| Gliz |
I already have a Wand of Infernal Healing to handle out of combat healing, and now I have enough cash to get my second wand.
Right now I'm trying to decide between:
Enlarge Person
Protection From Evil
Shieldbut if anyone else has a suggestion, happy to entertain it!
We know nothing else about your party, but...
If you have melee types who like being large (i.e. don't mind the AC penalty), then Enlarge Person is the winner. I love that spell.
Protection from Evil is also good, but offense is more fun than defense, divine casters have Protection from Evil on their spell lists, and at low level you're generally not getting full use out of Protection from Evil (i.e. you don't need the mental control protection much at that level). So this is a good wand, but it comes in second behind Enlarge Person.
Shield doesn't seem necessary unless you're forced into melee with frequency.
Elamdri
|
It's a PFS character, so I don't really have a set party.
I was leaning for Enlarge Person because typically there is always someone who needs it during combat.
I like Protection from Evil too, I find that it typically comes in handy for saving the day. I do agree however that Enlarge Person is a bit better.
| Arizhel |
not to sound too selfish, but when it comes to 'not for me, but for the party' wands in PFS, I will use em on you, but I am not spending my PP on you. That is kinda my philosophy, unless you are under level 3 isn, in which case I will use anything I have to keep you up, but I will give you the 'this is PFS, it is considered polity to BYOW'
speech.
kinevon
|
I find that a wand of Magic Missiles, for a 1st level PFS PC who can use it, is not a bad option.
Gives you a never miss option during combat, and lets you use your own spells for other things until third level, when you start getting multiple missiles from your casts.
1st level wands that retain utility:
Endure Elements
Protection from Evil
Abundant Ammunition (if you use a ranged weapon often)
Anything that has little change in effect by level.
Enlarge Person from a wand still takes as long to cast as if you did it yourself. Potions are a much better option for this spell.
Elamdri
|
Well, the way I typically build a wizard is to have a master toolkit
You have so precious few spell slots, you have to save them for the spells that really matter. If I prepare an enlarge person spell that day, that's a slot that could have gone to Grease or Color Spray.
The difference obviously being Enlarge Person doesn't care if it's a wand or not. Grease and Color Spray do however.
Eventually I'll have all the good 1st level wands. Right now I'm just trying to figure out what would be the optimum order to obtain them.
P33J
|
As a pfs 8th level fighter, I will always have my own cure wand on hand, but I take the damage and hold the line while you cast you super mega spell, which you'd never get off if I hadn't taken improved iniatives and combat reflexes and lunge and power attack and spent 25k on armor and shields and weapons to make sure the pouncing dire lion doesn't go straight for the squishy. So you can give me the speech, but I may just step out of the way of that charging dread knight next time.
| Sean H |
I would also go with the Magic Missile wand. It really helps to have a 'yes' button. Demons? Yes. Constructs? Yes. Elementals? Yes. Humanoids? Yes. Aquatic? Yes. Flying? Yes. Dragons? Yes. Undead? Yes. It works on everything but shielded targets, which do exist, but are rare enough to make it very worthwhile to pick one up.
| rangerjeff |
Really? Nobody 2nd's my Silent Image suggestion?
But going for PFS prioritization:
Enlarge Person, awesome spell, but it's not for you. Fighty types who want to be enlarged regularly should get their own wand and hand it to you. I've seen Fighters and Clerics do this pretty often. Bad choice.
Prot Evil, awesome spell you'll want to spam on occasion, but it'll only last 1 minute so move quick after spamming. Pretty good choice.
Magic Missile, 1st level, will occasionally be awesome at low level (when you face an incorporeal that nobody else can hurt.) But in general it's not the wizard's job to do damage. Well, except in the PFS case where nobody at the table thinks its their job to do damage. Not a bad choice.
Shield, another +4 to AC over your mage armor, and yet another +2 vs evil from prot evil, and your Wizard is looking unhittable. As is your familiar. But only lasts a minute, so again move quick after buffing. Great spell if you expect your wizard to go into melee or get shot at much. Even better if you want to use your familiar to deliver touch spells or go on caltrop patrol. But really, do you need the extra +4 ac (and shield from mm?) Not a bad choice.
Silent Image. The DC is not the point, interaction may not happen, or when it does it's too late, or at least it costs the BBEG an action to interact with it, or it does its job and blocks line of sight. Requires concentration (standard action) to maintain, which sucks but means it lasts as long as you want it to. This wand is a toolkit limited only by your imagination (and the GM's willingness to go along with it.) Extend a cliff ledge and lure the BBEG out there with an inviting image of yourself. Throw up a wall in the middle of combat to separate the bad guys. Throw up a wall as you're being chased to make a fork look like a straight passage. Lure guards away from their posts or into an ambush. As a lvl 1 wand, you get 5 10' cubes to play with.
My lvl 3 PFS wizard has 3 wands, in order of purchase:
Shield
Prot Evil
Silent Image
and honestly after playing with him to this point, I probably would have bumped silent image into the 1st place and Shield to 3rd.
| RumpinRufus |
is it common to have enough gold for a wand at first level? or is this just about first level wands?
In PFS you can trade 2 prestige points for an object worth up to 750 gp (conveniently, the exact price of a level 1 wand.) If you complete both your faction missions, you should be able to get a free wand after each adventure if that's how you choose to spend your PP.
Elamdri
|
You know, I wasn't really considering having the fighters get their own wands of Enlarge Person. I typically open up a fight by pre-buffing someone with Enlarge Person every chance I get, which is why I was thinking about the wand.
I like the Silent Image idea.
Is the Auto 1d4+1 of the Magic Missile wand really that great?
| A highly regarded expert |
Is the Auto 1d4+1 of the Magic Missile wand really that great?
Not really, but it's auto damage once you've cast Enlarge, or whatever spells you cast at the start of an encounter. Use it liberally, and you're hurting all kinds of enemies without a miss chance.
Fire it into melee, grapples, at incorporeals, or whatever, and you're contributing enough damage to make a difference for the first 2 or 3 levels.
| rangerjeff |
Feel free to get wand of mm, but I bet you feel it mostly sucks (15gp every time you fire it.) Only occasionally will it be really great, and then mostly at lvl 1, and I doubt you ever use the full 50 charges. Got a wand of mm off a chronicle sheet with 23 charges cast at level 3? Worth considering for sure.
If you really want to be able to do something every round at level 1, well, that's what the crossbow if for. As a wizard you should have 16 Dex for initiative anyway, so tier 1-2 you've got a decent chance of hitting stuff.
And PFS, after your 7th scenario you could have 14 prestige points and so be able to buy 3000gp items, and you should have earned about 4350gp+ so far, so if you're careful, by level 3 1/3 you can get a rod of lesser metamagic. By level 5? Certainly. (I'm going for extend, silent, and maybe bouncing.)
And finally, about enlarge, I guess it depends what kind of wizard you are. If you are a buffer, then yeah, maybe. If you want to help the party more through battlefield control and de-buffing, then silent image is a better wand in terms of priority IMO.
And yeah, in PFS, folks should bring their own resources as much as possible, and fighters that understand the benefit of enlarge person generally do have their own wand for somebody else to use on them pretty please.
Elamdri
|
Well, right now my prepared slots are being dedicated pretty much to Grease and Color Spray and sometimes summon monster 1.
The build I'm going for is your standard conjurer controller mage.
Typically, before combat I will prebuff with an Enlarge Person and a Shield if I have the time.
Once in combat, I'll throw out either a Grease or a Color Spray, depending on the situation.
Once I do that...well usually the battle is "Won" by that point.
Either the enemies are unconscious, prone with my allies around them, or the BBEG's sword just went flying across the room.
Right now, I'm looking for things to A: Open up spell slots for spells where DCs are important and B: Looking for stuff to do once the battle is under control.
| rangerjeff |
So you're first level with 4 spells, Enlarge, Shield, Grease, and Color Spray memorized (Grease in the specialist slot.) And you're often burning all four spells in one combat. What do you do for the rest of the scenario?
I'm level 3 now, and 20 INT, so my 1sts are Grease x 2, Color spray, Mage Armor (though I've yet to be swung at), and Obscuring Mist (which WILL come in handy someday, if not yet...) Plus a Pearl of Power for another Grease or Color Spray. Wand of Prot Evil goes on a couple of frontliners if we have pre-combat buff time, and sometimes I use it in the middle of combat if the hp are getting worn thin and we just need a little more help to finish off the bad guys. Wand of shield if we REALLY have a lot of precombat buff time. Wand of silent image is in my hand for start of combat.
Hmmm... free up spell slots? Drop Enlarge Person and Shield and memorize another grease and color spray. Something to do after combat? Wand of silent image for various situations.
Also, a quote of feedback from another player from when I played Pallid Plague last night: "Your wizard was very effective!" Yeah, I'm saying that I've been having fun, and my fellow PFSers have appreciated my contributions to the party.
Elamdri
|
Well, long term plans are to eventually get a Lyrakien Azata at level 7, and what I'd like is have an efficient quiver full of 1st level wands to dump on her, so that SHE can take care of all that jazz while I go be awesome.
But also, I'm trying to increase my arsenal. I don't mind the scrolls, they are cheap, but I can get the wands free with prestige and I don't really mind spending the prestige on the wands, it's one of the most cost effective ways to spend it.
Also, I'm a Tiefling with a prehensile tail, so I can retrieve the wands as a swift action.
| rangerjeff |
Hee hee, we made the same character. Prehensile tiefling looking for the improved familiar to wield the wands.
You know you can spend PP to get scrolls? 2pp for a scroll with 5 level 2 spells, or 2 level 3's (requiring a caster level check until you're level 5). Or though it may seem like a very long scroll, 2pp for 30 1st level spells. Or a combination, 6 1st levels and 4 2nds is my favorite.
Elamdri
|
Yeah, but right now I'm trying to build up my wands first before working on scrolls.
It's rough being a 1st level wizard, I've got 4 spell slots and 8 hit points and I can't even make good use of spells like Vanish yet.
Right now it's my wits that are keeping me alive and while that's fine, I like to have an answer for everything.