Do magic items that modify stats help you qualify for feats?


Rules Questions


1 person marked this as FAQ candidate.

My gut says no but I can see the argument for since the text says that the bonus is considered temporary for the first 24 hours.


Don't know if it's RAW, but in my group we say yes, as long as you've had it on for 24 hours and if you take it off or lose the bonus somehow, you lose access to the feat until your stat is pumped back up.


After 24 hours they count, obviously if you lose the item you'd lose the feat until the item is worn 24 hours again.


it would be a situation like a cleric or paladin whose alignment somehow shifted away from his deity... they lose those divine abilities related to that aligned deity. Using an ability boosting eq to qualify for a feat might work... but it is quite easy to lose items, I personally wouldn't be comfortable building that way.


yes but if you lose the item you can use the feat until you can fix the loss of item


4 people marked this as a favorite.

Here's the official word:

1. The game differentiates between permanent ability score bonuses (such as +1 every 4 character levels and wearing a +2 belt of giant strength for 24 hours) and temporary ability score bonuses (such as from barbarian rage, an alchemist mutagen, or a bull's strength spell).

2. Permanent ability score bonuses do count for the purpose of qualifying for feats.

3. If you lose a permanent ability score bonus, you still have the feat, you just can't use it until your ability score qualifies again.

4. Temporary ability score bonuses do not count for the purpose of qualifying for feats. (My earlier statement contradicting this point was my opinion of how it should work.)

5. I personally believe that differentiating between permanent and temporary scores in this fashion is needlessly complex and only hinders player choices in a metagaming way.

6. I personally believe that you could revise the feat prerequisite system so characters could select feats before they actually meet the prerequisites, but wouldn't be able to use the feat until they do, which would allow (for example) monks and rogues to take Weapon Focus at level 1 in anticipation of having the required BAB +1 at level 2.

7. Implementing points 5 and 6 as official game rules would require making revisions to language elsewhere in the game (such as qualifying for a prestige class), similar to how the discussion about revising the Stealth skill is a significant change that affects other parts of the rules (such as scent and hide in plain sight).

8. The design team hasn't discussed implementing 5 and 6 as official game rules.


Grick wrote:


5. I personally believe that differentiating between permanent and temporary scores in this fashion is needlessly complex and only hinders player choices in a metagaming way.

6. I personally believe that you could revise the feat prerequisite system so characters could select feats before they actually meet the prerequisites, but wouldn't be able to use the feat until they do, which would allow (for example) monks and rogues to take Weapon Focus at level 1 in anticipation of having the required BAB +1 at level 2.

Eh, sure why not?

I don't think it matters either way, but like I said "why not?" seems like it could be fun.


You have to love a game where even the developers don't agree on how the rules should work.


It's not that they don't agree, it's that they haven't discussed it yet.
They didn't have the occasion to agree or disagree about it.


Just throwing something in here: Who wears his magic items permanently? People have to bath sometimes, maybe don't want to sleep in armor regardless which stats it boosts, use a disguise, wear fine clothes for the duke's dinner etc. If you interpret the rule like that you will almost never have a permanent ability score bonus, unless you roleplay like killstealrovr9000 from WoW.

I would interpret "Ability score increases with a duration of 1 day or less give only temporary bonuses." as the bonus being counted as permanent as long as it's duration may exceed 24 hours. If you put on a belt of giant's strength the bonus is permanent until dispelled (namely taking off the belt) so it's a permanent bonus. Otherwise you better don't use it to hold your pants in place or you nerf yourself by going to the toilet.:D


You could probably keep the unwashed problem under control with judicious use of Prestidigitation.

But yeah, interpeting items as ceasing to work until you wait 24 hours every single time you remove them for any length of time is just silly and dumb. The initial 24 hours should just be the time it takes to "attune" to the item, after which it works the second you put it back on.


Pathfinder Starfinder Roleplaying Game Subscriber

It is an interesting concept that if your character doesn't have access to the item, they lose access to the Feat until they can reacquire the lost preq.

If the item is completely gone, and they can not get a replacement, then they have effectively lost the feat that requires that preq.

Silver Crusade

StreamOfTheSky wrote:

You could probably keep the unwashed problem under control with judicious use of Prestidigitation.

But yeah, interpeting items as ceasing to work until you wait 24 hours every single time you remove them for any length of time is just silly and dumb. The initial 24 hours should just be the time it takes to "attune" to the item, after which it works the second you put it back on.

I don't have the search-Fu to find it, nor the computer skill to create a link to it even if I could find it, but I read a comment from a dev on these boards (it may have been SKR; it may even have been associated with his post quoted by Grick) where the dev was quite happy to hand-wave the idea that the bonus remained permanent (after the first 24 hours) even when taking the item off to have a bath, sleep, whatever.

I hope someone more capable than I can find this post and quote it. I remember the impression left on me better than I remember the details.

Grand Lodge

This has been answered.

Wait 24 hours, then it counts.

Example:

You have 11 strength, then you put on a +2 Strength belt. After 24 hours, you count as if you have a 13 strength, and now you can take the Power Attack feat.


Navarion wrote:
I would interpret "Ability score increases with a duration of 1 day or less give only temporary bonuses." as the bonus being counted as permanent as long as it's duration may exceed 24 hours. If you put on a belt of giant's strength the bonus is permanent until dispelled (namely taking off the belt) so it's a permanent bonus.

Sorcerer uses all his spells for the day.

Sorcerer puts on Headband of Alluring Charisma +2, gaining Bonus Spells per Day due to increased charisma.

Sorcerer uses those bonus spells.

Sorcerer removes headband.

Sorcerer puts on Headband of Alluring Charisma +2, gaining Bonus Spells per Day due to increased charisma.

Sorcerer uses those bonus spells.

Sorcerer removes headband.

Sorcerer puts on Headband of Alluring Charisma +2, gaining Bonus Spells per Day due to increased charisma.

Sorcerer uses those bonus spells.

...and so on. This is not a problem if you follow the rules ("Treat this as a temporary ability bonus for the first 24 hours the headband is worn.") because a temporary ability bonus does not grant bonus spells per day.

So making your suggestion work will require additional rules to prevent exploit, like item attunement, or tracking of benefits assigned by a particular bonus type even when that bonus is not in effect.


Houserule in my game is that stat increases that come from worn magic items don't count for meeting feat requisites.


On a related note what about feats with a level requirement and level drain. Although it is handled a little different (i.e. -1 pretty much across the board / drained level) it does say "The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed." as described on this site.

Not a perfect thread match but super related and probably not worth its own thread.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Do magic items that modify stats help you qualify for feats? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions