This is the
discussion
thread for
eight
campaigns:
The Scarred Witch Doctor is unfortunately not legal for play. It appears under the Orc entry (its an option for Orc Witches) and thus isn't playable... great class though.
1 person marked this as a favorite.
|
Heading out for the night, updates in 12 hrs... chop chop Bravosi!
m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14
To amend what you said about the prehensile hair: If you go White-Haired Witch it is primary. My ranger/witch is currently using 4 primary natural attacks and is about to add a 5th
Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8
Day Job (Perform): 1d20 + 8 ⇒ (8) + 8 = 16
Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8
Day Job (Craft: Bookbinding): 1d20 + 8 ⇒ (19) + 8 = 27
Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0
I'm going to be out of town from Tuesday to Friday. No internet where I'm heading, so no posts from me during that time.
HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Question: Must a Day Job be a Craft, Perform, or Profession roll? Would it be possible to be a private "eye", professionally and use the Diplomacy skill? =D
Does it seem like Kish is leaning toward the Shadow Lodge? ^_^
The Pathfinder Society Field Guide has a range of vanities you can purchase with PP that often allow a range of alternate skills to be used for day-jobs, but it appears Diplomacy isn't one of them.
With regards to factions, one of the big reasons Part 2 and 3 of the First Steps series is being pulled is that on Aug 14 both Shadow Lodge and Lantern Lodge will retire.
Hope that helps!
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Day job: 1d20 + 5 ⇒ (13) + 5 = 18
HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Really? =( Are any new ones coming out or there will just be 2 less?
VC - Sydney, Australia
They have yanked some scenarios in the past, and no doubt more will be slated to go over time.
I haven't heard any confirmation that they will be replaced, which is a shame as they are a great trilogy for getting people to understand the various players within the PFS setting.
Only First Steps P1 will remain.
Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4
Day Job Roll
Profession (innkeeper): 1d20 + 6 ⇒ (14) + 6 = 20
m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14
I believe that you can use Bluff, Intimidate, or Diplomacy if you spend 5 PP on a Merchant Caravan. I could be wrong.
VC - Sydney, Australia
ALPHA - All PFS chronicles just got emailed, let me know of any errors.
Will kick off your next session in about 24 hours.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Shifty, do you mind if I tweak Yhen into a white haired witch? It's not illegal for PFS play right?
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Ninja'd found the answer lol
LOL good ;)
What was it? (I assume yes)
OK bit of a quiet day, suppose the population is 4th of July'ing :)
Alpha group, will start part 3 tomorrow (my time) so everyone can sleep off the hangover.
Remember, need to get Scenario 3 completed no later than Aug 14, so Bravo guys will be under the pump a little :)
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
So was that a yes on the white-haired witch?
I'm working so I were not able to join the 4th of Julying event lol too busy saving the drunk asses of those who did.
VC - Sydney, Australia
I don't mind people swapping into any PFS legal combo.
M Tengu Magus 3 HP 25/27
I'm going to be bringing Tikrit back into the next scenario.
Got the Chronicle!
Thanks!
M Halfling Paladin 1
Any problem with me switching out my Paladin for a Bones Oracle?
As long as it's legal I don't mind what you guys do :)
The only thing I need in due course is any substitutes to provide their PFS character numbers.
Tikrit I still have your details in my spreadsheet.
HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
I'm sticking with Kish still, but may we have some hints about what we might be facing in part 3? =D
Also will we have a chance to equip after we receive our next mission or should it be done in advance?
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
I will still be using Yhen, I'll probably just use a different legal archtype.
Bravo team has fallen behind, fellas. We need to get move on or risk falling of the 3rd game.
1 person marked this as a favorite.
|
I think in a pbp format, 3 should be fairly short. In a standard format it takes the longest, I think. But 2, which is pretty long pbp is really short at a tabletop.
VC - Sydney, Australia
Having played through 3 on both PBP and tabletop, I am happy that it should be done in 3-4 weeks. Shouldn't take long.
I agree with 2, that was SO FAST at the tabletop, yet takes ages as a pbp.
We ran 2 in less than an hour one time, letting the one player at the table who had never played it lead the party through, but it was all veteran's and we blitzed it.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
How much would a wand of ill omen cost? I don't know the rulings on spells not on the cleric,wizard,druid list.
VC - Sydney, Australia
Yhen wrote: How much would a wand of ill omen cost? I don't know the rulings on spells not on the cleric,wizard,druid list.
Organised play guide wrote: All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list. So it is allowable, as a 1st level wand, which you could buy for 2 Prestige.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
Great, just got confused with the exceptions that are not on the lists.
Consider it bought GM, I would be updating the sheet.
If I'm right, any magical items need fame to be purchased right? How much would a headband that gives +1 Int cost me, still getting the hang of buying magical items.
VC - Sydney, Australia
A character’s Fame score determines the maximum gp value of any items they can purchase from their faction, as detailed in Table 5–3 of the Organised Play guide. The character must still actually spend the gold to receive the item.
So that means to buy a Headband of Vast Intelligence +2 (the smallest one there is) would cost you 4,000gp cash, and you would need to have accumulated 18 Fame - +Stat items are pretty prohibitive at low levels.
The Fame just caps how expensive an item you can buy, you don't spend any Fame.
The 'spend PP for items' is limited to the 2pp for a 750gp item as per earlier.
VC - Sydney, Australia
Team B done, sheets sent.
Will kick you guys off in the am - gives you time to shop.
m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14
Doing another retool tonight, I will post him. Same character, different class/build. I want to find the character balance that works for what I'm trying to do.
VC - Sydney, Australia
Thats cool, you guys have until level 2 to get the mojo right.
What happens after this mission will be subject for some conversation as well. I am happy to keep on running things, but will come back for a chat on whether some people want a more weighty item like a module, or whether people are liking this short 'scenario' based smorgasbord. Will come up with that shortly.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
I am down for anything even if its not pfs legal or what.
Question about spell quicken, it says it will use up spell slot 4 levels higher, does that mean I need to be lvl 9 just so I can spell quicken a level 1 spell?
Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8
Yhen wrote: Question about spell quicken, it says it will use up spell slot 4 levels higher, does that mean I need to be lvl 9 just so I can spell quicken a level 1 spell? Normally, yes. You need 5th level spell slots to quicken a 1st level spell. There's a couple ways to add Quicken to a spell for free, most notably metamagic rods (which are expensive), and a couple ways to reduce the cost (so you can quicken with a lower slot that you get earlier), but the standard is 9th level.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
I was looking at Magical Lineage and the Wayang spellhunter, which would make a level 1 spell with quicken to a 3rd level spell, I guess I need to wait for a quicken ill omen then hex.
I PM'd Aegon 22hrs ago, and if nothing heard by breakfast I will open up to a replacement in Group A.
OK no reply back, will open it up :)
Haemish will be replacing Aegon.
There was one more applicant LFG, either party cool with a seventh player? It's still legal and all, but its more a case of player prefs.
What class? We are good on casters, but I could stand to have another solid up front to link in with.
Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft
He's got either a Fighter type or a ranged Pally.
I would say fighter would be good.
OK I'll kick him over to Bravo.
Cool deal, I'm good with it, as well.
Male Halfling Cavalier 4 (HP 38/38 | AC: 23 | T:14 | FF:20 | Fort:+8 | Ref:+6 | Will:+2 | Init+3 (now +0) | Perception+8 (now +3) | Cond Cursed
Howdy folks! Thanks for bringing me on board!
|