Combat Monsters


GM Discussion

Grand Lodge 3/5

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I have been running a lot of games over the last year and I have seen a trend with the PC's that came to a head:

I was running Scion of the Sky Key. As I was reading the boxed text and it looked like none of the PC's were paying attention, so I read the boxed text a second time.

At the part where the PC's are supposed to ask the NPC questions, I saw five blank faces. I stared at them, they stared at me, nothing. I then tell them if they want to but any equipment they have the option to do so.. they all look at each other. One PC buys a wand of endure elements then returns to staring at the me... I give a rough overview of the trip to Ft Bandu.. more disinterest.

First encounter with the Aspis Agent. Things really go sour. The PC doing all of the talking is terrible at diplo. As soon as I said make a roll, there were four shouts of "I assist" from PC's who had not said anything. None of the PC's had knowledge nature and proceed to blow all of the diplo rolls.

The Aspis agent at this point is mocking the the Pathfinders and is convincing the Praetor to have the PC's leave Ft Bandu. One of the PC's gets mad, then gets another PC mad, saying this is all BS.

Long story short: the five PC's say they don't want to do any role playing and that they just want to roll dice. A four hour scenario was done in 45 minutes.

What was supposed to be fun turned into: shut up and put the monsters on the map, so we can kill them, and give us our chronicle sheet.

This just me or is this more common than I think?

Liberty's Edge 5/5

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I have not really run into this.

I suspect that at some of the tables I've been at there have been some individual players who might have had that approach. But I've never had a full table of that. Some tables are better than others. (Heck, some games go better with the same group of players than others. Always hard to predict.) But in my experience, a substantial fraction of the PFS players really are interested in their characters and in roleplaying, and there's enough of them that you always get at least a couple (and sometimes a whole table's worth) at a table, and the game is fun.

Maybe I've just been lucky.

The Exchange 5/5

this mind-set has been around sense ...ah... original D&D.

and rknop has it right. Most tables will have one or two players who are there to roll dice and splat monsters.

To bad you ended up with an entire table of them. You have my sympathy.

It could be worse - if you have a Judge with "combat is all" mindset and most of the Players are there for the story-line.... No one is going to be happy. Hopefully you gave them a good game? (and by that I mean one that they enjoyed playing?) But from the tone of your post I fear that is not the case.

Part of the role of running the table is for us (the judge) to provide the players with the game they enjoy. Give them the "fun parts".... and what's a fun part is different for every player (and even different on different days/hours). When we get it right - it's wonderful. When we fail to do that.... it can be a painful 4 hours to get thru.

At least - IMHO

5/5 5/55/55/5

Omf. This is something i ve heard about but never seen.

Can you get them to rp in combat?

Silver Crusade 1/5

Wolf, most people I know completly seperate rp and combat. Even those all into roleplaying tend to switch over to a more "gamey" stance once the dice a rolling.

That said: In my group there are certainly some people more into the combat than into the roleplaying aspect of the game. But they try. Hell, one of our most "combat over roleplay"-players chose a hawk as an animal companion because it fit his concept of the wandering druid better.

Needless to say that the hawk has been the butt-monkey of jokes ever since. Because it's useless.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Arnvior wrote:
Long story short: the five PC's say they don't want to do any role playing and that they just want to roll dice.

Wait... they actually said that?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Oh, also, every time I've been at a table where I got blank stares after "Any questions?" it's been because things were pretty straightforward with no obvious clarifications needed. This has happened so much, in fact, that (when I'm a player) I've started reciting the main points back to the GM/table and adding "...right?" at the end, just so the GM will know that the lack of questions is because we're good to go rather than because of disinterest. So I'd be careful about what you read into those blank looks.

5/5

Jiggy wrote:
Arnvior wrote:
Long story short: the five PC's say they don't want to do any role playing and that they just want to roll dice.
Wait... they actually said that?

I sat down at a table a few years back at one of the local stores with a bit of a reputation for roll-play and the GM announced that this was a heavily investigative scenario (Cultist's Kiss). One of the players at the table groaned and asked if we could just skip that and head straight to the first combat, and most of the rest of the table chimed in to agree.

That sentiment definitely, vocally exists. It's definitely not my preferred play style.

Scarab Sages

Zak Glade wrote:

I sat down at a table a few years back at one of the local stores with a bit of a reputation for roll-play and the GM announced that this was a heavily investigative scenario (Cultist's Kiss). One of the players at the table groaned and asked if we could just skip that and head straight to the first combat, and most of the rest of the table chimed in to agree.

That sentiment definitely, vocally exists. It's definitely not my preferred play style.

What? H-how can you skip the roleplay of Cultists Kiss? That scenario is great fun when you get to the [REDACTED], and talk to [REDACTED]. He's crazy!

5/5

WiseWolfOfYoitsu wrote:
Zak Glade wrote:

I sat down at a table a few years back at one of the local stores with a bit of a reputation for roll-play and the GM announced that this was a heavily investigative scenario (Cultist's Kiss). One of the players at the table groaned and asked if we could just skip that and head straight to the first combat, and most of the rest of the table chimed in to agree.

That sentiment definitely, vocally exists. It's definitely not my preferred play style.

What? H-how can you skip the roleplay of Cultists Kiss? That scenario is great fun when you get to the [REDACTED], and talk to [REDACTED]. He's crazy!

I know he's great!

I've been able to enjoy running it a couple times so far, at least.

Liberty's Edge 4/5

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"Shut up and put the monsters on the table" does unfortunately happen. I have had a few of these players from time to time. I usually introduce them to the local organizers for d&d encounters or 40k. They seem happier over there and I am definitely happier they aren't screwing up my groups.

Players that disinterested in plot are never going to be happy with PFS, and can only damage your group, especially if you have whole tables full of them. Remember, you are not just running for the players, you are running to have a good time yourself. Wringing just the combat out of a scenario "just to roll dice" robs you of your one opportunity to play/run it as it was written and intended, and violates the "don't be a jerk" rule.

If they just want to roll dice, you will save a lot on gas and printing by just buying them a copy of zombie dice.

I am not saying those players are having badwrongfun, but that style of play is inappropriate for a PFS setting, especially at a public venue.

Shadow Lodge

I'm definitely aware of some players who are of the "just put down the monsters" persuasion, and ones that probably are but don't go as far as to actually verbalize the request but tap their foot while they wait for combat to start.

Some of it's a product of building characters that only function in combat, so they're just doing the very human thing and waiting for the time when their character gets to be all it can. A lot of folks who are new to tabletop RPG coming from computer/video games trend this way.

I do think part of the burden is on the GM to tailor the table to the players, so if you have a lot of players who fit this bill, you should just go "just enough" roleplay for them to tolerate, even if it's at the expense of cutting the scenario length in half.

To be fair, some of the players who I know who do like to roleplay have commented on the wide variation of scenario enablement of their roleplay.

A good recent example is Wounded Wisp. It drops the PCs in the bar area very early in the scenario to while away an hour or so and presents 4 NPCs for interaction. These NPCs serve practically no story or plot purpose for furthuring the scenario. This is marketedly different than being at the inn in Glass River Rescue and the roleplay with the NPCs there where you have stronger context for why you're there and what you're looking to do. I can see how a certain style of GMs (the ones that aren't interesting roleplayers) can make taking 20-30 mins of table time to interact with the Wounded Wisp patrons an onerous undertaking that doesn't feel connected or meaningful. For these GMs, if there tables are mostly "let's kill some stuff" gamers, it'd almost make sense to simply describe that there are an ecltic sort gathered, who look like they could help provide general knowledge if needed, and move on to the next scene.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

If the players at my table said that, as a GM, I'd be very tempted to just pack up and walk away.

Maybe better would be to say "Well, I don't want to play this scenario that way. Part of it's charm is in the roleplay and plot. I don't want to waste it on trying to just play it like it's only about the combat. But since you don't want that, here's what we can do. I can reach into my GM folder for a pure combat scenario, or we can grab a board game. That way we can all have fun."

Grand Lodge 4/5

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Arnvior wrote:
What was supposed to be fun turned into: shut up and put the monsters on the map, so we can kill them, and give us our chronicle sheet.

I'd be tempted to just pull out the chronicles and give them to them, since that is all they are there for.

Silver Crusade 3/5

Steven Schopmeyer wrote:
Arnvior wrote:
What was supposed to be fun turned into: shut up and put the monsters on the map, so we can kill them, and give us our chronicle sheet.
I'd be tempted to just pull out the chronicles and give them to them, since that is all they are there for.

No.

A Chronicle sheet is not all they are there for.

Some players are not really interested in the role-playing. (I know because I'm married to one of them.) They still want to play the game.

Liberty's Edge

Well, I actually am the oppisite way, my mental math is horrible. I can barely multiply, so combat for me is less fun than roleplaying, however, Im a socially awkward nerd, so I end up being there just staring at the sheet until spoken to.

Shadow Lodge 4/5

The Fox wrote:
They still want to play the game.

I'll find them another GM. Because if I do it, they won't have fun with it.

Silver Crusade 3/5

TOZ wrote:
The Fox wrote:
They still want to play the game.
I'll find them another GM. Because if I do it, they won't have fun with it.

That's fine. My point was simply that there is a vast difference between wanting to play PFS just to roll some dice while pretending to fight monsters and wanting to play PFS just to get a piece of paper.

Grand Lodge 4/5

Hence why I said I was tempted.

1/5

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From my perspective as a player, it can be hard to engage in the roleplay if your character isn't so great at talking. Just the other day I was playing my Wis-based sorcerer when we came upon an NPC that didn't attack us. As you said, silence from the players. I like to get involved regardless, so I walked up and started talking to the guy. In the middle of our conversation (which was great and in character for both of us) the GM asked me to roll Diplomacy. Now of course my dumb minmaxing ass has a 7 in Cha, so I'm making my roll at -2. As with your experience, everyone else (who had been standing back by the door not speaking) started rolling aid checks. I passed the check thanks to the aid, but barely. It's hard to feel upset for being penalized for roleplaying when I've intentionally dumped a stat that encompasses my interactions with others, but what it does mean is that next time I'll be more likely to push the diplomancer forward to go talk to the guy rather than roleplaying my interactions with that character. Even if I did invest ranks to mitigate my lousy diplomacy, there's usually that one character that has it maxed out and does all the talking anyway. For characters that deliver in combat and can't contribute to roleplay without risking failing an important roll for the party, the obvious choice is to stay back, stay quiet, and then do your thing in combat. When you've got a group of these together, it becomes the status quo for the table. It definitely depends on the player's attitude of course, as there are certainly combat-optimised characters with players who care for the roleplay, but that's just the trend and my ballpark reasoning for it.

Also I can certainly agree that often the introductions are thorough enough to get the game rolling without much questioning. I usually just confirm what was said, maybe ask what kind of dangers to expect, then get on our way.

Liberty's Edge 5/5

For that reason, I rarely dump Cha. (My Alchemist has 9 Cha, really wants to be friendly, but tends to rub people the wrong way all the time. Fortunately, most of the time he plays nowadays, he's in a group with a bunch of roleplayer types. He still manages to get us in trouble by saying the wrong thing at the wrong time, but that's him in character, not him trying to be the legitimate party "Face".) I like the idea of characters able to interact with NPCs reasonably well, and I like to play that role. So, I try to design characters that will at least not suck at it, even though only a few are really focused on it.

To me, for many characters, Cha is the second most important stat. (Int may actually be it because of skills, but, whatever.) Yeah, I usually make sure Con is 12 unless it's a martial focused character (in which case Con is higher), but Cha is the one I'm most likely to want to push up even though the character class doesn't "need" it.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I enjoy an adventure with challenging encounters in it as much as the next guy. Maybe even more than some others. And I'm totally fine with some adventures being little more than being a slaughterfest, like Thornkeep II. That one has cool enemies, nice set pieces, and relatively tough opposition. I enjoyed it a lot.

So if I have a group of people who just want to fight, I'd be fine running something like that for them. I'll enjoy myself.

But I also like think/talk adventures, like Library of the Lion. If I play it I'm there for the puzzling challenge, and when I GMed it I was looking forward to both hamming it up with the key NPC and seeing the players work on the puzzles.

I don't want to waste that on people who don't appreciate it.

Sovereign Court 5/5

Mike Seales wrote:

"Shut up and put the monsters on the table" does unfortunately happen. I have had a few of these players from time to time. I usually introduce them to the local organizers for d&d encounters or 40k. They seem happier over there and I am definitely happier they aren't screwing up my groups.

Players that disinterested in plot are never going to be happy with PFS, and can only damage your group, especially if you have whole tables full of them. Remember, you are not just running for the players, you are running to have a good time yourself. Wringing just the combat out of a scenario "just to roll dice" robs you of your one opportunity to play/run it as it was written and intended, and violates the "don't be a jerk" rule.

If they just want to roll dice, you will save a lot on gas and printing by just buying them a copy of zombie dice.

I am not saying those players are having badwrongfun, but that style of play is inappropriate for a PFS setting, especially at a public venue.

I'll take it that step further. I WILL say the kind of play described in the OP is badwrong, at least in the context of playing Pathfinder.

Pathfinder (PFS or otherwise) is not a tactical simulation game; it's a roleplaying game. It's far less work (and more fun) to play games already designed for that kind of fun. I play a few of them myself. But if what you're looking for is Warhammer or Panzer General, then it's better to play Warhammer or Panzer General than to try to bend Pathfinder into some sort of approximation.

Sovereign Court

snickersimba wrote:
Well, I actually am the oppisite way, my mental math is horrible. I can barely multiply, so combat for me is less fun than roleplaying, however, Im a socially awkward nerd, so I end up being there just staring at the sheet until spoken to.

Really no offense meant - but I'm confused. If you don't like the combat portion, and you don't like the roleplay portion - those two things are what Pathfinder is - what do you play it for?

Silver Crusade 1/5

He enjoys the roleplaying aspect, he just has some trouble really engaging in it yet because he's socially awkward.
That's what I took from his post at least. I know some people like this who are not engaging themselves, but are having fun reacting when NPCs approach them.

Grand Lodge 4/5

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deusvult wrote:

I'll take it that step further. I WILL say the kind of play described in the OP is badwrong, at least in the context of playing Pathfinder.

Pathfinder (PFS or otherwise) is not a tactical simulation game; it's a roleplaying game. It's far less work (and more fun) to play games already designed for that kind of fun. I play a few of them myself. But if what you're looking for is Warhammer or Panzer General, then it's better to play Warhammer or Panzer General than to try to bend Pathfinder into some sort of approximation.

Really? What if they're having fun (and also have a GM that's having fun)? What if they've tried Warhammer or Panzer General and didn't like it? As long as they're not breaking any rules and everyone involved is having fun, who are you to say they're doing it wrong?

Let's not ignore the fact that Pathfinder has roots as a wargame, too.

Grand Lodge 2/5

In todays world RPG, does not mean roleplaying like acting, video games have made it role playing. Do your role for the party. I hate reading forums like this where volunteer gm wants to walk cause his table is full of roll players though many could be role players that don't want to roleplay. So its a game everyone wants to have fun. Do your best to adjust and point out after the session, if you diplo'd here this could have happened... ect. Sorry, I just think gm should insure the tables fun.

The Exchange 5/5

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let's take a minute to put the shoe on the other foot....and see how we like the fit.

old guy rambling - feel free to skip this - it's just my opinion:

I can recall a very strange game back in LG days, in Year 2 I think (that would be 2002), The judge was very much a Role Player in the old school (kind of like me), as were several of us older players at the table. The majority of us in fact. The first combat encounter had just been triggered (the "token thug encounter" that often started LG mods), and we were getting ready to roll Inititive when the judge said, "just mark of a spell or two and a few charges on a happy stick and we'll get on with the rest of the scenario". The old guy Ranger at the table chimed in with the statement "and I'll mark off 3 rounds worth of arrows...". Setting the mood of the game...

And that's the way the rest of that game went mostly.... we just handwaved the combats (including the final Boss encounter, which was a very scenamatic story mostly guided by the judge with input from each of the players) and Role Played with silly voices and much in character play, without ever touching a die. Encounters became social events rather than combats - combats were just handwaved with the "resource tax" and social skill rolls became full blown talking encounters (with no rolls actually done) - in other words the mod (which is what LG scenarios were called) was Role Played out, with little or no dice rolling by the players. Combats were handwaved for the most part, though a few were just discribed in flowing prose. We did have one younger player who was very upset about it... but then he was the local "dice cheat" and the rest of us tended to just ignore him anyway. (I like to think I am more mature now and would try to include him more in the group if it happened again.... but he really was a bit of a twit.)

SO - put yourself into a game like that. NOW imagine that the judge is a Roll Player who plays for the combat - and the players want him to "just skip past that - I mean, it's not like we can't handle this! Come on! They are just nameless thugs!...." (Cue scene from Austin Powers Gold Member).

Hopefully, as a judge, I am going to be able to give my players - be they Roll Player or Role Player or some mix of those things - a game they will enjoy. And I'm going to try to enjoy it myself (which should be easy, as I have the most fun as a judge when my players are haveing fun). And try to do all this while remaining true to PFSOP and "run as writen".

And I try really hard not to tell (even non-verbally) my players that they are not having fun the right way. What is fun for them might not be what is fun for me...

Grand Lodge 2/5

nosig wrote:

let's take a minute to put the shoe on the other foot....and see how we like the fit.

** spoiler omitted **...

I love your opinion

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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I have't run into a situation like this just jet, but it seems like that particular group would have been better suited for a meat grinder like bonekeep.

However, most scenarios tend to go for a combination of combat and non-combat challenges (and break up those, so buffs tend to run out), it might be a learning issue.
Of course, some scenarios might not be so forgiving, of course when players are unwilling to engage in RP/invest into it... they get beaten into submission by huge elven curve blades...

Sovereign Court 5/5

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Jeff Merola wrote:
deusvult wrote:

I'll take it that step further. I WILL say the kind of play described in the OP is badwrong, at least in the context of playing Pathfinder.

Pathfinder (PFS or otherwise) is not a tactical simulation game; it's a roleplaying game. It's far less work (and more fun) to play games already designed for that kind of fun. I play a few of them myself. But if what you're looking for is Warhammer or Panzer General, then it's better to play Warhammer or Panzer General than to try to bend Pathfinder into some sort of approximation.

Really? What if they're having fun (and also have a GM that's having fun)?

It should be obvious that's not the scenario in the OP.

If everyone is having fun, who cares what rules or conventions are being followed and which are broken, ineed. I'd agree with MAD MAD World. The GM should strive to tailor the game to meet the preferences of the players.

I'm adding the thought that it goes both ways; it's a two way compromise not a one way accomodation.

Grand Lodge 4/5

deusvult wrote:

It should be obvious that's not the scenario in the OP.

If everyone is having fun, who cares what rules or conventions are being followed and which are broken, ineed. I'd agree with MAD MAD World. The GM should strive to tailor the game to meet the preferences of the players.

I'm adding the thought that it goes both ways; it's a two way compromise not a one way accomodation.

Except that your claim was that their entire play style was badwrongfun, not just in the context of the GM they had at the moment not having fun.

Liberty's Edge 5/5

nosig wrote:

let's take a minute to put the shoe on the other foot....and see how we like the fit.

** spoiler omitted **...

...with that playing style, you really ought to be playing Fudge. :)

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