Pit Five


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Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Apparently we just roll again
But it doesn't say whether that reroll uses the same modifiers. I say sure, let's just reroll Init
Init: 14

Spoiler:

1d20 + 5 ⇒ (9) + 5 = 14


Spoiler:
1d20 + 4 ⇒ (16) + 4 = 20

Initiative: 20 again...also that's weird about rolling again. I always thought it was higher mod goes too. Learn something new every day lol.

Jezebel nods and the creature with her darts forward and attempts to chomp into Esmeralda.

Arbiter:
Charge attack moving 50' to C11 1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 3 ⇒ (4) + 3 = 7

Move to C11
Attack on Esmeralda = 19 vs flatfooted AC
Damage = 7

Jezebel concentrates for a moment before a tearing sound appears and three fiendish looking eagles from the nether planes appear.

Arbiter:
Summon monster II spell like ability to summon 1d3 + 1 ⇒ (2) + 1 = 3 fiendish eagles in spaces J7, H10, and J14.

They appear in spaces J7, H10, and J14

Jezebel smiles and says in a lilting tinkling voice The game is to you my pungent friend!

You're up!


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

That thing has a least a 50' base speed? And you can summon 3 beasties? Wow. Let's hope Bruno can take a few out. :)

Suprise round

Bruno growls at the abomination and shouts C'mon, Ugly!. He drops his lance to the dirt, and draws his pick. He mounts with surprisingly fluid grace, then gives a shrill whistle. Esmeralda bellows and bites at her attacker.

Arbiter:

Esmeralda: HP 7/18
ride: 1d20 + 7 ⇒ (16) + 7 = 23
E. Attack: 1d20 + 6 ⇒ (19) + 6 = 25
E. Damage: 1d4 + 4 ⇒ (3) + 4 = 7
ride for attack: 1d20 + 7 ⇒ (8) + 7 = 15


E. Attack:25
E. Damage:7


Yep the joys of evolutions. Hence the six legs lol.

The creature dissipates into nothingness from Esmeralda's bite, dropping it instantly.

Round 1

Jezebel moves forward a bit and says Razech mak!

Infernal:
Attack the Camel!

The eagles all fly forward and start attacking Esmeralda in a flurry of flashing beaks.

Arbiter:

Eagle 1 moves to B8 and attacks Esmeralda (flanking with Eagle 3)
Attack 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Miss

Eagle 2 moves to C10 and attacks Esmeralda
1d20 + 3 ⇒ (20) + 3 = 23 Potential Crit
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Critical confirm 1d20 + 3 ⇒ (4) + 3 = 7 Not a crit

Eagle 3 moves to B11 and attacks Esmeralda (flanking with Eagle 1)
1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Miss

Eagle 1 moves to B8 and attacks Esmeralda missing horribly
----------
Eagle 2 moves to C10, attacks Esmeralda and has a natural 20 hitting a 23 but does not confirm the crit.
Damage = 6
----------
Eagle 3 moves to B11 and attacks Esmeralda missing horribly

-----------------------------------

Jezebel meanwhile, smiles at the destruction of her companion. She moves forward and does nothing obvious.

Arbiter:
Move forward to H10 and activate that thing I PM'd you about.

Jezebel moves to H10.
Esmeralda needs to make a DC 10 Constitution check.

You're up...and surrounded by eagles!!

EDIT: I forgot to mention earlier in my description that she also has an ioun stone floating around her head if it matters


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Round 1

arbiter:

Esmeralda: 13/18
ride check attack: 1d20 + 7 ⇒ (13) + 7 = 20
attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d6 + 11 ⇒ (6) + 11 = 17
E. attack: 1d20 + 6 ⇒ (20) + 6 = 26
E. Damage: 1d4 + 4 ⇒ (1) + 4 = 5
E. Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
E. Crit damage: 1d4 + 4 ⇒ (2) + 4 = 6

Esmeralda is now bleeding freely, but she ravages her frontward attacker as Bruno swings at the Eagle to his left.


Attack on B11:27
Damage:17
Attack E. On C10:Nat 20
Crit confirm: 17
Damage E.:5
Crit Damage: 6
If that clears a path, Move to F-G/10-11


Constitution Check for Esmeralda? It may effect Esmeralda's numbers if she fails.

Round 2

Jezebel sees several of her eagles drop and takes a step back as the smelly duo moves forward. After stepping back she reads from the scroll in her hand and disappears. The last eagle comes back and attempts to attack Esmeralda again.

Arbiter:
5' step to I10
Cast Invisibility from Scroll Caster level Check vs DC 5 1d20 + 3 ⇒ (12) + 3 = 15
Activate quick runner's shirt to move to H4
Eagle 1 attacks Esmeralda 1d20 + 3 ⇒ (6) + 3 = 9 Miss

Jezebel takes a 5' step to I10 before reading from her scroll and disappearing.
Eagle missed.
Need a second Constitution check for Esmeralda at DC 11


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Sorry, forgot that

Spoiler:

con check DC 10: 1d20 + 2 ⇒ (11) + 2 = 13
con check DC 11: 1d20 + 2 ⇒ (4) + 2 = 6


#1:Passed
#2:Failed
Consequences?


No problem.

Arbiter:
Nonlethal 1d6 ⇒ 5

She takes 5 nonlethal damage and is fatigued.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Round 2

Bruno starts cursing in Dwarven. He and Esmeralda both reel and attack their only visible foe.

Arbiter:

Esmeralda: dead even on HP, she is staggered
attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 9 ⇒ (3) + 9 = 12
E attack: 1d20 + 5 ⇒ (18) + 5 = 23
E damage: 1d4 + 3 ⇒ (4) + 3 = 7
ride: 1d20 + 7 ⇒ (9) + 7 = 16


Attack:23
Damage:12
E attack:23
E damage:7


I'm not totally sure what the deal with rerolling initiatives was, as the page Choon linked to seemed to clearly say highest mod goes first, in which case Bruno would have been up first.

OGC wrote:


If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.


Crap. Well that sucks. I didn't look it up so I just took Choon's word for it. Choon do you want to redo? I'm not sure but I don't think much would have changed. I'm going to continue as if we are going to but if you want to redo let me know.

The eagle drops and poofs back to the hells from whence it came.

Round 3

Immediately after though, a ripple in the ground comes up and charges forward striking at Esmeralda's legs. The creature looks to be composed of the same rocky ground and sand upon which the arena is made.

Arbiter:
Summon Small earth elemental as standard action. Earth Elemental charges and attacks from within the earth gaining cover to G9. Augment, Earth mastery, charge, Power Attack Slam on Esmeralda 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
Augment, Earth mastery, slam Damage 1d6 + 8 ⇒ (4) + 8 = 12

Earth Elemental charge from G7 to G9
Attack on Esmeralda = 20
Damage = 12
Esmeralda needs to make another Constitution check DC 12 or suffer another 1d6 nonlethal

You're up!


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Wow, I read that four times and still understood that we would re-roll. Nothing would have changed except that the lance would have been stowed on the saddle instead of in the dirt, and even that would change nothing really. We can continue as we have been.

Arbiter:

ride: avoid attack: 1d20 + 7 ⇒ (8) + 7 = 15
con check: 1d20 + 2 ⇒ (1) + 2 = 3
Ride: soft fall: 1d20 + 7 ⇒ (11) + 7 = 18
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Dismount (free) to F9

Esmaralda bellows and goes down. Bruno swings from the saddle and hits the ground hard, but tucks and rolls to avoid damage. He is up in a flash and spins on his heeel to swing at the elemental.

Attack: 15
Damage: 15
Soft dismount to F9


Esmeralda 1d6 ⇒ 4 nonlethal.

Attack misses the Elemental.

Round 4

A blast of thunder accompanies the arrival of another enemy to the fray. Looking like a vaguely humanoid shaped storm cloud with arcs of electricity shooting up the arms and two burning sparks for eyes. It darts forward and attempts to trip you to the ground. The earth elemental then follows up with a vicious strike at you.

Arbiter:
Lightning Elemental Move to E9, Trip attack on Bruno with flanking 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Earth Elemental attack augment, EM, Flanking, power attack 1d20 + 10 ⇒ (5) + 10 = 15
Damage 1d6 + 11 ⇒ (2) + 11 = 13

Lightning elemental attacks from E9 flanking with earth elemental trip attack = 33 vs your CMD (suffers AoO from you due to not having improved trip)
Earth elemental attack = 15 (vs prone AC if trip is successful)
Damage = 13

You're up!

EDIT: The attack on the earth elemental actually did hit. I forgot about the -2 to ac from him charging last round. He is still up though after your damage so the rest of the round is correct. Sorry about that.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

AoO on lightning elemental
Attack:12
Damage:15

Arbiter:

attack (AoO): 1d20 + 8 ⇒ (4) + 8 = 12
damage(AoO): 1d6 + 9 ⇒ (6) + 9 = 15
attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d6 + 9 ⇒ (3) + 9 = 12

Bruno suddenly finds himself on his back. Ye won't get me tha'easy, bloody buggers!
He rolls to his feet (provoking) and assaults the living rock before stepping to the side to get out from between the elementals.
Attack:11
Damage:12
Step to G8


Both attacks miss.

The elementals take their attacks as you stand up.

Arbiter:
AoO from Lightning Elemental 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21
Damage 1d4 + 2 + 1d3 ⇒ (1) + 2 + (2) = 5
AoO from Earth Elemental 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32
Damage 1d6 + 11 ⇒ (2) + 11 = 13

Lightning elemental attack = 21 (prone penalty already included)
Damage = 3+ 2 electricity
Earth Elemental Attack = 32 (prone penalty already included)
Damage = 13


Round 5

Another earth elemental appears behind you and charges in, attempting to smash you into the ground. Meanwhile the other two elementals continue attacking you.

Arbiter:
Jezebel summons another Earth Elemental in C5 who charges forward to E7 and attacks augmented, power attack, charging, flanking 1d20 + 12 ⇒ (18) + 12 = 30
Damage 1d6 + 11 ⇒ (4) + 11 = 15
Earth Elemental attacks augmented, power attack, charging, flanking 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1d6 + 11 ⇒ (4) + 11 = 15
Lightning Elemental attack 1d20 + 8 ⇒ (11) + 8 = 19
Damage 1d4 + 2 + 1d3 ⇒ (1) + 2 + (2) = 5

Earth elemental charge attack from E7 = 30
Damage = 15
Earth Elemental attack from G9 = 20
Damage = 15
Lightning elemental attack = 19
Damage = 3 + 2 electricity

You're up!


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Holy crap. One round of bad rolls and it's all over.
Also, I moved diagonally, so the other elemental would have to move to keep up, but it doesn't matter as those elementals turn Bruno into squishy dwarf paste in one round doing a total of 43 damage! And they regularly hit a 30! They hit better and about as hard as I do mounted, and you have 3!
Oh well, at least I took out a few eagles and an eidlon, I guess.
Good match. :)


very fun fight. You have my favorite gladiator in Bruno and Esmeralda. I knew my only shot was to drop Esmeralda first.


End of Bout Three
VICTORY TO JEZEBEL


Bout Four
JEZEBEL VS. VATALE


Jezebel saunters in, swaying seductively and blowing kisses to the crowd. Her weird looking companion shuffles in beside her. She has a scroll in one hand and a crossbow strapped to her back. A small stone is circling around her head. She wears ornately tooled armor made out of some sort of green leather (leaf armor)

Her companion has six legs and a long neck upon which sits a dragonish head with big jaws and sharp teeth.

Arbiter:
Initiative 1d20 + 4 ⇒ (19) + 4 = 23

Initiative = 23


Male Elf

Initiative
Vatale strides into the arena beside Gyllir. His face is quite stoic but he does seem a bit perturbed by the six-legged creature.
Further description of equipment and such on this alias.

Arbiter:

Initiative:1d20 + 9 ⇒ (14) + 9 = 23

Initiative = 23. So whoever has the higher modifier should go first. Mine is +9.
Also my apologies for the delay, my finals ate up the entirety of my weekend.


NP whatsoever on the delay. I figured that's what it was but I wanted to make sure for my own sake and also to bump in case it was just a matter of you not realizing we had started the round.

You have the higher modifier definitely so you're up!


Male Elf

Well I'm happy to say I just finished my last exam so from here on out there shouldn't be delays.

Surprise Round
Vatale examines the strange six-legged beast, coiling Gyllir's reigns in his hand.

Arbiter:

Ranger's Focus on Jezebel's companion as a swift action.
Ride Check:1d20 + 11 ⇒ (19) + 11 = 30 For DC 20 mount as a free action.
Ride Check:1d20 + 11 ⇒ (1) + 11 = 12 For DC 5 guide with knees check.
Attack against the companion with a thistle arrow as Gyllir moves to HI1819.
Attack:1d20 + 11 ⇒ (14) + 11 = 25
Damage:1d8 + 5 ⇒ (4) + 5 = 9 plus bleed damage for 1d6 ⇒ 2 rounds.

Vatale leaps into the saddle and Gyllir runs along the wall of the arena to the East. Vatale, guiding Gyllir with his knees nocks an an arrow and lets fly at Jezebel's companion.
Attack: 25 Damage: 9 plus 1 bleed damage for 2 rounds.
Gyllir and Vatale end up in HI1819
You're up.


Good luck on the results! I do not miss those days lol.

Jezebel's companion dissipates into black smoke before vanishing completely as the arrow pierces it's chest and strikes the heart.

Surprise round

Jezebel reads from her scroll and vanishes completely from sight.

Arbiter:
Cast Invisibility from scroll in hand DC 41d20 + 3 ⇒ (4) + 3 = 7 Successful.
5' step to B9

You're up.


Male Elf

Round 1
Vatale curses under his breath as he sees his opponent disappear.
Why do they keep doing this? Very well, only one of us is leaving lets just get this over with.

Arbiter:

Challenge against Jezebel as a swift action.
Ride check:1d20 + 11 ⇒ (13) + 11 = 24 for DC 5 guide with knees check.
Ride to FG1415.
Ready an attack with a thistle arrow upon seeing Jezebel.

Riding out towards the center of the arena Vatale nocks an arrow and stops with the eastern wide pillar to his back.
Ride to FG1415.
You're up.


Round 1

Arbiter:
Move to B13.
Summon 1d3 + 1 ⇒ (3) + 1 = 4 Fiendish Eagles at points E14, F13, G13, H14 who all immediately attack Gyllir, smiting good if it applies.

Eagle E14 Bite attack on Gyllir (flanking with H14) 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Eagle E14 Claw attack on Gyllir (flanking with H14) 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Eagle E14 Claw attack on Gyllir (flanking with H14) 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage 1d4 + 2 ⇒ (3) + 2 = 5

-------------------------

Eagle F13 Bite attack on Gyllir 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Eagle F13 Claw attack on Gyllir 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Eagle F13 Claw attack on Gyllir 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d4 + 2 ⇒ (2) + 2 = 4

-------------------------

Eagle G13 Bite attack on Gyllir 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Eagle G13 Claw attack on Gyllir 1d20 + 3 ⇒ (13) + 3 = 16
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Eagle G13 Claw attack on Gyllir 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d4 + 2 ⇒ (2) + 2 = 4

-------------------------

Eagle H14 Bite attack on Gyllir (flanking with E14) 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Eagle H14 Claw attack on Gyllir (flanking with E14) 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Eagle H14 Claw attack on Gyllir (flanking with E14) 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage 1d4 + 2 ⇒ (1) + 2 = 3

A great flapping sound appears and then a quartet of screaming fiendish eagles appear around you and Gyllir, raking at your horse with claw and beak.

Eagle in E14 attacking Gyllir
Bite = 7
Damage = 6
Claw = 10
Damage = 5
Claw = 9
Damage = 5
------------------
Eagle in F13 attacking Gyllir
Bite = 22
Damage = 4
Claw = 19
Damage = 6
Claw = 14
Damage = 4
------------------
Eagle in G13 attacking Gyllir
Bite = 21
Damage = 4
Claw = 16
Damage = 3
Claw = 14
Damage = 4
------------------
Eagle in H14 attacking Gyllir
Bite = 24
Damage = 3
Claw = 12
Damage = 3
Claw = 7
Damage = 3
------------------
Add 1 to the damage of any successful hits if Gyllir is good.

You're up!


Male Elf

Round 2
The birds tear deep into Gyllirs flesh as she screams in pain.

Arbiter:

Ride check to negate the claw attack dealing 6 damage via mounted combat.
1d20 + 11 ⇒ (10) + 11 = 21 for a DC 19 check.
This leaves Gyllir taking 11 damage which puts her down to 1 HP.
I'm dropping my bow as a free action and unsheathing my Katana as a move action.
I will then attack the eagle in E14.
Attack:1d20 + 7 ⇒ (2) + 7 = 9
Damage:1d8 + 3 ⇒ (6) + 3 = 9
Well then.

Vatale drops his bow and unsheaths his katana, swinging at one of the eagles and missing horribly. Well then, this is going swimmingly.
No movement, and no damage dealt. Unless the eagles can be hit with 9.
You're up.


Round 2

Arbiter:
Eagle E14 Bite attack on Gyllir (flanking with H14) 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Eagle E14 Claw attack on Gyllir (flanking with H14) 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Eagle E14 Claw attack on Gyllir (flanking with H14) 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage 1d4 + 2 ⇒ (2) + 2 = 4

-------------------------

Eagle F13 Bite attack on Gyllir 1d20 + 3 ⇒ (5) + 3 = 8
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Eagle F13 Claw attack on Gyllir 1d20 + 3 ⇒ (8) + 3 = 11
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Eagle F13 Claw attack on Gyllir 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d4 + 2 ⇒ (1) + 2 = 3

-------------------------

Eagle G13 Bite attack on Gyllir 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Eagle G13 Claw attack on Gyllir 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Eagle G13 Claw attack on Gyllir 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d4 + 2 ⇒ (2) + 2 = 4

-------------------------

Eagle H14 Bite attack on Gyllir (flanking with E14) 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Eagle H14 Claw attack on Gyllir (flanking with E14) 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Eagle H14 Claw attack on Gyllir (flanking with E14) 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage 1d4 + 2 ⇒ (4) + 2 = 6

Eagle in E14 attacking Gyllir
Bite = 19
Damage = 3
Claw = 18
Damage = 3
Claw = 12
Damage = 4
------------------
Eagle in F13 attacking Gyllir (if still up, if not attack goes to Vatale)
Bite = 8
Damage = 4
Claw = 11
Damage = 4
Claw = 4
Damage = 3
------------------
Eagle in G13 attacking Gyllir (if still up, if not attack goes to Vatale)
Bite = 14
Damage = 4
Claw = 12
Damage = 6
Claw = 9
Damage = 4
------------------
Eagle in H14 attacking Gyllir (if still up, if not attack goes to Vatale)
Bite = 24
Damage = 6
Claw = 10
Damage = 3
Claw = 9
Damage = 6

Arbiter:
Summon Earth Elemental, whisper to it in Terran to get the bow and pull it under ground at which point it uses its earth glide ability to move into the ground and reach up and pull the bow down into the earth where it leaves it 5' underground in square F14.

You see a small ripple in the earth about 15' north of you which then disappears before a rocky hand reappears in your square and grabs your bow, pulling it under the ground.

This is kind of unorthodox so we may need a ruling on this. I'm not sure if the rules permit a creature to reach across like this to grab an item and pull it into the ground with earth glide. If you don't think it's legal or Arbiter says no then I can change actions. It seems like something that SHOULD be allowable but it's one of those murky things that aren't usually covered.


Male Elf

Round 3
Gyllir goes down from the attacks of the first Eagle.

Arbiter:

I'm not sure how to handle mount death in terms of Vatale ending up on the ground. I'm going to make a reflex save and a ride check here. I figure the DC for a swift dismount is 5 and if I have a good save maybe that makes sense but it's up to you.
Reflex Save:1d20 + 7 ⇒ (19) + 7 = 26
Ride Check:1d20 + 11 ⇒ (13) + 11 = 24
Looking at the results I'm guessing I'll make it to the ground standing. in which case I figure I'll go for E15 since Gyllir's corpse is taking up FG1415.
I'll just attack the eagle in E14 again.
Attack:1d20 + 7 ⇒ (4) + 7 = 11
Damage:1d8 + 3 ⇒ (1) + 3 = 4
In terms of damage I've taken I'm down to 16 HP.

Vatale gets clear of Gyllir as she falls landing on his feet in E15. The eagles while missing many attacks do land several, drawing lines of bright red across Vatale's arms and back.
He swings again at the eagle in E15 again but misses once more.
Attack: 11 Damage: 4 It seems I used all my good rolls somewhere else.
While it is unorthodox I don't think it should matter too much, it seems legal to me. I doubt I'll be needing that bow again anyway. At this point I'm just aiming to take down as many summons as I can before dying.
You're up.


Sounds good.

Round 3

The Earth elemental rises up out of the ground behind you, striking with his rocky limbs with crushing force. At the same time, another earth elemental appears beside the first one and slams into you with the same bone shattering force.

Arbiter:
Earth elemental in E16 slam attack w/ power attack, augmented, earth mastery, and flanking with eagle in E14 1d20 + 10 ⇒ (14) + 10 = 24
Damage 1d6 + 11 ⇒ (3) + 11 = 14

Summon another earth elemental in D16. Slam attack w/ power attack, augmented, earth mastery, and flanking with eagle in F14 1d20 + 10 ⇒ (19) + 10 = 29
Damage 1d6 + 11 ⇒ (2) + 11 = 13

Earth Elemental in E16 Slam = 24
Damage = 14
Earth Elemental in D16 Slam = 29
Damage = 13

The eagles continue their relentless assault in a flurry of flying feathers and flashing fluid. Yay alliteration! lol

Arbiter:
Eagle D15
Bite attack on Vatale 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Claw attack on Vatale 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Claw attack on Vatale 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage 1d4 + 2 ⇒ (2) + 2 = 4
-------------------------

Eagle E14
Bite attack on Vatale 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Claw attack on Vatale 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Claw attack on Vatale 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage 1d4 + 2 ⇒ (1) + 2 = 3

-------------------------

Eagle F14
Bite attack on Vatale 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claw attack on Vatale 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Claw attack on Vatale 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage 1d4 + 2 ⇒ (4) + 2 = 6

-------------------------

Eagle F15
Bite attack on Vatale 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage 1d4 + 2 ⇒ (4) + 2 = 6

Eagle in D15
Bite = 13
Damage = 4
Claw = 19
Damage = 3
Claw = 22
Damage = 4
------------------
Eagle in E14
Bite = 14
Damage = 6
Claw = 16
Damage = 3
Claw = 12
Damage = 3
------------------
Eagle in F14
Bite = 13
Damage = 5
Claw = 23
Damage = 4
Claw = 13
Damage = 6
------------------
Eagle in F15
Bite = 22
Damage = 6

You're up!


Male Elf

Vatale's Death
The earth elementals hit Vatale hard, driving him to his knees and the eagles continue to bite and claw at him. The second elemental's attack produces a sickening crack and Vatale falls to the ground beside Gyllir, joining her in death.

Arbiter:

Well that's 41 damage. So I'm done.

Well that's it for me. Good match, you have a wonderful strategy that I wish I had thought of. I've always liked summoning builds but it just didn't occur to me for this arena despite the clear benefits.


Jezebel watches the carnage before dismissing her summons with a wave of her hand. Moving over to the mangled body she salutes her opponent You fought well my friend. she says in her disembodied voice before walking out of the arena.

Good match to you as well and thanks. My major issue is with anyone that can see invisibility. Then I'm kind of screwed lol.


End of Bout Four
VICTORY TO JEZEBEL


Bout Five
ELINORA VS. JEZEBEL


Yay! Were back on!

Arbiter:
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Jezebel enters the arena, the strange creature at her side looking slightly different than her last battle. The claws on it's front pair of legs are longer and sharper and it moves with a twitchy sort of grace as it enters. Jezebel carries a scroll in one hand, and has a crossbow strapped to her back.

Initiative 20


Sorry about the delay. Crazy busy weekend.

Arbiter:

Init: 1d20 + 9 ⇒ (7) + 9 = 16

You go first


Np I understand crazy busy...believe me lol.

Surprise round

Jezebel reads from her scroll and vanishes from sight as the strange looking creature beside her charges forward and attempts to bite you with it's crocodilian jaws.

Arbiter:
Eidolon bite attack, charging to B11: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Jezebel casts Invisibility from her scroll (she can't fail the caster level check as she succeeds on a 1)
Jezebel 5' steps to K9

Eidolon attack = 19 vs flatfooted AC
Damage = 5
Ends movement at square B11

I only took 1 attack with the eidolon because I figured pounce wouldn't work in a surprise round since you are limited to a standard action. If I am incorrect please let me know.

You're up!


I don't have enough experience with pounce builds to know, but my first instinct was actually that you do get all of your attacks even with a surprise round pounce. Do you want to ask an arbiter? I'm of course, perfectly happy with assuming you only get one attack. ;)


I am pretty sure that you only get one attack as pounce specifies that it is a full attack action so let's go with it as only one attack for now.


sounds good to me. :P one more thing i forgot to ask, before i take my turn. is the eido's neck normal length now, or still super long, aka, reach worthy?


It's normal length


No pounce without the ability to make a full attack. A charge is a full round action (except when it's a standard action), and a full attack is a full round action that in the case of pounce is happening in addition to the charge (special circumstances). To the best of my knowledge there's only one attack here.


Thanks, MotP. I'm quite glad I didn't have to eat a full attack. ;)

Surprise Round

Arbiter:

Swift Action: Draw Scroll from wrist sheathe

Std Action: Cast Scroll Defensively

Conc Check: 1d20 + 8 ⇒ (11) + 8 = 19

Free Action: 5-ft move to B-10 stealthily

Stealth: 1d20 + 29 ⇒ (15) + 29 = 44

Elinora recoils at the insolence of the creature that would dear attack her. She flicks her wrist and just as quickly as a scroll appears in her hand, she disappears from sight, not affording her foe an opening with which to strike.

Perception DC 44:

She is in B-10 now


Round 1

A melodic voice calls out speaking in a tongue that sounds like gravel and rock smashing together. Achtok mack bech!

Terran:
Destroy the invisible one!

A creature made of rock and stone rises up out of the ground and immediately moves over and throws a stony fist at your location. The eidolon meanwhile, seeing the elemental attacking a location begins attacking as well.

Arbiter:
Jezebel summons an earth elemental in square E10. It then charges to C10 and attempts to slam whatever it senses with tremorsense there.
Slam attack with charging, power attack, augmented, and earth mastery: 1d20 + 10 ⇒ (17) + 10 = 27
50% miss chance low always hits: 1d100 ⇒ 3
Damage power attack, augmented, earth mastery: 1d6 + 12 ⇒ (1) + 12 = 13

Jezebel then walks up the pillar 15' Stealth: 1d20 + 21 ⇒ (7) + 21 = 28

Trick the eidolon meanwhile, full attacks the same square.
Bite attack: 1d20 + 7 ⇒ (16) + 7 = 23
50% miss chance low always hits: 1d100 ⇒ 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Claw attack: 1d20 + 6 ⇒ (16) + 6 = 22
50% miss chance low always hits: 1d100 ⇒ 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw attack: 1d20 + 6 ⇒ (15) + 6 = 21
50% miss chance low always hits: 1d100 ⇒ 55
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Earth Elemental senses you with tremorsense and charges to C10 where he attacks your square.
Slam attack = 27
Damage = 13
50% miss chance (low always hits) = 3

The eidolon full attacks that square as well.
Bite = 23
Damage = 6
50% miss chance (low always hits) = 6


Claw = 22
Damage = 4
50% miss chance (low always hits) = 25


Claw = 21
Damage = 4
50% miss chance (low always hits) = 55 (miss due to miss chance)

Perception DC 28:
Jezebel is 15' up the pillar in square K9

You're up!


Ok, first thing that happens is that when the Eido's first attack hits, Elinora's armored kilt responds with an icy blast.

Arbiter:

Ranged Touch: 1d20 + 8 ⇒ (11) + 8 = 19

Dmg: 5d6 + 5 ⇒ (5, 2, 4, 3, 5) + 5 = 24

19 ranged touch with no dex to AC due to her being invis. Also can't be spellcrafted due to Invis. The eido is auto-entangled for 1 round and must succeed at a DC 15 Fort save or be staggered. Regardless of the save, the eido takes 24 cold dmg. If it is dead from the dmg or staggered, it doesn't get to make any attacks after the first. Either way, the rest of my turn is the same.

Arbiter:

Move action to use Acro to avoid AoO while going to C-8

Acro: 1d20 + 4 ⇒ (18) + 4 = 22

Free action while moving to draw scroll of Mirror Image

Stealth while moving behind pillar: 1d20 + 9 ⇒ (18) + 9 = 27

Std action to cast Mirror Image

Images: 1d4 + 1 ⇒ (2) + 1 = 3

Free Action: Drop used scroll

Perception to see Jezebel from new location: 1d20 + 8 ⇒ (20) + 8 = 28

After the armor attacks, it is Elinora's turn, and she is visible. She uses Acrobatics to avoid AoO, getting a 22. This is vs just elemental if Eido is dead. If not, it counts only as 20 due to additional foe.

She then darts behind the pillar, and if Jezebel sees her, she will see 4 of her.

Perception DC 27:

Elinora in C-8


Welcome back! Glad to see it was just being busy.

The cold damage destroys the eidolon where she stood and she dissipates into nothingness.

Round 2

Arbiter:
Jezebel summons a mud elemental in G10 who then senses Elinora and moves to D8 and attacks.
Mud Elemental Attack, augmented, power attack: 1d20 + 6 ⇒ (19) + 6 = 25
Mirror Image low always hits so 1 hits, everything else hits image: 1d4 ⇒ 1
Damage: 1d4 + 10 ⇒ (3) + 10 = 13 plus DC 14 entrap.

Earth Elemental Attack, augmented, power attack, flanking: 1d20 + 10 ⇒ (5) + 10 = 15
Mirror Image 1 hits, everything else hits image: 1d4 ⇒ 1
Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Jezebel moves back down 5'
Stealth: 1d20 + 21 ⇒ (8) + 21 = 29

Another elemental that looks to be made of mud appears in the middle of the arena who then moves and attempts to slam into you with a muddy limb, splattering you with sticky mud.

The earth elemental, meanwhile follows you around the pillar and strikes out at you with its own rocky limb.

Mud elemental appears in square G10 and senses you with tremorsense moving to D8 to attack.
Mud elemental attack = 25
Mirror image 1d4 (low hits per usual, so 1 hits 2-4 hits an image) = 1 which does strike true
Damage = 13 plus DC 14 Fortitude save or be entrapped by mud.

Earth Elemental attack = 15
Mirror image 1d4 (low hits per usual, so 1 hits 2-4 hits an image) = 1
Damage = 15

Perception DC 29:
Jezebel is back down to 10' in square K9

You're up!


no need for fort saves, as the second blow knocks me unconscious. so much for attack avoidance. gg


You too! Yeah elementals are kind of bruisers at these levels.

The elementals continue pounding Elinora into the ground for a moment before Jezebel calls them off. Rektok!

Terran:
Enough!

Jezebel looks down at her mangled opponent for a time before dismissing her rocky and muddy compatriots. Well fought cousin. I look forward to what you do next. Jezebel then turns and sways prettily out of the exit.

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