over on sliver plater with appel in you mouth and pretty pink bow pinned to your hair. You are just one soul not all of existance. Wich is what you threaten to destroy you don't your way. Face it your PC is now lower than dog poop.

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I have had characters battle gods a total of two times, both times they weren't gods, but goddesses, lolath and Tiamat, we were a party of three angles with class levels, we were movonic devas I was also a wizard, round level 9-12 we also had a cleric and a paladin, dispite class levels we mostly advanced by becoming higher tier angels
I was one of mystra's angles (I also paid homage to Fred)
And the other two were angles of Fred ( LN draconic greater deity of trade, agriculture, drinking and misdirection)
We had a varietity of powers
We also used wall of iron 2/day (each of us had every core rules evocation spell as spell like abilities 1/day each) and got rich off of selling that, (we were waiting for the cleric to reform, he had died)
We enchanted our swords, already +3 flame tounged weapons, to be +5, holy flaming vorpal, with intelegence and related powers based off of that
I bought potions that boosted the Cha of females when they drank it by one, I bought enough to get 25 Cha
We bought magic books that brought our str to 20 for me, 25 for the palidin, 22 for the cleric,
I found a hat that gave me the first level powers of a rouge bard cleric and Druid,
Etc etc etc
Even with our very high tier powers and higher tier wealth fighting gods was nerely impossible
We were fighting gods
Greater gods,
It's not supposed to be easy, it's barely supposed to be possible
the deities who sent us didn't expect us to win (and we kinda didn't we only fought loath's avatar, and eventually we had to run from Tiamat, though we did chop off two of her heads)
We were supposed to be the distraction
(Ps this was 2e, we had a very good DM)

Conundrum |

Funny this actually came up in that thread. My point is this is to be expected from new games but after you've done it whats left? Eventually the game returns to expected norms and stays interesting or eventually it becomes"what's the point? We can't be challenged or die anyway?" And the game disintegrates.

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As Erick Wujick once advised DM's on playing NPC's with far more intelligence and insight than mere mortals could posess, he had one word of wisdom.
Cheat.
Whatever a player comes up with, a super intelligent entity already not only anticipated it but come up with a smorgasboard of counters to it. In fact, he's forseen your decision BEFORE YOU MADE IT. and has prepared appropriately.

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As Erick Wujick once advised DM's on playing NPC's with far more intelligence and insight than mere mortals could posess, he had one word of wisdom... Cheat.
And here I thought I was the only one to read 'Amber Diceless'. Good times, good times.
"What - you thought I supplied you with real spheres of annihilation? Those are just black water balloons with a little levitation and homing magic on 'em! Ah, refreshing."

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LazarX wrote:As Erick Wujick once advised DM's on playing NPC's with far more intelligence and insight than mere mortals could posess, he had one word of wisdom... Cheat.And here I thought I was the only one to read 'Amber Diceless'. Good times, good times.
"What - you thought I supplied you with real spheres of annihilation? Those are just black water balloons with a little levitation and homing magic on 'em! Ah, refreshing."
I could see Asmodeus as the guy who invented "Live Chess". :)

Haladir |

Not sure how Lamashtu robbed Curchanus of his dominion over beasts as I'm not that well versed in it. So perhaps the OP needs to try to rob Asmodeus of what he holds dominion over. Somehow lead him into a trap much the same way that Lamashtu did. Asmodeus is bad news all the way around, so if I was running this game he'd be nigh impossible to destroy.
That's something that only gods can do to other gods, and is an exercise of divine power on an immense scale that's so world-shaking that legends are still told of such acts millennia later.
PFRPG is DELIBERATELY designed to have no rules for such things. Because killing gods and stealing their powers are actions that can only be taken by those who are already gods themselves. (And, for that matter, there are no rules yet published that cover how a mortal becomes a god. That last part might change after Mythic Adventures comes out.)
Simply put, the regular ruleset does not apply to the gods. That's why there aren't any rules about the gods that have been published. What the gods themselves do falls under the exclusive purview of the GM and what stories he wants to tell.

DM_Blake |
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LazarX wrote:As Erick Wujick once advised DM's on playing NPC's with far more intelligence and insight than mere mortals could posess, he had one word of wisdom... Cheat.And here I thought I was the only one to read 'Amber Diceless'. Good times, good times.
"What - you thought I supplied you with real spheres of annihilation? Those are just black water balloons with a little levitation and homing magic on 'em! Ah, refreshing."
Now if only Asmodeus had a way to replace/alter/substitute/boobytrap the magic items that this player was getting from the loaner devil who Asmodeus had, presumably, instructed to give him everything he wants...