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I just got a D30 again. When asked by the clerk, what game it was for, I said it was for Pathfinder, for the GM when the PCs were killing monsters too quickly.
But seriously, the advanced template gives a +2 to all rolls; this is just +5 on average, maybe round it up to a +6. (But it's more swingy, letting the monsters hit PC ACs way more often. Which is part of the point...) Move the crit range to the end, with +50% on the range (20 -> 29-30, 19-20 -> 28-30, etc.) Like Advanced Creature, we have to add HP, AC and CMD. 3 copies of advanced would be +6 hp/HD, +12 AC and CMD for CR +3, but I think advanced is a little powerful as it is; a CR3 Advanced Aurochs is almost strictly better then a CR 4 Bison (Bestiary pg. 174). Maybe
Daddy's got a D30 Template
Use d30 instead of d20; crit range goes 20 -> 29-30, 19-20 -> 28-30, etc.
+6 hp/HD, +6 AC and CMD, +50% damage for a CR +3.
Opinions? I want a chance to pull this out and put the fear of the D30 into my players, but I want to be fair about it.

Simon The Deep |

My siblings and I have used a D30 for the last 13 or so years. Anytime a character drops to or below 0 Hit Points, you roll D30 vs. Con Score to stay awake. Every Round you are unconscious you can roll a D30 to wake back up. You bleed 1 Hp a round while in Negatives.
Additional House Rules.
Cavalier Class can fight in negatives without a roll.
Also play -9 +Level worth of Negatives. (Ex. Level 9 = Max Negative -18)
Have a couple more uses for the d30 but that is for the most part the only one that comes up each session.