Psion-Psycho
|
-Race-
Human
-Class-
Fighter (Weapon Master)
-Stats 20pb-
STR 16 (+2 racial)(+2 leveling) = 20
DEX 16 (+2 leveling)(+6 item) = 24
CON 10
INT 14
WIS 09
CHA 07
-Feats-
01 Point-Blank Shot, Precise Shot, Weapon Focus Composite Longbow
02 Deadly Aim
03 Rapid Shot
04 Weapon Specialization
05 Point Blank Master
06 Manyshot
07 Clustered Shots
08 Greater Weapon Focus
09 Snap Shot
10 Improved Snap Shot
11 Combat Expertise
12 Greater Weapon Specialization
13
14
15 Penetrating Strike
16 Greater Penetrating Strike
17
18
19
20
| Tinalles |
You need high Dexterity for your attack bonus, a moderate-to-high Strength for damage. Beyond that, archery is mostly about the feat chain.
Psion-Psycho's build will indeed dish out massive quantities of damage. It'll hit often, and you'll be able to get in full attacks quite often due to not having to move close to the enemies to do so.
That said, there is such a thing as over-specialization. With a Wisdom modifier of -1 and a slow progression on Will saves, the above character is a time bomb. All it will take is an enchanter with Murderous Command or Dominate Person, and all that damage is going to be dished out on your party members rather than your opponents. And of course your Perception score will be lousy.
Consider a putting off a couple of those feats to slightly higher levels in order to pick up Iron Will and Improved Iron Will.
| rangerjeff |
Don't get improved crit, get the Bracers of Falcon's Aim. +1 to hit, double crit threat, and +3 perception for 4000gp. And get Pendant of the Blood Scarab for 1000gp. Or get 3 of them. When crit threat, activate to auto-confirm once per day and do 1d6 damage to yourself (then take it off and put on the next one.) Yes, the x3 crit is huge for archers. Easily over 100DPR by 7th level or so.
Also, to critique Psion-Psycho's build... why 14 INT? Just for skills I guess. And why +2 racial into Str? Should be Dex. The extra +1 damage from strength is much less valuable than an extra +1 to hit.
My 20 point buy would be:
STR 14
DEX 18
CON 14
INT 10
WIS 12
CHA 8
if you really want the extra skill point/level, 12 INT and 7 CHA
especially when you get point blank master, snap shot, improved snap shot, you will be a front-liner, and will want the hp from 14 CON, and the extra AC from more DEX than STR
Edit: also, though you were asking about a bow fighter, bow rangers and paladins are also pretty freaking awesome, so give it some thought.
| Grizzly the Archer |
Zen archers are also beastly archers.
As for the fighter, weapon master gets all kinds of good crit abilities. As for bracers of falcon's aim, many people say get them. I do to, if only for low levels. After that, get the bracers of archery greater and Imp. Critical. Reason is the falcon bracers mimic imp. Crit and eyes of the eagle goggles. The goggles give a + 5 to perception, those bracers give +3. Also, since the IMO. Crit is a feat and not an item. If you are ever caught without it, or in a anti magic field, even though not a huge loss, you now lost that ability, versus the feat, which is always there.
I don't recommend penetrating strike because it mimics what clustered shots is already doing, which is bypassing their DR. Get combat reflexes, so you can optimize on your 15' threat range from improv.ed snap shot. Don't get greater, it sucks mostly.
All your bonuses from leveling, race, item should be in dex. Fighter have a full bab, and access to greater Weapon focus and specialization which many classes don't. They have plenty of damage, no need to waste your level, or race bonuses to a few extra damage, when you already overkill as is. That's better off spent ACTUALLY hitting the enemy. What's e point of having all that damage, if you can't hit it.
Your taking penalties from rapid shot, iterative attacks, deadly aim and that's just your own doing, not including what other penalties may arise. Even cover is a empty, because even though your attack is lowered, the opponents defense is increased, that alone is a disadvantage even further for you. Making the attack hit is more important than damage.
Gloves of dueling are a fighter must. And make the bow adaptive in ability, so it can flex to your str.
| james maissen |
I am looking for advice to build a bow fighter. I have heard they are great and would like to try one out, but i am not finding more than one thread... Can anyone post a build that works great? Thanks!
You have some staple feats that you must take, and some that you really should take.
As to stats, you are a stereotypical fighter that has full attacks likely available to most things on the field. Your will save needs to be higher than -1. You will draw will saves. If you are lucky failing them will make you drop your bow and run, or simply be blinded. If you are not then you could be paralyzed or dominated.
On a 20pt buy, a human would look like:
STR 14
INT 07
WIS 14
DEX 19 (17+2 racial, all bumps go here)
CON 14
CHA 07
Traits: +1 Will save, +1 stealth/class skill
Skills: Stealth (max ranks), then 1 rank dips into class skills, etc
Feats:
1st PBS, Precise Shot, Rapid Shot
2nd Weapon Focus: Longbow
3rd Deadly Aim
(you can permute rapid, WF, and deadly here)
4th Weapon Spec: longbow
5th point blank master (very nice, but not essential)
6th manyshot
7th iron will
8th greater weapon focus
11th improved precise shot
12th greater weapon spec
Now the other feats are to taste.
Snap shot is a very nice 3 feat chain (combat reflexes, snap shot, and improved snap shot).
The critical feats are tempting, though with a 19-20 x3 crit those that will be surviving a full attack from you in a round that you crit are unlikely to fail a FORT save.. you are also looking at taking at least 3-5 feats here.. and as another said the magical bracers can give you the threat range. Your call.
Clustered shots depends how often that you see DR/- and DR/blunt. Material DR is easy for an archer to overcome via arrows.
What level are you looking to take the fighter to?
-James
Psion-Psycho
|
Don't get improved crit, get the Bracers of Falcon's Aim. +1 to hit, double crit threat, and +3 perception for 4000gp. And get Pendant of the Blood Scarab for 1000gp. Or get 3 of them. When crit threat, activate to auto-confirm once per day and do 1d6 damage to yourself (then take it off and put on the next one.) Yes, the x3 crit is huge for archers. Easily over 100DPR by 7th level or so.
Also, to critique Psion-Psycho's build... why 14 INT? Just for skills I guess. And why +2 racial into Str? Should be Dex. The extra +1 damage from strength is much less valuable than an extra +1 to hit.
My 20 point buy would be:
STR 14
DEX 18
CON 14
INT 10
WIS 12
CHA 8if you really want the extra skill point/level, 12 INT and 7 CHA
especially when you get point blank master, snap shot, improved snap shot, you will be a front-liner, and will want the hp from 14 CON, and the extra AC from more DEX than STR
Edit: also, though you were asking about a bow fighter, bow rangers and paladins are also pretty freaking awesome, so give it some thought.
The 14 int is for the extra skill point and because Combat Reflexes requires 13 int and thought might as well bump it to 14. The reason for Str is because as a fighter the archer's to hit is gonna be quite high as is even using Rapid Shot/Multishot and Deadly Aim. Also the damage adds up especially when needed to by passing DRs of monsters since ur not able to add ur main stat mod to damage like u could with melee weapons.
Psion-Psycho
|
Also reason for both Cluster Shots and Penetrating Strike chain is for by passing DR. Cluster shots makes it were the DR only applies to the sum of all ur Attacks while Penetrating Strike chain makes it were u take 5-10 off that DR for the total which at times means u just completely by passed the targets DR.
Psion-Psycho
|
-Race-
Human-Class-
Fighter (Weapon Master)-Stats 20pb-
STR 16 (+2 racial)(+2 leveling) = 20
DEX 16 (+2 leveling)(+6 item) = 24
CON 10
INT 14
WIS 09
CHA 07-Feats-
01 Point-Blank Shot, Precise Shot, Weapon Focus Composite Longbow
02 Deadly Aim
03 Rapid Shot
04 Weapon Specialization
05 Point Blank Master
06 Manyshot
07 Clustered Shots
08 Greater Weapon Focus
09 Snap Shot
10 Improved Snap Shot
11 Combat Expertise
12 Greater Weapon Specialization
13
14
15 Penetrating Strike
16 Greater Penetrating Strike
17
18
19
20
Drop Int to 10 and raise either Con to 14 or bump Wis to 11 and Dex to 17 and place a point from leveling into Dex to make ur total Dex 26. Also replace Combat Expertise for Reflexes lol.
| Grizzly the Archer |
If an archer is doing over 150 Dmg , taking off 10 points of damage isn't a big deal, considering clustered shots does all the work. Wasting two feats for the 10 points of damage from the total, is a waste of feats.
Since you will be getting combat reflexes, and snap shot, and imp. Snap shot, you might as well as get the pin down feat. It Will interact very well with snapshot and prevent your enemy from 5' step or withdrawing. So when they want to get up close, and think you can't use your bow on them, they'll regret it when try to get away. Otherwise they'll provoke an AoO that does damage instead of stopping them, when they try to just move normally away from you.
Throw in Toughness and your more hardy, so you can frontline more. Many archer's don't try at all to be close to their enemy, it's not beneficial. However, the fighter can do it if they decide to maximize on their AoO. Even if it's one attack, vs. 1 or 2 enemies, that's still 1d8+20 Dmg avg mid level damage per arrow. Each AoO is inching you closer to defeating the enemy. So when pin down comes in, it'll force them to stay with you toe to toe. So choose your opponent wisely so your not overwhelmed. Also, you can't flank with a bow currently, but you will threaten out 15', better then a reach melee character.
Psion-Psycho
|
If an archer is doing over 150 Dmg , taking off 10 points of damage isn't a big deal, considering clustered shots does all the work. Wasting two feats for the 10 points of damage from the total, is a waste of feats.
Since you will be getting combat reflexes, and snap shot, and imp. Snap shot, you might as well as get the pin down feat. It Will interact very well with snapshot and prevent your enemy from 5' step or withdrawing. So when they want to get up close, and think you can't use your bow on them, they'll regret it when try to get away. Otherwise they'll provoke an AoO that does damage instead of stopping them, when they try to just move normally away from you.
Throw in Toughness and your more hardy, so you can frontline more. Many archer's don't try at all to be close to their enemy, it's not beneficial. However, the fighter can do it if they decide to maximize on their AoO. Even if it's one attack, vs. 1 or 2 enemies, that's still 1d8+20 Dmg avg mid level damage per arrow. Each AoO is inching you closer to defeating the enemy. So when pin down comes in, it'll force them to stay with you toe to toe. So choose your opponent wisely so your not overwhelmed. Also, you can't flank with a bow currently, but you will threaten out 15', better then a reach melee character.
I love the idea of Pin Down and did not think of that. Very spot on. Though i still think Penetrating Strike chain is needed especially because with AoO are only single attacks meaning that DR will effect the damage even more so.
| Grizzly the Archer |
Even so, those AoO are at least 10 points of Dmg from the one arrow for the attack. Wasting two feats, even for a fighter, to save 10 pts of Dmg, for an AoO is really wasteful and is better used elsewhere. Also, you won't get into AoO a lot unless you force that combat style on the enemy. As the archer, you want to try avoid those scenrios, but if you want to run into the muck go ahead. But for those two feats to be wasted for that off chance, I'd rather get something that is available to me all the time, that serves a better purpose.
Flatliner
|
I took the suggestions I received and this is the Society Build I'm working with. I currently have this fighter at level 4 and he is doing quiet well. If anyone sees some feats I should switch around please say so. Also, since Bracers of Falcon Aim are banned in Society play, I might take the improved critical feat so unless someone can talk me out of it.
-Race-
Human
-Class-
Fighter (Weapon Master)
-Stats 12pb-
STR 16 (+2 racial) = 18
DEX 17 (+3 leveling)(+6 item) = 26
CON 12
INT 10
WIS 09
CHA 07
-Feats-
01 Point-Blank Shot, Precise Shot, Weapon Focus Composite Longbow
02 Deadly Aim
03 Rapid Shot
04 Weapon Specialization
05 Point Blank Master
06 Snap Shot
07 Manyshot
08 Greater Weapon Focus or Improved Critical
09 Clustered Shots
10 Improved Snap Shot
11 Combat Reflexes
12 Greater Weapon Specialization
| Akerlof |
-Feats-
01 Point-Blank Shot, Precise Shot, Weapon Focus Composite Longbow
02 Deadly Aim
03 Rapid Shot
04 Weapon Specialization
05 Point Blank Master
06 Snap Shot
07 Manyshot
08 Greater Weapon Focus or Improved Critical
09 Clustered Shots
10 Improved Snap Shot
11 Combat Reflexes
12 Greater Weapon Specialization
I personally like retraining Deadly Aim to Snap Shot at 4th level and then picking it back up at 5th level. You're picking up Weapon Spec at 4th level so your damage per arrow is staying the same but you're netting +2 attack (+1 BAB and minus -1 from not using Deadly Aim.)* So your DPR is increasing at 4th anyway, and I like getting PBM asap. Then, at 5th level you pick up the -2/+4 Deadly Aim at the same time you pick up +1/+1 weapon training, which balances out the new attack penalty from Deadly Aim's improvement.
I think it synergizes better that way and your damage increases in a smoother path.
I'd also consider taking Manyshot at 6 and Snapshot at 7: Manyshot is a penalty free damage increase. Snapshot is a handy damage increase also, but until you get Improved Snapshot and Combat Reflexes it's effectively just a damage upgrade to armor spikes. You're going to be using Manyshot, what, 60-80% of the time? Whereas you don't really want to be using non-improved Snapshot and even when you do want to use it, it's not going to happen all that often.
Unless you're leveling fairly quickly, Bracers of Falcon's Aim will probably be back into Society play by the time you get to the point where you can pick up Improved Critical. The stated problem with them is that they are undercosted, so when the developers errata their cost (to 12,000GP most likely) they'll come back. I think 12,000gp it probably cheaper than spending a feat.
Not really sure about the optimum time to take Clustered Shots, probably when you start to see things with DR10/(not cold iron, silver, bludgeoning, or magic) regularly. Whenever that is.
At 4th level, your DPR with Deadly Aim verses without (assuming a +1 bow and +2 dex belt) would be:
Attack:
BAB: 4
Weapon: 1
Focus: 1
Dex: 5
Point Blank Shot: 1
Deadly Aim: -2
Rapid Shot: -2
Net (with Deadly Aim): +8/+8
Net (without Deadly Aim): +10/+10
Damage:
Weapon: 1d8+1
PBS: 1
Strength: 4
Specialization: 2
Deadly Aim: 4
Net (with Deadly Aim): 1d8+12 (16.5)
Net (without Deadly Aim): 1d8+8 (12.5)
CR 4 Median AC: 17
CR 6 Median AC: 19
url=http://paizo.com/threads/rzs2kac7?The-DPR-Olympics-or-Im-not-the-mechan ic-here#1]DPR = h(d+s)+tchd[/url]
DPR with Deadly Aim (CR4) = 2*(0.6*(16.5+0)+0.05*0.6*2*16.5) = 21.78
DPR with Deadly Aim (CR6) = 2*(0.5*(16.5+0)+0.05*0.5*2*16.5) = 18.15
DPR without Deadly Aim (CR4) = 2*(0.7*(12.5+0)+0.05*0.7*2*12.5) = 19.25
DPR without Deadly Aim (CR6) = 2*(0.6*(12.5+0)+0.05*0.6*2*12.5) = 16.5
All in all, you lose about 2.5 DPR against mooks and only 1.6 against bosses on average. Not a huge drop in average damage and you're hitting a lot more consistently. That's not a very big difference, and a great tradeoff for not having to worry about getting stuck somewhere you can't take a 5 foot step and eating AoOs.
| centerpunch |
I may be wrong but it appears to me that Psion's build is a 15 point build and not a 20?
16 = 5 = 14 +2 racial
16 = 10
10 = 0
14 = 5
9 = +1
7 = +4
I see 24 available points and only 20 spent.
Maybe:
14 + 2 racial = 16 = 5 points
16 = 10 points
13 = 3 points (+1 later for all the xtra HP's)
14 = 5 points
11 = 1 point (maybe +1 later for extra saves and perception.)
7 = +4 points
No prob with will power now.
| Argen |
Awesome and timely thread as I have a 3rd lvl FPS fighter archer with exactly the same stat set up.... I really like the snap shot line and some of the options it can offer and the retraining advice is killer - really good stuff all. However, how do we manage the low wisdom score without any feats to assist. Sure the cloaks of resistance, ioun stones, and a trait can help. But what are your all's thinking? Risk the low wisdom score for a more DPR? Keep in mind that in PFS games ya never really know who is going to be sitting down and sometimes being more well rounded can be more vital vs a know party for a campaign.
Psion-Psycho
|
I may be wrong but it appears to me that Psion's build is a 15 point build and not a 20?
16 = 5 = 14 +2 racial
16 = 10
10 = 0
14 = 5
9 = +1
7 = +4I see 24 available points and only 20 spent.
Maybe:
14 + 2 racial = 16 = 5 points
16 = 10 points
13 = 3 points (+1 later for all the xtra HP's)
14 = 5 points
11 = 1 point (maybe +1 later for extra saves and perception.)
7 = +4 pointsNo prob with will power now.
The numbers in my build that are not in parenthesizes is the base. The numbers in parenthesizes are numbers that modify the base like racial and leveling.
Psion-Psycho
|
| 1 person marked this as a favorite. |
Btw my finished build for the character is as follows if u want to use it as a bases of thought for the character if it gets beyond level 12.
-Race-
Human
-Class-
Fighter (Weapon Master)
-Stats 20pb-
STR 16 (+2 racial)(+2 leveling) = 20
DEX 16 (+2 leveling)(+6 item) = 24
CON 10
INT 14
WIS 09
CHA 07
-Feats-
01 Point-Blank Shot, Precise Shot, Weapon Focus Composite Longbow
02 Deadly Aim
03 Rapid Shot
04 Weapon Specialization
05 Point Blank Master
06 Manyshot
07 Clustered Shots
08 Greater Weapon Focus
09 Snap Shot
10 Improved Snap Shot
11 Combat Reflexes
12 Pin Down
13 Greater Weapon Specialization
14 Hammer the Gap
15 Penetrating Strike
16 Greater Penetrating Strike
17 Vital Strike
18 Improved Vital Strike
19 Greater Vital Strike
20 Bullseye Shot
-Method-
Clustered Shots and Penetrating shot makes DR apply to the total damage from full round attacks and reduced that DR by 5/10. Snap Shot gives the ability to perform AoO and Pin Down makes it were withdraw actions and 5ft steps provoke and will force enemies that get into melee to stay in melee when needed. Vital Strike chain and Bullseye Shot ar to make use of the Weapon Master's Unstoppable Strike when forced to make only standard action attacks or when facing an enemy that's ac is so high that only one attack will hit. Unstoppable Strike btw ignores DR and hardness anf hits Touch AC.
| TGMaxMaxer |
I also like dipping ranger 2 anytime after you get weapon training with the weapon master. You get a bonus feat that you were going to get anyways, provided you take the archery style, better reflex saves, more skills available, the ability to use wands, and the option to retrain a feat at character level 6 to pick up a couple of the +6 BAB req ones at the same time, and a favored enemy (for PFS usually human, undead, or evil outsider). Just my 2cp.
| 666bender |
Btw my finished build for the character is as follows if u want to use it as a bases of thought for the character if it gets beyond level 12.
-Race-
Human-Class-
Fighter (Weapon Master)-Stats 20pb-
STR 16 (+2 racial)(+2 leveling) = 20
DEX 16 (+2 leveling)(+6 item) = 24
CON 10
INT 14
WIS 09
CHA 07-Feats-
01 Point-Blank Shot, Precise Shot, Weapon Focus Composite Longbow
02 Deadly Aim
03 Rapid Shot
04 Weapon Specialization
05 Point Blank Master
06 Manyshot
07 Clustered Shots
08 Greater Weapon Focus
09 Snap Shot
10 Improved Snap Shot
11 Combat Reflexes
12 Pin Down
13 Greater Weapon Specialization
14 Hammer the Gap
15 Penetrating Strike
16 Greater Penetrating Strike
17 Vital Strike
18 Improved Vital Strike
19 Greater Vital Strike
20 Bullseye Shot
you forgot improved precise shot - the most important feat.
| Turgan |
Improved Precise Shot is only available at level 11. A seeking bow should also be affordable at this level. As I understand it, the seeking property is superior to the feat Improved Precise Shot. But if it is somehow unavailable, you should take IPS.
@Flatliner: your build has an abysmal will save. At 11th Level, I suppose you have a cloak of resistance +3. Your will save will be +6 then. As soon as it is targeted, you're out of the fight or fighting for the other side. I strongly recommend you to increase it, unless you know that you will almost never fight against casters.
Psion-Psycho
|
Good catch! And fwiw, I don't think PBM is really necessary. As an archer, you don't have to be in melee, so you're not as much, even if you don't try not to be, so you get hit less, so you have more hit points, so you don't care if every once in a while you trigger an AoO...
Im guessing u have never been ambushed on all sides and forced in2 melee or time were every1 needed to get into a circular defense were the weakest person was in the middle safe from melee and given bonuses against ranged attacks. Ive been in such situations and in such situations i wish these feats even existed at the time for i could get them on my archer. There are times were the DM corners u and forces melee and in those times the typical archer is screwed since all of its attacks will provoke. The build of mine above is to make the character viable DPR at range and in melee if that occurs. Also if the character needs to the build gives the archer the ability to pseudo tank by not letting any targets escape its threatening area.
| rangerjeff |
rangerjeff wrote:Good catch! And fwiw, I don't think PBM is really necessary. As an archer, you don't have to be in melee, so you're not as much, even if you don't try not to be, so you get hit less, so you have more hit points, so you don't care if every once in a while you trigger an AoO...Im guessing u have never been ambushed on all sides and forced in2 melee or time were every1 needed to get into a circular defense were the weakest person was in the middle safe from melee and given bonuses against ranged attacks. Ive been in such situations and in such situations i wish these feats even existed at the time for i could get them on my archer. There are times were the DM corners u and forces melee and in those times the typical archer is screwed since all of its attacks will provoke. The build of mine above is to make the character viable DPR at range and in melee if that occurs. Also if the character needs to the build gives the archer the ability to pseudo tank by not letting any targets escape its threatening area.
In PFS? Not really. I've chosen to stand in somebody's face and shoot him a few times, and have been hit doing that maybe once. And I'm 9th level (ranger). Same goes for my 2nd archer, a 6th cleric, except he's never been hit from an AoO.
And expecially once you have improved snap shot, the times when you'll be provoking an AoO will almost entirely disappear.
Still not worth a feat IMO.
Psion-Psycho
|
Psion-Psycho wrote:rangerjeff wrote:Good catch! And fwiw, I don't think PBM is really necessary. As an archer, you don't have to be in melee, so you're not as much, even if you don't try not to be, so you get hit less, so you have more hit points, so you don't care if every once in a while you trigger an AoO...Im guessing u have never been ambushed on all sides and forced in2 melee or time were every1 needed to get into a circular defense were the weakest person was in the middle safe from melee and given bonuses against ranged attacks. Ive been in such situations and in such situations i wish these feats even existed at the time for i could get them on my archer. There are times were the DM corners u and forces melee and in those times the typical archer is screwed since all of its attacks will provoke. The build of mine above is to make the character viable DPR at range and in melee if that occurs. Also if the character needs to the build gives the archer the ability to pseudo tank by not letting any targets escape its threatening area.In PFS? Not really. I've chosen to stand in somebody's face and shoot him a few times, and have been hit doing that maybe once. And I'm 9th level (ranger). Same goes for my 2nd archer, a 6th cleric, except he's never been hit from an AoO.
And expecially once you have improved snap shot, the times when you'll be provoking an AoO will almost entirely disappear.
Still not worth a feat IMO.
Man PFS is lean-lent. Maybe i should start playing in PFS games. I haven't played in a Module since Grey Hawk so who knows it may be fun.
| Akerlof |
Good catch! And fwiw, I don't think PBM is really necessary. As an archer, you don't have to be in melee, so you're not as much, even if you don't try not to be, so you get hit less, so you have more hit points, so you don't care if every once in a while you trigger an AoO...
I agree, it's not necessary on all or even most builds. But it's pretty valuble when you plan on taking the Snap Shot feat chain since you're going to have to put yourself in the thick of things to take advantage of those 2 to 4 feats. (Snap Shot, Improved Snap Shot, Combat Reflexes, Stand Still.)
Secondarily, in PFS you don't know the group composition, so it's not a bad idea to take Point Blank Master as a poor man's Improved Precise Shot. In my experience, there are an average of two other meleers in my PFS groups, often more, and often the only chance I have to avoid cover is to be adjacent to my target. (The worst I had on my archer had 2 druids, a summoner and a fighter.) Being able to provide a flank is another handy thing for those tables that lean the other direction and only have one meleer, especially a rogue.
For a traditional archer, especially in a group with good synergy, Point Blank Master is much more of a corner case.
owever, how do we manage the low wisdom score without any feats to assist. Sure the cloaks of resistance, ioun stones, and a trait can help. But what are your all's thinking? Risk the low wisdom score for a more DPR? Keep in mind that in PFS games ya never really know who is going to be sitting down and sometimes being more well rounded can be more vital vs a know party for a campaign.
Pick up Seeker of Secrets, you can put a clear spindle ioun stone into a wayfinder and the resonance power makes you immune to mind controlling effects from evil sources. This should keep you from murdering your party, at least. For dealing with harpies, fear, and whatnot? That's a lot harder. Shirt/Folio reroll comes to mind.
| bfobar |
Thinking about the archtype:
Weapon master gets a bonus vs disarm and sunder, 1 reroll with his bow per day, and weapon training 2 levels sooner.
I may consider a vanilla fighter build here for the massive reduction in armor penalty and the ability to but that huge dex bonus onto your defense.
Another alternative could be the mobile fighter. They get weapon mastery only when moving, but get a saving throw bonus and 2 armor bonuses, and it doesn't say you have to melee.
Both archtypes may have better survivability than the weapon master, although the weapon master slightly out damages them.
Psion-Psycho
|
Thinking about the archtype:
Weapon master gets a bonus vs disarm and sunder, 1 reroll with his bow per day, and weapon training 2 levels sooner.
I may consider a vanilla fighter build here for the massive reduction in armor penalty and the ability to but that huge dex bonus onto your defense.
Another alternative could be the mobile fighter. They get weapon mastery only when moving, but get a saving throw bonus and 2 armor bonuses, and it doesn't say you have to melee.
Both archtypes may have better survivability than the weapon master, although the weapon master slightly out damages them.
The 1 thing i like about Weapon Master, when it comes to range weapons that is, they have additional defense bonus when being attacked with there weapon. Normally from my observation most archers go with longbows most of the time meaning the weapon master longbow is at an advantage when being attacked by a longbow.
Bigdaddyjug
|
No offense, but your stat allocation is fairly terrible. If I was making an archer fighter, I would do something like this for base stats:
Str: 14
Dex: 18 (16 + 2 racial bonus)
Con: 12
Int: 14
Wis: 12
Cha: 7
The extra 5 points you're spending to get Str from 14 to 16 could be much better spent bumping Con and Wis up a little bit. You are going to be a DPR monster even with 10 Str and if some BBEG charms or dominates you, guess who's going to feel all of that DPR in the face?
Psion-Psycho
|
No offense, but your stat allocation is fairly terrible. If I was making an archer fighter, I would do something like this for base stats:
Str: 14
Dex: 18 (16 + 2 racial bonus)
Con: 12
Int: 14
Wis: 12
Cha: 7The extra 5 points you're spending to get Str from 14 to 16 could be much better spent bumping Con and Wis up a little bit. You are going to be a DPR monster even with 10 Str and if some BBEG charms or dominates you, guess who's going to feel all of that DPR in the face?
I know the whole charm thing is an issue but that is on purpose. Usually DMs dont like having characters that are to good and i dont mind being the 1 to kill the party in all honesty. If the DM wants to end the game that way then the DM will end the game that way. Also though the bump in wis would help out, though u can always roll a 1 on that save which that bump in wis meant nothing. At least the bump in str allows u to have a more powerful Composite Longbow so when u roll a 1 on its damage ur still doing some damage. Also all characters need some str if they plan on caring any of there equipped items our loot or like in the games i play in money since it does have a weight. The con on the other had i completely agree with since imo u can never have to much health.
Bigdaddyjug
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In PFS, it's not up to the DM. If the monster tactics say "this monster uses Charm Person on the enemy that seems most threatening" then the only choice the DM has is deciding which party member appears most threatening. I'll give you 3 guesses who he's going to choose, and the first 2 don't count.
BTW, 14 Str gives you somewhere in the neighborhood of 60 lbs as light encumberance and 120 lbs as medium encumberance. Movement really shouldn't be too big of a deal for you as an archer and you can still add +3 to AC from Dex with medium encumberance.
And if you insist on going with a 9 in Wis, may as well drop it to 8 and bump Con to 11 and then drop a level-up bonus in there for the extra HP.
Psion-Psycho
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In PFS, it's not up to the DM. If the monster tactics say "this monster uses Charm Person on the enemy that seems most threatening" then the only choice the DM has is deciding which party member appears most threatening. I'll give you 3 guesses who he's going to choose, and the first 2 don't count.
BTW, 14 Str gives you somewhere in the neighborhood of 60 lbs as light encumberance and 120 lbs as medium encumberance. Movement really shouldn't be too big of a deal for you as an archer and you can still add +3 to AC from Dex with medium encumberance.
And if you insist on going with a 9 in Wis, may as well drop it to 8 and bump Con to 11 and then drop a level-up bonus in there for the extra HP.
Ok my 3 guesses are the Rage Barbarian wield a Great axe, the 2 Handed Fighter wielding a great sword and the Dervish Dance Magus that is using Shocking Grasp every chance it can. That covers the consensus of most the players on these forums right that are not god wizards or army summoners right?
| rangerjeff |
Bigdaddyjug wrote:Ok my 3 guesses are the Rage Barbarian wield a Great axe, the 2 Handed Fighter wielding a great sword and the Dervish Dance Magus that is using Shocking Grasp every chance it can. That covers the consensus of most the players on these forums right that are not god wizards or army summoners right?In PFS, it's not up to the DM. If the monster tactics say "this monster uses Charm Person on the enemy that seems most threatening" then the only choice the DM has is deciding which party member appears most threatening. I'll give you 3 guesses who he's going to choose, and the first 2 don't count.
BTW, 14 Str gives you somewhere in the neighborhood of 60 lbs as light encumberance and 120 lbs as medium encumberance. Movement really shouldn't be too big of a deal for you as an archer and you can still add +3 to AC from Dex with medium encumberance.
And if you insist on going with a 9 in Wis, may as well drop it to 8 and bump Con to 11 and then drop a level-up bonus in there for the extra HP.
Try the guy who just dished out 140hp of damage last round. You, the archer. I've done that and a little better as early as level 6 I think with three hits two of them critical (back when bracers of falcon's aim enabled you to double your chances for 4000gp...)
| Dakota_Strider |
The one thing I would critique on most of these build suggestions is wasting any points on a Con greater than 10. Since this is going to be a Fighter build, you have a d10 HD to begin with, which should give you plenty for what should mostly be a second line combatant. Those 2 points of Con would probably be a much better investment into Wisdom to give you a +1 Will save. Even the 1 extra skill point a level it would give you if you put it into Int, would probably be of more use to you, than the extra HP.