manafiend |
Hey folks,
I'm currently running a party of three PCs through my own homebrew conversion of Savage Tides. They're just rounding out 'There Is No Honour' and consist of a Half-Elf Paladin of Pelor, A Halfling Sorcerer and a Dwarven Hybrid Warlord/Cleric of Moradin. the entire party is at level 2, and seem to be working together really well. I'm currently trying to tweek the Rowyn encounter to be a memorable one. This is my stat block for her so far:
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Rowyn Kellani, Level 3 Elite Skirmisher (leader).
Medium Natural Humanoid (300 XP).
HP 92; Bloodied 46.
AC 17, Fort 14, Reflex 16, Will 15.
Speed 6.
Initiative +7, Perception +6.
Saving Throws +2, Action Points 1.
Traits:
> Combat Advantage - 1d6 extra damage against any creature granting her combat advantage.
> Nimble Fingers - Drawing or stowing a weapon, and retrieving or using items do not provoke attacks of opportunity.
> Poisoned Scabbards - Rowyn's scabbards each use a mechanism for applying poison - the longsword scabbard applies damage-dealing poison, and the short sword scabbard applied dazing poison. Each holds 3 doses, and applies the poison whenever the weapon is sheathed. It also adds the poison keyword to the attack.
Standard Actions:
> Basic melee - Longsword (weapon), At Will. +8 vs AC; 1d8 + 8 damage, and if poison has been applied, ongoing 3 poison damage (save ends); Rowyn can shift 1 square.
> Basic melee - Short sword (weapon), At Will. +8 vs AC; 1d6 + 8 damage, and if poison has been applied, the target is dazed (save ends); Rowyn can shift 1 square.
> Melee - Two-weapon attack (weapon), Recharge when first bloodied. Rowyn can amek both a longsword and short sword attack.
Minor Actions:
> Smoke Bomb (zone), Encounter. Close burst 1; The burst creates a zone that lasts until the end of Rowyn's next turn. The smoke bomb grants total concealment to any creature inside it.
Skills: Bluff +9, Stealth +10, Streetwise +9, Thievery +10.
Str 12 (+2), Dex 18 (+5), Con 14 (+3), Int 14 (+3), Wis 11 (+1), Cha 16 (+4).
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She would also have Gut Tugger with her, although annoyingly as reanimating creatures is not really a thing in 4th edition, I can't figure out a decent way to have her bring him back as a zombie. I'm thinking I'll either have Zhanther as an enemy or simply a labotomised creature Rowyn keeps chained up outside to show off her power. He wouldn't be a fight, but he could provoke an interesting reaction out of the party.
Her escape plan would involve the smoke bomb she keeps near her. As the party is small, even in the enclosed area they'll probably struggle to keep both doors guarded, so she can make a quick exit while avoiding attacks of opportunity. If she slips out into her chambers, she'll use a trap door she has built under her bed, if she has to flee through the guild she'll use the taxidermist entrance.
Any advice would be much appreciated :) I want her to be tough, but as they're only a 3-man operation I don't want her to be unstopable. I'm debating upping her to level 4, or making gut Tugger a level 3 Drake, but that's the only real ideas I have to make her tougher.
Thanks,
Chris.