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I like the Public Groups in Rift. That way if I come upon someone getting fighting bandits I can join in and group with them with the click of a button.
In this model you speak of, how is party loot handled, then? Is loot even important? In PFO, looting a corpse that you do not have rights to can flag you; therefore it might be important to keep the looting rights to only those you trust in your party. Mr. Random Joe that walks up shouldn't be able to join the party without permission, gaining looting rights. Just a thought.

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I Like EVE's and AION's grouping mechanisms with an hierarchy that allows small parties to group with other and create big groups, but keeping the parties formation inside that big group. A leader is pointed for the big group but the parties still have their own leaders and some grade of independency. That is especially interesting in big combats such as sieges.

Snowbeard |

Should we promote soft grouping only, formal parties only, or a mix? Or is there some other grouping type you would like to see?
...allows small parties to group with other and create big groups, but keeping the parties formation inside that big group. A leader is pointed for the big group but the parties still have their own leaders and some grade of independency....
This "nesting" idea is intriguing...
I'd probably go for the mix - and they should tie to looting abilities/loot received - and possibly to alignment. Each form has it's pro's and cons. And it can be made easy or cumbersome. And it can depend on the location (public or instanced), how many people are involved, the type of encounter (PvE, PvNPC, PvP, mixed) and even time (if seiges take RL days to accomplish) and roleplaying. Also depends on what bennies being in a group brings, and what it means to the server.
For example: If being in a formal group allows the cleric to select members on his screen to buff and heal, then that's a +1 for formal grouping. If bonuses are going to be given in warfare for formations and it's easier on the server to manage info about a group vs. individuals, then thats a point towards formal grouping.
If I jump into a PvP fight, or help defend a settlement against a horde, it would be nice to have easy access to support, information, loot, etc without needing a formal invite - + for soft grouping.

Valandur |

IIRC in Warhammer if you were in a group and came upon a public quest area where others were joined doing the quest, your group could join the public quest and retain your group within the overall public quest group. Similar to being in a raid that has sub groups within the larger raid group.
As far as loot. I believe it was done based off of the damage you did to the target, you would get to roll for a chance at the loot.
Overall it was a very cool system, I enjoyed it.d
Someone please correct me if I'm remembering this incorrectly.