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So I feel bad now. This past weekend I ran my first scenario for my local PFS group. We had a bunch of new players, so I ran a First Steps 1 table for them. One of the players was playing a pre-gen of Reiku, and let's just say she didn't survive the scenario. Unfortunately, her neck met the axe of the great Ledford, and the 28 points of damage he did on the critical hit would have been enough to kill her even had she not already been at 2 HP.
So now I feel bad. I killed a brand new player playing his first scenario. Thankfully, the rest of the group managed to survive and finish off the scenario.
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If there wasn't the risk of dying*, then the game really isn't a game. If there was no chance of bad things of happening, why roll dice? Why not just sit around a table and tell a story?
Or perhaps look at it this way: At least this was a pregen and wasn't a character they were invested in. Being dissolved in acid at 9th is worse than dying as a pregen at first.
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*Shrug*
I may have the unpopular opinion here, but if it's a new player playing First Steps, they're not going to die unless they do something particularly stupid. I'll generally hold to that for the rest of the 1-2 bracket. After that, difficulty starts ramping up according to character level and player experience; I'll treat someone's first level 9 character more gently than the local VC's jillionth level 7.
If people ask for more difficulty, I'm happy to turn hard mode on; but I try not to kill newbies who're still figuring out if they like the game.
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I think, in that situation, I would fudge the damage. Or the crit. Or possibly tell the player that Zarta Dralneen was feeling just incrediblygenerous that day and he decided to spring for a raise dead, although you might have to work it off, if you know what I mean. (Obviously that last one would depend on the audience.)
Unless it was an experienced player. Then they die if the dice command it, obviously.
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I was present at the gameday bdj is speaking of.
The player in question isn't exactly brand new. He plays occasionally, but hasn't been around since a Con we had last fall. He had a character of 2nd or 3rd level, but had lost his chronicle sheets. He was willing to start a new character at the 1st Steps table.
In retrospect, we should have offered to let him play a higher level pregen in one of the other games and the VC and I could have regenerated his chronicles afterwards.
Hopefully, he hasn't given up and we can recreate his first character. Damn you, Ledford!
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I will say that the crit rules are one of my least favorite things about Pathfinder, and one of the few areas where I actually prefer the 4e D&D rule. In 4e, a roll of natural 20 on the die just means you do max damage, not more damage than you'd normally have been capable of. So you skip the damage roll and just do the max that could have been rolled.
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Fudging the crit roll would have been difficult. I wasn't using a screen and all 4 players at the table saw the nat 20 come up. I guess I could have fudged the damage roll, but I didn't think of it at the time.
I felt worse when it first happenned because I thought the guy was a brand new player and I was afraid it might drive him away from the game. When Walter and a couple others told me he was a returning player who had lost his character info, I felt a little better. I definitely didn't want to kill any of the PCs, I consider the GM's role as more of a tour guide than an antagonist.
And yes, the crit rules are a double-edged sword. As a PC, you feel great when you get off a crit with your greatsword and do 4d6 + 12 damage. However, when the GM rolls a crit against you...
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So I feel bad now. This past weekend I ran my first scenario for my local PFS group. We had a bunch of new players, so I ran a First Steps 1 table for them. One of the players was playing a pre-gen of Reiku, and let's just say she didn't survive the scenario. Unfortunately, her neck met the axe of the great Ledford, and the 28 points of damage he did on the critical hit would have been enough to kill her even had she not already been at 2 HP.
So now I feel bad. I killed a brand new player playing his first scenario. Thankfully, the rest of the group managed to survive and finish off the scenario.
Let us know if the player returns. All that matters is that people are having fun.
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Could always have been worse. There's a certain regular in our area who TPK'd a batch of newbies last year.
And with actual newbies, don't be afraid to fudge an open roll to avoid character death. (That's not a 20, it's a 2.) I honestly don't think ANY of the regulars would object. I certainly wouldn't. Growing the local player base isn't a bad thing.
Experienced player? Dice fall where they may.
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Ask them if their next character is going to carry a x3 weapon.
No, I carry an x4 weapon, which I loan out.
Me? I have a 18-20 crit range weapon, with Improved Critical, Combat Expertise and Butterfly's Sting.
And by the time I get to doing a normal attack, the target is probably prone and disarmed, anyway...
Talk about ugly....
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I'm of the mindset that I never kill brand new players. When running a tier 1-2 i ask if this is anyone's first character and if so i go easy on them, i.e. crits dont happen unless i know they'll still be standing. This comes from attending a con 5 years ago where there was a DM who would specifically target new players because they were "easier targets". After a TPK with half the party being brand new players, which the DM was very proud of, I clearly heard one player say, "well, at least I know I'll never play THAT game again."
Once I know they've got some experience under their belt, the softballing stops. Enemies fight according to how smart they are--animals that arent pack hunters may not flank, but that 14 int and wis rogue will be backstabbing and using every terrain advantage around, aiming to take foes out as quickly as possible. And any dice land as they may.