
J-Spee Lovecraft |
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Animal Archives came out not too long ago and it was definitely one of my favorite paperback Paizo products, but I was a little disappointed that there were only stats for eight animals. Having said that, I'd like to take some time to type up multiple animals that I feel could be useful as companions or familiars (or food). Feel free to leave feedback or even post varmints of your own.
Thanks!
Herd Animal, Cow
CR 1
XP 400
N Large animal
Init -1; Senses low-light vision, scent; Perception +9
DEFENSE
AC 12, touch 8, flat-footed 12 (-1 dex, +4 natural, –1 size)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30 ft.
Melee gore +4 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede, trample (1d8+4, DC 14)
STATISTICS
Str 16, Dex 9, Con 15, Int 2, Wis 11, Cha 5
Base Atk +2; CMB +5; CMD 15 (19 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Perception +9
SPECIAL ABILITIES
Stampede (Ex)
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2.
ECOLOGY
Environment temperate plains
Organization solitary, pair, or herd (3–30 and 1 bull)
Treasure none
Cattle are raised as livestock for their leather, meat, and milk but are sometimes used as draft animals. The statistics provided represent cows, while the statistics for the aurochs in the Pathfinder Bestiary can
be used to represent bulls.
Cow Animal Companions
Starting Statistics: Size Medium; Speed 30 ft.; AC +1 natural armor, Attack gore (1d4); Ability Scores Str 14, Dex 12, Con 12, Int 2, Wis 11, Cha 5; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stampede, trample.
Catfish CR 1/8
XP 50
N Tiny animal (aquatic)
Init +3; Senses blindsense 30 ft., low-light vision, scent; Perception +4
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +5, Will +1
OFFENSE
Speed swim 30 ft.
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 17, Con 9, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (can’t be tripped)
Feats Skill Focus (Perception)
Skills Perception +4, Swim +11
SPECIAL ABILITIES Defensive Spines (Ex)
As a swift action, a catfish can lock its spiny fins into place to injure potential predators. Any creature attempting to grapple the catfish takes 1 point of nonlethal damage on making a grapple check. The catfish can relax its spines as a free action.
ECOLOGY
Environment any freshwater
Organization solitary, pair, or school (3-6)
Treasure none
These whiskered bottom feeders are among the most widespread fish on Golarion and can be found in nearly any body of fresh water. The catfish presented here is an 18-inch, 3-pound bullhead catfish but a wide variety of other fish exist.
Walking Catfish (CR 1/8): These strange fish are able to survive for long periods of time out of water. They are hardier than other catfish (Con 12) and have a base land speed of 5 ft. They also have the Water Dependency special quality.
Madtom (CR 1/4) : These tiny catfish possess venom glands near the base of their fin spines. Any living creature struck by these spines must succeed a Fortitude save (DC 9; frequency 1/round for 6 rounds; cure 1 save) or take 1d2 Con damage. The DC is Con-based.
Electric Catfish (CR 1/2): Found in the Mwangi Expanse, electric catfish emit a potent electric shock to stun prey and potential predators. They lack the barbed fins of other catfish but can make a touch attack (+5; Weapon Finesse bonus feat) with their whiskers that deals 1d3 electricity damage on a successful hit. On a critical hit, the creature struck must make a DC 9 Fortitude save or be stunned for 1d4 rounds. The DC is Con-based.
A spellcaster who can acquire a familiar can choose a catfish as a familiar. A catfish familiar grants its master a +3 bonus on Swim checks.
Penguin CR 1/6
XP 65
N Tiny animal
Init -1; Senses low-light vision; Perception +3
DEFENSE
AC 12, touch 11, flat-footed 12 (-1 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +1, Will +2
OFFENSE
Speed 10 ft., swim 40 ft.
Melee bite -2 melee (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 9, Con 11, Int 2, Wis 14, Cha 6
Base Atk +0; CMB -3; CMD 3
Feats Endurance
Skills Perception +3, Swim +7
SQ hold breath
ECOLOGY
Environment cold aquatic
Organization colony (11-30)
Treasure none
Penguins are flightless birds native to Golarion’s polar seas and ice floes. They prey on fish, squid, and small crustaceans.
A spellcaster who can acquire a familiar can choose a penguin as a familiar. A penguin familiar grants its master a +2 bonus to Fortitude saves.