Flaming Teleportation (ala Wicked Witch of the West?)


Homebrew and House Rules


So, I'm looking to design a new spell allowing a caster to teleport in a burst of flames like the Wicked Witch of the West.

Also, the spell is for a magus, so it can't be higher than level 6.

I was thinking the following...

Works as teleport, but anyone in or adjacent to the origin or destination hex takes 1d4 damage per CL (up to 5d4 maximum), Reflex half.

The damage isn't more than a 1st level spell like Burning Hands, so it doesnt seem overpowered to me, but that's why I'm asking here for feedback.

Then also, I might consider making lesser ranged, higher damage versions (like Dimension door, but maybe fireball damage?)...

What do you guys think?

EDIT: In fact, in the long run it's more the effect I am going for, I think even just 1 single point of damage (no save then?) rather than actual dice. In that case, would it even increase the caster level at all, if you just did a single point of damage (and therefore ignited flammable materials)

Shadow Lodge

Here ya go.


Sesharan wrote:
Here ya go.

Oh, yeah! Thanks I forgot about that one... but hmm... That might work, although would it be too much to allow longer-ranged teleportation for +1 level?

Liberty's Edge

Teleport is already a 5th level spell, so I would not recommend using that as the base for this being a Magus spell, only because the utility of teleport is mostly out of combat. Dimension door would be a better start IMHO, and I would use a 5ft radius centered on the destination, origin, or both chosen at the time of casting dealing 1d6/2 levels, max 10d6 and call it a 5th level. Alternatively, as an expansion to this idea, at the time of casting you can subtract 1d6 to add 5ft to the radius, up to your caster level in feet. So a CL20 version would deal either 10d6 in a 5ft radius, or up to 7d6 in a 20ft radius. For a 5th level spell that doesn't seem so bad to me. Also possibly make it a full round action so that it ups the action economy. Multiple castings of this in one round would be a little too nasty for my tastes.

Shadow Lodge

Based on that spell, I would say take whatever teleportation spell you want to use, increase its spell level by one, and add an appropriate amount of damage.


Sesharan wrote:
Based on that spell, I would say take whatever teleportation spell you want to use, increase its spell level by one, and add an appropriate amount of damage.

So say maybe "Greater Damnation Strike" Treat as teleport (caster only), but it has the same added damage effect as Damnation Strike? Or would it do more damage? Part of why I am asking this is I'm not so good at designing spells to make sure they aren't overpowered.


reach spell

There ya go.


Tiny Coffee Golem wrote:

reach spell

There ya go.

Um that would NOT turn Dimension Door into Teleport...


Jennica Fortune wrote:
Tiny Coffee Golem wrote:

reach spell

There ya go.

Um that would NOT turn Dimension Door into Teleport...

Correct. It only increases the range. Though upon re-reading DDoor is already long range so reach wouldn't do you any good.


Hmm is there a Pathfinder version of the 3.5 FR feat of Spell Thematics? That might actually be a lot easier, since as I said, it's more the LOOK that I am interested in for long-range teleportation than the damage. (Although, Damnation Strike IS nice)

Guess if it's not officially in Pathfinder, the feat isn't OP so it could easily be included.

Shadow Lodge

Teleport is already a 5th level magus spell. Increasing the spell level to add damage means the caster is giving up one of the best spells they can cast in order to use this spell. Having it do something in the area of 8d6 is hardly overpowered.


Revisiting this thread, as I have since originally posted this thread decided that witch is much more appropriate (check out this thread for a new archetype I am working on, any feedback good or bad would be appreciated Elemental-Dragon Focused)

So, like I said, since I'm now looking at witch, that does open up to higher level spells...

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