Group Looting: How would we like to see this work?


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@Virgil

While I tend to agree long term I suspect in the short term of the game there will be quite a few pugs as many are more used to the solo player mentality fostered in many theme park mmo's rather than the social cooperation needed in sand box style environements.

People will however adapt

@Aizom
Not sure what you mean with that and if it is due to my questioning, I wasn't trying to be confrontational just trying to understand why you thought it was a solution and what it was solving. If it was my questioning sorry if I offended you it wasn't meant to

Goblin Squad Member

Uncle Tony wrote:
No matter how the loot system is designed, people will find cause to buy bread.

That is very likely true! And if not bread, they may have cause to hire my jolly group of bandits to apply River Kingdom Freedom #6!


ZenPagan wrote:


@Aizom
Not sure what you mean with that and if it is due to my questioning, I wasn't trying to be confrontational just trying to understand why you thought it was a solution and what it was solving. If it was my questioning sorry if I offended you it wasn't meant to

No offense taken. Just didn't want to make unnecessary outbursts.


@ZenPagan
I do have a question for you. You said you wouldn't trust a third party to settle your differences with other party members, but if someone were to make a Chartered company or guild or what have you, that was solely designed to help mediate disputes, would you trust them?


@Aizom

The problem with third parties is often they aren't as third party as you might wish.

In your suggestion as well the third party has, even without knowing anyone will have an interest in undervaluing the goods as he/she will end up with the goods in question. His/her profit will then be what they can sell for - what they paid

Having said that in Eve there are certainly players with a reputation for fair dealing that are turned to for large deals between 2 parties when they fall outside of the contract system for whatever reason.

Chribba is such an individual that springs to mind and he often provides escrow services for people dealing. However he is trusted because he has built up a history of fair dealing over years.

It would certainly be possible for a group to build such a reputation on the other hand though I would question whether loot splitting is what such a group would be looking at. Chribba tends to only get involved in very high value transactions

Goblin Squad Member

Though this may seem like a simplistic answer, I would say that people may have to be choosier when picking party members. If you are grouping with people you don't know, likely because you want something "right now" (perhaps the loot from a dungeon that you've just stumbled upon), then you take your chances. In a game where anyone can attack you if they're willing to pay the price of their actions (alignment and reputation hits), indiscretion comes with risk.

As in other discussions revolving around curbing undesirable behavior, I would advise against creating too many game mechanics that control player choice of action. I would rather have natural consequence of action than total prevention of action in a sandbox game.

Because of this, I still like the idea that partying members can choose the type of looting from a party contract list, but there is no game mechanics actually enforcing it. Rather, if you then break the contract by your actions while in the party, you are flagged criminal and the party can choose to "correct" your behavior as they see fit. They may forgive you, they could boot you, or they could leave your dead body on the side of the road.


@Hobs

Yes I am certainly not expecting pugging to be common after the game has been going a while. However initially there will be a big influx of people from theme park games to whom a pug is the main method of grouping (that is not a slur on them just a reflection of how games such as wow are set up these days).

I fully expect people to become choosier as time goes on. The other side of the coin here is also I expect a lot of people to blot their copybooks early on because they are used to their being no consequence for the "Need on everything" mentality which is the downside of rampant pug culture.

I am also assuming two things here for PVE stuff as I don't think they fit a sandbox game

1) There will be no auto grouping tool which automatically creates parties from a queue

2) There will be no teleport party straight to pve content

Goblin Squad Member

1 person marked this as a favorite.
ZenPagan wrote:

However initially there will be a big influx of people from theme park games to whom a pug is the main method of grouping...

The other side of the coin here is also I expect a lot of people to blot their copybooks early on because they are used to their being no consequence...

I am also assuming two things here for PVE stuff as I don't think they fit a sandbox game

1) There will be no auto grouping tool which automatically creates parties from a queue

2) There will be no teleport party straight to pve content

I hesitatingly admit that my inner six-year-old boy is waiting to read with glee the ragequit posts from themepark folk who come over here without doing their due diligence.

I find it hard to believe GW will put any auto/teleport/easymode capabilities into their game, given their commentary so far.


@Jazzlvraz

I don't expect them to either. I am however braced for the huge amounts of

[insert name of game] had this [feature], PfO should have it to or it is doomed to fail.

where feature is

LFG
Instant teleport to instance
Instances (I haven't seen anything specifically saying the dungeons will be instances yet)
Flying mounts
Pet battles
Panda's
Global auction house
Item mailing
Consensual PVP
PVP specific gear
Arena's
Instanced battlegrounds
PVE servers

but that seems to happen for every game launched nowadays so...

Goblin Squad Member

1 person marked this as a favorite.
ZenPagan wrote:
I am however braced for the huge amounts of...

I'm greatly heartened by Ryan's having already told us that they're not looking for the be-all and end-all of gaming, but that they're deliberately aiming for a core group of dedicated players. That stratagem should insulate GW, at least in part, from the whining.

It'll be up to us, those dedicated players, to make sure that the word-of-mouth reflects the "real" PFO.

Goblin Squad Member

ZenPagan wrote:

...

Instances (I haven't seen anything specifically saying the dungeons will be instances yet)...

My understanding of the current proposal for player-built dungeons is that they will be temporary instances. Something like the foundry quests in Neverwinter, only hopefully better.


Being wrote:
ZenPagan wrote:

...

Instances (I haven't seen anything specifically saying the dungeons will be instances yet)...
My understanding of the current proposal for player-built dungeons is that they will be temporary instances. Something like the foundry quests in Neverwinter, only hopefully better.

And judging simply by the diligence and effort they are putting into listening to the crowdforgers and their attempts to make a great game, I get the impression they will be better.

Goblin Squad Member

...pandas. *chuckles*

Goblin Squad Member

The "Man-Pot Belly Pig-Panda" will be a rare and elusive creature. Al Gore will find him though.

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