Sewer Dragons of Absalom


GM Discussion

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I'm running this next tuesday at high tier (Love the critter on the cover). Got a bit of a problem though. It says that at high tier, Yiddlepode joins in the last fight. But if she's already trying to negotiate with the party (after they kill her dad), why would she join in against them?

Also, her younger brother is a level 6 alchemist, while she's been groomed as the heir to a level 6 sorcerer, and she's only a level 2 bard? What happened there?

My big concern is I know my party. Their general plan is slaughter everything that looks like a threat (they never take damage either, but that's a separate issue). If she joins in the fight, she'll die in one hit. And there goes the negotiations.

4/5 *

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thistledown wrote:
My big concern is I know my party. Their general plan is slaughter everything that looks like a threat (they never take damage either, but that's a separate issue). If she joins in the fight, she'll die in one hit. And there goes the negotiations.

And won't that be a learning experience for them? A few times of failing their mission due to being trigger-happy might make them rethink their tactics.

5/5 5/55/55/5

The idea is that you find her at the opera and talk to her, where she basically says "Sorry, I can't help you, I'm not the chief, But if my father were dead, i might be. *wink wink nudge nudge hint hint*

She hops in the fight either because

1) The party is in on the act and she has to make it LOOK like SHE"S the one defeating them so she can take over or

2) The party flubbed the opera meeting and she may actually want them dead.

There's more to leadership than level.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Ok. So it's all about hamming it up really. Put on a good show for the tribe on the balcony, without really helping much.

Lantern Lodge 1/5

thistledown wrote:
Ok. So it's all about hamming it up really. Put on a good show for the tribe on the balcony, without really helping much.

Exactly. Iirc, she spends the first several rounds of the fight (which probably means all of it, based on your description) just maintaining the dragon illusion. That only barely qualifies as contribution to my mind.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Hmm. A second level scroll is 150gp, so that's probably the best item from the boon. (Adamantine wire saw?)

Would scrolls found through this boon fall under the "Scrolls are made by clerics, druids, or wizards" part of organized play? This seems to be a rare case where you could get one at a different level from someone elses spell list - you're not buying one, you found it in the loot.

1/5

I picked up a tanglefire bag with mine.

Lantern Lodge 2/5

I am running Sewer Dragons this weekend. There is a section on Blinding Sickness During the Boulder Dash. At the 3-4 level tier, do I need to make the PCs roll for the permanent Blindness conditions that occur from falling into the water. If so, then do they need to buy at the end of the scenario the cure for permanent blindness?

5/5

If any PCs contract Blinding Sickness, then 1d3 days later they will take the initial damage, which could trigger the permanent blindness. They could get checked out and remove disease'd prior to that of course.

An exception would be if the alchemist crit-bombs you dead and you get raise'd, which cures diseases. Glares at GM/spouse.

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