Chimeryns are my homebrew settings Ratfolk, Dogfolk, Catfolk, and such. They are the Anthropomorphic Races. Their fluff is simply that they are the result of experiments to give Humans the powers of Animals.
Frankensteins are sort of like Al from Full Metal Alchemist. They are a soul bound into a Lesser Flesh Golem.
Battleforged are similar in that they are a soul, natural or 'manufactured', bound into a psuedo-artificial body. The soul can either be from a living being or can be 'created' specifically for that body. The process is actually allowed and supported by the settings "Pharasma".
Moggs are basically Mouse-like Fey based on Myths from Gauriv Legends and the Moogles from Final Fantasy's Ivalice. They have two destinct ethnicities that have been detailed as of yet but all are typically Builders that use Magic to create unique and sustainable buildings. The Sylvan Moggs are connected to the Elves. The Mountain/Terran Moggs are connected to the Dwarves. The Sylvans are typically more Skirmisher, Scout, & Guide Roles. The Mountain/Terran Moggs are typically the support troops. They all favour building/inventing things that better lives not take them.
True bond
The intimacy of your bond protects you
Prerequisites
Mogg, arcane bond class feature
Benefit
If your arcane bonded item is one you crafted, you gain a +2 deflection bonus to ac.
True bond
The intimacy of your bond protects you
Prerequisites
Mogg, arcane bond class feature
Benefit
If your arcane bonded item is one you crafted, you gain a +2 deflection bonus to ac.
Life's Fuel
That which now helps push you forward
Prerequisites
Frankenstein, character level 7
Benefit
Whenever you would take electrical damage, you instead heal the indicated amount. You may not heal more than your maximum hitpoints in this way.
One thing though is the Frankensteins aren't connected to electricity... I meant to mention that they are fueled by Necromantic/Healing Magics. Really I should have given them the Option of Negative Energy Affinity and something else.
Life's Fuel
That which created you now helps push you forward
Prerequisites
Frankenstein, character level 7
Benefit
Whenever you become subject to magical healing, via spellcasting or channeling, You gain a +2 bonus to attack and damage rolls for a number of rounds equal to your character level. You must have actually healed hit points for this to take effect.
Mundane Weapon Property. NOT Magical Weapon Property.
I didnt mean to portray it as magical,I simply meant to gave a name option, appropriate price range, and target group. I am actually working on it's wording, and designing some weapons that possess it.
well here is a battleforged feat. I am afraid it might be a little too strong, but I put some heavy balancing factors on it.
Spoiler:
Soul bound Weapon
You weapon has absorbed a part of your soul, bonding it to you.
Prerequisites
Battleforged, character level 2, weapon focus, Chr 12
Benefit
Choose a specific weapon for which you have weapon focus, that weapon can no longer be disarmed while wielded, and gains a bonus to hardness equal to your character level. In addition, as a free action, you may empower that weapon with the dancing property for a number of rounds equal to your character level. If this weapon is removed from you, you take a -2 penalty to will saves as well as attack and damage rolls, until you reacquire it or replace it.
Special
If your chosen weapon is destroyed or lost, you may choose another qualified weapon by performing a 1 day long ritual that requires no other activity.
Focused Shock
You can truly focus your electrical energies
Prerequisites
Sheeple, static burst, character level 4
Benefit
You may expend 4 rounds of your elemental assault to cast lightning bolt as a Spell-like ability, with a caster level equal to your character level – 1.
im a one trick pony...actually as a player i have a cycle of races I, it goes lizardfolk for a while followed by a minotaur character, I just have the biggest problem being normal.
I'm a one trick pony...actually as a player I have a cycle of races I, it goes lizardfolk for a while followed by a minotaur character, I just have the biggest problem being normal.
The Cultural/Physiological Roles? Sort of how the Lashunta are. Heck you could even go the Sexual Dimorphism Route with them.
Like my Minotaur Race the Males are going to have their own stats seperate from the Females. This is do to the Males being Fearsome Warriors and rarely taking up Magic while the Females are the Opposite.
Even in a setting of their own? I find it works out better as it opens up options. Plus they aren't actually races right now they are a Monster.
But they are actually going to be called Tauryn (Following the Naming Conventions of the Setting).
NOTE: The setting had what was called the Grand Council. They kept the world at peace for ages until the Devastation occurred. That is a God came to the World and destroyed most of it.
All of the Races of this world have 1000+ Years of History.
My group is planning on using this setting for most of our future games. Though most of the Humanoids are going to be 0-HD Races. This allows us to build them as we see fit.
Though we are on the verge of being burned out on Pathfinder... So we have switched to A Song of Ice & Fire RPG as it is easier to build characters as well as play the game.
I have my homemade minos somewhere, the best thing and note that this is a just a flavour thing. Iin my setting we many different "breeds" of minotaur: like we have the class bullman( usually anthro, but others retain more of the "insert other parent race"),bison,moose,caribou, yaks and muskox. In the warmer savannas people speak of rhino minotaurs.