Data Analysis: Do we really have a too hard / too soft problem?


Pathfinder Society

Liberty's Edge 1/5

I posted the following in one of the too soft/too hard threads, where it either got buried by the noise or truly is seen as having no value. So, I've liberated it from the noise to see if this may have the value that I think it does, or is just something else that is perceived as theory crafting with no actionable or usable concepts. :)

We don't have collected data on lethality. No data means decisions are based on anecdotes and squeaky wheels. We do, however, have an already collected body of data that provides a filtered view of success/failure, player capability, character capability, GM contribution to these factors, change in success/failure over time, etc. This is the data on prestige gained. This data is available for analysis. The data is there for prestige gained, table size, by character, by player, date, and by GM.

It is possible that the data is too far removed to be useful. However, the data available now within the reporting database can be used for:

1) Prestige gained, viewed by adventure, date of play, size of table. This can be used to see if, for example, prestige awards have changed for a given adventure over time.

2) Average prestige awarded to each player. There will be variance, and it can be used to see where the average success rate is. It might also be helpful to interview the outliers to see what their experiences are like.

3) Average prestige awarded by GM. (same idea as point 2)

4) Other.

The data is there, although it may mask at-table activities too much to be useful.

Shadow Lodge

Quote:
Do we really have a too hard / too soft problem?

Either way, I'm pretty sure they make pills for that...

Thank you, thank you, I'll be here all week!

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