Mythic Playtest 2


Play-by-Post

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Hakka nods to both Ylera and Charlotte. "They may know we are coming, but its best to stay together. Remember the poison the beasts possess."


Frozen Stream Human Monk/12

The woman looks at Ylera, oddly for a moment, and then takes a deep sigh. When Thomas' gentle hands touch her to examine her eyes flutter open and she says, "I...I do feel better. Thank you. What WAS that thing...and why did it do that to me?"

Charlotte:
You hear the same chittering sounds coming from the room as you peer in. You see two more Xill, seemingly talking to each other. The closest one (about 10 ft from the door) is pointing back at the door with its two right hands.


Half-Elven Witch 6 Archmage 3

"It would be best for you to head to the manor house and stay safe. You should be all right now. But our job is not yet done."

Spoiler:

TRACKED RESOURCES
--------------------
Mythic Power (8/day) - 2/8
Disguise (6 hours/day) (Su) - 2/6
Feather Fall (self only) (At will) (Sp) - 0/0
Fly (self only) (6 minutes/day) (Sp) - 0/6
Levitate (self only) (1/day) (Sp) - 0/1
Magical Talent (Prestidigitation) (1/day) (Sp) - 0/1
Potion of cure moderate wounds - 0/3
Potion of darkvision - 1/3
Spell List:

3 (3/day) Dispel Magic, Strangling Hair**, Summon Monster 3**
2 (4/day) Restoration, Lesser, False Life**, Hold Person (DC 17), Ghostly Disguise
1 (5/day) Dancing Lantern, Remove Fear, Mage Armor**, Obscuring Mist, Diagnose Disease**
0 (at will) Stabilize, Mending, Guidance, Message

Current Buffs: (at least the ones I remember)
Potion of Darkvision, False Life, Mage Armor, Mystic Bless


Don't walk: RUN


Half-Elven Witch 6 Archmage 3

"And if you see anything that's not human, elf,dwarf, or in between, scream as though your life depended on it."


Frozen Stream Human Monk/12

The woman nods at you all, gets up off the floor with whatever help is offered, and runs out the open doorway into the daylight.

What's ya'lls next moves?


Hakka stands, looking to the others. "Let's clear the darkness from this house and get rid of the rest of the vermin. Then we can ask our employer why he had Candles of Darkness in this house." Hakka pulls draws his sword and listens closely for the sounds of more Xill.

Perception Check: 1d20 + 19 ⇒ (1) + 19 = 20


Nodding in agreement, Charlotte will extinguish the remaining candles with mage hand.


GM:

First Attack
1d20 + 10 ⇒ (4) + 10 = 14
1d8 + 6 ⇒ (6) + 6 = 12

Second Attack
1d20 + 10 ⇒ (1) + 10 = 11
1d8 + 6 ⇒ (5) + 6 = 11

Third Attack
1d20 + 10 ⇒ (15) + 10 = 25
1d8 + 6 ⇒ (4) + 6 = 10

Fourth Attack
1d20 + 10 ⇒ (3) + 10 = 13
1d8 + 6 ⇒ (3) + 6 = 9


Frozen Stream Human Monk/12

Thomas, Hakka, Charlotte, and Ylera, you all hear the tinkle of glass. A sound of surprise, a fleshy thunk, and a squeal of pain all follow in the first room to the left of the entrance.

Everyone roll init

GM:

1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (14) + 8 = 22

Ellesar:
You managed to hit one with your 3rd arrow, but the rest fly wide.


Ellesar focusses his aim and sends Varosh, his Wolf companion, to scout the rest of the property, stealthily.

Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

GM:

Varosh Init: 1d20 + 3 ⇒ (19) + 3 = 22
Varosh Stealth: 1d20 + 10 ⇒ (5) + 10 = 15

Also, am I within range to gain the benefits of Point Blank Shot?


Frozen Stream Human Monk/12

Ellesar:

You are within 30'. Although the shots that missed, missed by more than 1 :)

Exactly where are you sending the wolf? Around the small house or in to it?


GM:
That's good to know, though i figured as much. i am sending him around the perimiter of the property, starting with the servant house, just to see if any more are about. I have instructed him to stay out of unneccesary combat, but to howl is he gets attacked. Not sure if thats too much detail for an animal companion, but ive always assumed they are a little smarter than their stats let on, especially since they have been with the character for a while.


Frozen Stream Human Monk/12

Ellesar:

That's fine with me. If it's an animal that can understand you and has developed a bond I'm of the same mind. It would be smarter than your average animal. And wolves are pretty smart to begin with.


GM:
Exactly. I assume i have raised the animal from a pup and it can understand complex commands. do i need any other rolls?


Initiative Roll: 1d20 + 9 ⇒ (15) + 9 = 24


Half-Elven Witch 6 Archmage 3

init 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Cleric 5 / F+6,R+3,W+7 / AC 19/19/10 CMD 14 / HP 43/43 / Init +0 Per +8 / Spells 5/5,4/4,3/3 / Bursts 4/4

init: 1d20 + 4 ⇒ (10) + 4 = 14


Initiative: 1d20 + 11 ⇒ (9) + 11 = 20


Frozen Stream Human Monk/12

Init order:

Xill1 <--
Ellesar
Xill2
Ylera
Hakka
Charlotte
Thomas

Ellesar, the Xill you managed to sink an arrow into, roars and runs towards you.

I am assuming you were shooting from just outside the window.

The Xill reaches through the now open window frame with its jaws wide open.

Bite (take a +2 to your AC for some soft cover) 1d20 + 12 ⇒ (6) + 12 = 18

Which misses you, spittle barely landing on you.

The rest of you hear the roar and a sound of snapping jaws.


Frozen Stream Human Monk/12

Init order:

Xill1
Ellesar <--
Xill2
Ylera
Hakka
Charlotte
Thomas


If i have the space, i will take a 5-foot step back and fire. Otherwise, i will draw my curveblade and attack.

If able to get space for bow,

1d20 + 13 ⇒ (5) + 13 = 18

1d8 + 6 ⇒ (1) + 6 = 7

1d20 + 13 ⇒ (5) + 13 = 18

1d8 + 6 ⇒ (6) + 6 = 12

1d20 + 8 ⇒ (13) + 8 = 21

1d8 + 6 ⇒ (8) + 6 = 14

For curveblade

1d20 + 11 ⇒ (3) + 11 = 14

1d10 + 1 ⇒ (8) + 1 = 9


Frozen Stream Human Monk/12

You have the space, you are outside the window :)

Ellesar snorts in disgust at the fluids coming from the thing's mouth. He takes a small step back and fires rapidly, point blank.

His first two arrows somehow go wide, maybe the passing clouds distracted him momentarily, but his third arrow strikes true and lands in the creatures upper left shoulder.

The beast howls in pain.

The other Xill goes to the door leading to the hallway and slams it shut.

The rest of you hear the sounds of arrows and one fleshy thunk followed by the scream and ending with the door slamming shut in your faces.

Init order:

Xill1
Ellesar
Xill2
Ylera <--
Hakka
Charlotte
Thomas


Half-Elven Witch 6 Archmage 3

back from Dremation

Ylera casts the Deep Slumber Hex on the closer Xill Will Save DC 18


Frozen Stream Human Monk/12

Ylera:

I'm guessing a Will save?
1d20 + 6 ⇒ (15) + 6 = 21
Doesn't matter with that roll! Will was the Xill's poor save.

Init order:

Xill1
Ellesar
Xill2
Ylera
Hakka <--
Charlotte
Thomas


Half-Elven Witch 6 Archmage 3

Just a bit of clarification is needed on what placement we're talking about. Are we in one room with one Xill with one having just left it, or is it some other kind of situation?


I'm seeing some of the difference between being a 9th level witch and a 6th level plus mythic. Like many, it's a mixed blessing.


Frozen Stream Human Monk/12

You all are in the hallway, with the 2 Xill inside the first room to the left. The one is along the back wall and the other is at the window facing the lawn. There's about 10 ft between the 2 Xill, but are more or less in a straight line from each other. Ellesar is outside shooting arrows in.


Hakka stares at the other two Xill in both disbelief and disgust. "What ungodly thing has drawn a hive to this gentle house?" He moves in to attack the one closest to him, shouting "Begone from this place, agents of evil!"

Attack Roll + Mythic Point: 1d20 + 1d6 + 10 ⇒ (7) + (5) + 10 = 22
Non-Lethal Damage:1d6 + 9 ⇒ (3) + 9 = 12
Enforcer Intimidate: 1d20 + 19 ⇒ (11) + 19 = 30

Status:

Judgement: 1/2
Bane: 3/6
Mythic: 5/8
AC: 23/22/11
Saves: 10/6/12
HP: 75/75

As usual, please state if you do move adjacent to Hakka. This will effect his saving throws and AC.


Following behind Hakka, Charlotte moves to engage the other Xill.

Blasted contract said "A Xill", not "A hive of Xill."

arcane strike, power attack

Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d6 + 14 ⇒ (2) + 14 = 16


Frozen Stream Human Monk/12

Hakka's blow rocks the Xill and it is visibly intimidated by the half-orc.

Charlotte's attack goes wide.

Init order:

Xill1
Ellesar
Xill2
Ylera
Hakka
Charlotte
Thomas <--


Male Human Cleric 5 / F+6,R+3,W+7 / AC 19/19/10 CMD 14 / HP 43/43 / Init +0 Per +8 / Spells 5/5,4/4,3/3 / Bursts 4/4

Not sure if I can get into a flanking position with Hakka. If I can just add 2 to attack.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Be gone foul spawn!


Frozen Stream Human Monk/12

Thomas gets around to the other side of the creature and attacks it, his scimitar scoring a line across one of the muscular arms.

The Xill at the window sees that the archer is out of range and he moves over to help his brother Xill. He moves to the other side of Thomas, flanking him.

Bite 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Damage 1d3 + 3 ⇒ (2) + 3 = 5
Paralysis (Fort Save DC 16) for 1d4 ⇒ 4 hours.

Init order:

Xill1
Ellesar <--
Xill2
Ylera
Hakka
Charlotte
Thomas


under his breath, Ellesar mutters a prayer to Erastil: Old Dead-Eye, grant me your skill

spending 1 mythic power for Surprise Strike (swift action attack, target is flat-footed)

1d20 + 15 ⇒ (16) + 15 = 31
1d8 + 6 ⇒ (2) + 6 = 8

Normal attacks

1d20 + 12 ⇒ (2) + 12 = 14
1d8 + 6 ⇒ (5) + 6 = 11

1d20 + 12 ⇒ (9) + 12 = 21
1d8 + 6 ⇒ (2) + 6 = 8

1d20 + 7 ⇒ (9) + 7 = 16
1d8 + 6 ⇒ (3) + 6 = 9


Male Human Cleric 5 / F+6,R+3,W+7 / AC 19/19/10 CMD 14 / HP 43/43 / Init +0 Per +8 / Spells 5/5,4/4,3/3 / Bursts 4/4

Fort: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

Male Human Fighter 1 | INIT +2 | HP 14/14 | AC 17 FF 15 Touch 12| F +5, R +2, W +0 | percep +1

GM, Ellesar

interupt:
I am sorry for interupting your game, but I saw that Ellesar is making a full attack action after a swift action. I was just hoping to get clarification as my groups have always said that you cannot take a full action if you take any other action other than a free action.
Sorry for interupting your game.


Male Human Cleric 5 / F+6,R+3,W+7 / AC 19/19/10 CMD 14 / HP 43/43 / Init +0 Per +8 / Spells 5/5,4/4,3/3 / Bursts 4/4

Surprise Strike:
(Ex): You can expend one use of mythic power to make a melee or ranged attack at a target within 30 feet as a swift action (in addition to any other attacks you might make this round). When you make a surprise strike, the target is considered f lat-footed regardless of any class features or abilities it might have, and you add your trickster tier as an insight bonus on the attack roll. Damage from this attack bypasses damage reduction.


Frozen Stream Human Monk/12

Eddy Flynn:

Normally you're group is ABSOLUTELY correct. In the case of the Mythic Ability, you can take an attack as a swift action and then do your normal round action(s). In this case, Ellesar took an attack as a swift due to Surprise Strike, and then took a full-round action to full attack.

Mythic has some fun things to it :)

Feel free to post again with any questions!

Thomas, luckily, shakes off the feeling of paralysis creeping over his body.

At the same time as the Xill bites into the holy man, a storm of arrows flies at the beast. Two of the arrows sink deeply into the creature's shoulder and thigh.

The other Xill screams and launches an impressive display of attacks against Hakka.

Claw 1 1d20 + 13 ⇒ (16) + 13 = 29 Damage 1d4 + 3 ⇒ (4) + 3 = 7
Claw 2 1d20 + 13 ⇒ (14) + 13 = 27 Damage 1d4 + 3 ⇒ (3) + 3 = 6
Claw 3 1d20 + 13 ⇒ (19) + 13 = 32 Damage 1d4 + 3 ⇒ (2) + 3 = 5
Claw 4 1d20 + 13 ⇒ (20) + 13 = 33 Damage 1d4 + 3 ⇒ (3) + 3 = 6
Bite 1d20 + 12 ⇒ (20) + 12 = 32 Damage 1d3 + 3 ⇒ (2) + 3 = 5

Claw 4 Crit Confirm 1d20 + 13 ⇒ (4) + 13 = 17 Damage 1d4 + 3 ⇒ (1) + 3 = 4
Bite Crit Confirm 1d20 + 12 ⇒ (12) + 12 = 24 Damage 1d3 + 3 ⇒ (1) + 3 = 4

Paralysis from Bite DC 16 Fort Save or be paralyzed for 1d4 ⇒ 1 hours.

Grab Claw 1. 1d20 + 16 ⇒ (14) + 16 = 30
Grab Claw 2. 1d20 + 16 ⇒ (18) + 16 = 34
Grab Claw 3. 1d20 + 16 ⇒ (11) + 16 = 27
Grab Claw 4. 1d20 + 16 ⇒ (7) + 16 = 23

Wow. Sorry Hakka :(

Init order:

Xill1
Ellesar
Xill2
Ylera <--
Hakka
Charlotte
Thomas


Ouch. Poor Hakka, i'll try and kill it so it lets go. i think the GM is hacking though.......JK. I know how these random die rollers can get stuck in a run. it seems like Charlotte and I are having the same problem.


Half-Elven Witch 6 Archmage 3

Is there a position where I can draw a line between both Xill that does not intersect either of my comrades?


Frozen Stream Human Monk/12

At this point Ylera I will try and draw a crude map of the room as I envision it :) Ylera, you're position is in the hallway so if you need to move and you are off by 5 or 10 ft then feel free to move where you need...I just put you in a placeholder since I didn't know exactly where you were.

If anyone doesn't think this is where they are then let me know. I think I will end up doing some Google Docs spreadsheet again in the near future.

EDIT

OK I give up doing a map on the forum board. I'll make a Google doc, but right now as I envision it there is no such line without hitting some comrades.

***FURTHER EDIT***

OK here's the map. Shoulda done this sooner.


Half-Elven Witch 6 Archmage 3

I'm going to cast a Slumber Hex on the other Xill (the one outside of my teammates' flank. Will Save DC 18


Ah, don't worry about it. Hakka has DR 5/Epic. Also, isn't this Xill shaken, and therefore have a -2 to all attack rolls, etc? Need to know for the critical confirmation on the bite.

Fort Save: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (The +2 is from Charlotte and Ysera standing adjacent)

Hakka lets the blows resound off his skin and armor, merely smiling as the creature wraps him in his claws. "You want to dance close? Hope you like the change in tempo!" Hakka drops his scimitar and attempts to deliver a right hook with his fist still in a gauntlet.

Attack Roll: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 (-2 is from the Grappled Condition)

Status:

Judgement: 1/2
Bane: 3/6
Mythic: 5/8
AC: 23/22/11
Saves: 10/6/12
HP: (71 or 67)/75


Status:

Healer’s Kits (40 uses) – 0/40
Hunter’s Tricks (5/day) – 0/5
Mythic Power (7/day) - 0/7
Potion of Cure Light Wounds – 0/5
Potion of Cure Moderate Wounds - 03
Potion of Darkvision - 0/3
AC: 20/14/16
HP: 68/68


Charlotte steps to one side before unleashing hell on the first Xill.

spell combat, arcane strike, power attack, touch of fatigue

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d4 + 16 ⇒ (4) + 16 = 20
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 16 ⇒ (1) + 16 = 17

confirm crit
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 16 ⇒ (1) + 16 = 17

DC 14 fort Save
Spell Resist: 1d20 + 6 ⇒ (18) + 6 = 24

Status:

HP: 54/54
AC: 29/22/18
Arcane Pool: 6/6
Mythic Power: 7/8
Active Affects: alter self (goblin), mythic mage armor, arcane strike


Frozen Stream Human Monk/12

Hakka, yes he was shaken :) Sorry I meant to include that and it slipped out.

Will save vs. Slumbering 1d20 + 6 ⇒ (4) + 6 = 10

Ylera's hex causes the second Xill to cross its eyes momentarily, then fall down in sleep. Snores punctuate each breath.

Fort save vs. Fatigue1d20 + 8 ⇒ (14) + 8 = 22

Hakka punches ineffectually at the Xill holding him, but Charlotte steps in blazing with magical energies. She stabs into the creatures neck just above its collar bone and pierces through the back. The Xill lets go of Hakka, making gurgling sounds, while Charlotte—whose eyes reflect her anger in red—gives a vicious horizontal swipe that sends the head and three fingers rolling across the floor.

The head of the Xill comes to rest on its ear, a horrible caricature of death on its face.

Init order:

Ellesar
Xill2
Ylera
Hakka
Charlotte
Thomas <--


Half-Elven Witch 6 Archmage 3

"Is anyone injured?, my primary practise in the Craft is that of healing. Although I do have some of the destructive arts my mother taught me." As she says the last, the revealed half-elf does not fully suppress a slight grimmace. At this point, a raven flies in alighting on a lamp next to her. "Mistress, you have more than fulfilled the contract you signed as Lyra. Can we not leave from this place?" The woman thinks a moment, then answers in manner more hesitant than she was in her human guise. "Sophia, we can not in good conscience turn our back on this infestation. I would however have words with our employer once this grim task is done."


The cloaked figure outside the window lowers his bow. As you study him, you catch the glint of fine chainmail under his cloak and outerwear. An ornate sword also hangs at his side. He lowers his hood, revealing an Elven male with green eyes and long black hair pulled back in a ponytail. "Indeed, young one, a serious discussion does appear to be in order. Might I suggest we permanently silence the one under your spell first? I have my hunting partner scouting the remainder of the property for any other signs of infestation."

GM:
BTW, has Varosh alerted me to anything yet?


Male Human Cleric 5 / F+6,R+3,W+7 / AC 19/19/10 CMD 14 / HP 43/43 / Init +0 Per +8 / Spells 5/5,4/4,3/3 / Bursts 4/4

Thomas takes a quick look around the room.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
...he then remembers that he has to open his eyes.
I don't see anything that could help us in here, let me check the hallway.
Moves into hallway next to Ylera.


Hakka settles on his feet, bending down to pick up his scimitar before looking at the newcomer. "If I spoke the language of the Xill, I would like to question them. This would be the fourth Xill we have encountered. The master of the house said the servant's quarters were the source, so a thorough search is an order."

Status:

Judgement: 1/2
Bane: 3/6
Mythic: 5/8
AC: 23/22/11
Saves: 10/6/12
HP: 71/75


"You have a good point there. Unfortunately, I'm not fluent in the dark words of the lower planes. I think we should begin said search immediately." Ellesar pauses for a moment, then looks over his shoulder, whistles and calls out (in elven) "Varosh, return to me!" (back to common) "I suppose an introduction is in order. I am Ellesar, Master Hunter and Ranger in service of Her Majesty Queen Telandia Edasseril."

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