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I would say you only overcame 1/3 of the encounters. It is a shame you ended so early.
You do know that the rule is have the encounter, not overcome the encounter?
@Clasher: Are you planning on having another session for the players to attempt to complete the module, or is it just going to be considered over and done with, and the PCs ran away?
Journey to the Crypt - check
Eyes in the Dark - check
Unfortunate Bandit - check, presumably
Treacherous hillside - check, presumably
Entry Hall - check
Maze of Pits - unknown
Wailing Survivor - unknown
Hungry Beetle - check
Shadowy Shapes - check
Key Pool - unknown
Room of Reflection - unknown
The Gauntlet - unknown
The Shield guardian - check
Supply Vault - unknown
pillar of 1,000 Arrows - unknown
Chamber of the Bloody Dead - unknown
Crossroads - unknown, probably not
Angry Frogs - unknown, probably not
Azure Fungus - unknown, probably not
Wheel and Woe - unknown, probably not
Chamber of Rest - unknown, probably not
First Catacomb - unknown, probably not
Reflections of Terror - unknown, probably not
Second Catacomb - unknown, probably not
Guardian Statues - unknown, probably not
Kassen's Tomb - unknown, probably not
Villager's Crypt - unknown, probably not
Raider's Crypt - unknown, probably not
28 encounter areas, not all of them with combat encounters
6 combats encountered
Unknown number of the non-combat encounters encountered, but minimum should be at least 2 of them
Hard to define.
At this point, if you wind up the adventure in this state, I would say 1 XP, 2 PP.
Note that they can retreat, restock if they have any money, and come back again to try and complete the adventure.

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May want to re-read that, kiddo.
PCs who die during a scenario and are raised receive full XP for that scenario, so long as they completed at least three encounters.
Step 3: Award the character XP based on his advancement track. A PC may only receive XP if he survives the scenario or is raised from the dead by the scenario’s conclusion and completed at least three encounters over the course of the adventure.
You need to complete the encounter. which is the same as overcoming the encounter. Starting an encounter, then running away doesn't mean you completed/overcame said encounter. Heck, they didn't even get any loot.
In any case, the question has been answered.

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Modules can be multi-session, so, as kinevon said, the PCs can retreat, reform, and then come back to press on from where they left off.
Playing a module or sanctioned content from an Adventure Path from beginning to end earns a character 3 XP and 4 Prestige Points if that character is on the medium advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.
The minimum possible reward is 0 gp, 1 XP and 1 PP on the medium advancement track or 0 gp 1/2 XP, and 1/2 Prestige Point on the slow advancement track.
Players who do not complete each game session earn 1/3 fewer gold pieces, 1 less XP and 1 less Prestige Point for each session missed. This also applies to players who join later sessions; they receive 1/3 fewer gold pieces, 1 fewer XP and Prestige Point for each session missed. In both cases, players earn a minimum of 1/3 gold pieces, 1 XP and 1 Prestige Point. If a character earns more XP than she needs to reach her next level, she may not choose to switch advancement tracks at the new level earned.
Since the module was started, and one game session completed, the minimum possible reward rule still applies (1xp, 1pp), unless the PCs and the GM decide to hold another game session to try and pick up where the PCs ran away, regrouped, and game back.

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May want to re-read that, kiddo.
Quote:PCs who die during a scenario and are raised receive full XP for that scenario, so long as they completed at least three encounters.Quote:Step 3: Award the character XP based on his advancement track. A PC may only receive XP if he survives the scenario or is raised from the dead by the scenario’s conclusion and completed at least three encounters over the course of the adventure.You need to complete the encounter. which is the same as overcoming the encounter. Starting an encounter, then running away doesn't mean you completed/overcame said encounter. Heck, they didn't even get any loot.
In any case, the question has been answered.
No, completing an encounter is having a beginning, middle and end to it. You can complete an encounter without defeating or overcoming it. Run away? The encounter is complete, is it not?
Otherwise, you could go through a scenario, run away from all combat encounters, after using stealth to pick up all loose gold and items, maybe even disarming the opponent to grab his weapons, complete some of the faction missions, and complete the scenario for 0 XP, 1-2 PP, and a significant portion of the gold and item access, because you ran away from all encounters without "defeating" them.

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Nebten wrote:I would say you only overcame 1/3 of the encounters. It is a shame you ended so early.You do know that the rule is have the encounter, not overcome the encounter?
@Clasher: Are you planning on having another session for the players to attempt to complete the module, or is it just going to be considered over and done with, and the PCs ran away?
** spoiler omitted **
28 encounter areas, not all of them with combat encounters
6 combats encountered
Unknown number of the non-combat encounters encountered, but minimum should be at least 2 of themHard to define.
At this point, if you wind up the adventure in this state, I would say 1 XP, 2 PP.Note that they can retreat, restock if they have any money, and come back again to try and complete the adventure.
We decided to continue where we left off and play again next Saturday.