
x9ss |

A little on the powerful side at first glance, they lose the choice of a feat that a human gets, but receive Iron Will (effectively) instead. That would be fine if it stopped there, but the claw attacks, random skill bonuses, Cat's Luck, Sociable and low-light vision all are minorly powerful abilities on their own, but combined make it very versatile and a little on the OP side.
Some changes I might suggest;
Perhaps Sociable and Cat's luck are choices, IE, you get one or the other, depending on which side of your bloodline is more dominant. Catfolk dominance get's the luck, human get's the sociable, though obviously the appearance of the character is up to the PC/DM, regardless which side of the bloodline is more prevalent.
Turn that +2 Will save into the actual Iron Will feat, so they don't stack with each other.
If I can find my copy of the advanced race guide I'll see what it's RP is, to see if my hunch is indeed correct, but that's my first glance impressions, I personally value the claws and skills bonuses pretty highly, so something probably has to get cut somewhere. I'll do a comparison to a regular human and a regular catfolk later if I have the time, so I can have a good frame of reference, but off the top of my head, it feels just a smidge too good. I like the concept a bit anyway, but it's reticent of so many half-human half-animal hybrids published in the past that it feels a bit played out at this point.
Also, your link tag is broken, the / is the wrong way on the last tag.

x9ss |

Anthro Race;
Medium 0 RP
Normal Speed 0 RP
Human Heritage 0 RP
Linguist Language 1 RP
Cat’s Luck 1 RP (and has the pre-req of +2 Dex in the builder, but it’s not infallible, so let’s ignore that for now)
Dual Minded 1 RP (pre-req of Half-undead, Half-construct, or has 2 other subtypes; more specific and RP expensive pre-reqs, so it might fall to reason that this should be the feat instead) (If we use the basis that this is Iron Will as a fixed bonus feat, this is instead 2 RP.)
Curiosity 4 RP (didn’t know it was an exact copy of a skill, interesting)
Sociable 1 RP (again, not intimately familiar with the ARG or catfolk, so didn’t know this was lifted)
Claws 2 RP (and are listed as an “Advanced” trait)
Low-light Vision 1 RP
Total;
11 RP, just outside the 10 point limit for standard races, assuming we count Dual-Minded as it is and not as a bonus feat, if we don’t do that, 12 RP. It also skirts some pre-reqs, with the most egregious being Dual Minded, so we’ll take that as enough reason to settle on 12 RP.
Conclusion; My hunch that it might be slightly out of bounds was correct, at least by the ARG race-builder standards, which while good, are not the end-all of balance concerns.
I’d offer the choice between Sociable and Cat’s Luck, as I suggested previously, and reduce the linguist language package to the Standard language package (You get Common + your racial, plus can learn up to 7 different languages based on your race, make your list of 7 or steal it from Catfolk, whatever). This is a simple fix to get you down to 10 RP even using Iron Will as a bonus feat, and preserves darn near everything you’re trying to accomplish with this race.
That being said, since the ARG is not the end-all of balance, I turn to look at the Catfolk themselves and see that Curiosity and Claws are both racial options for them, but they replace the same racial trait, so giving them both is perhaps a step too far. In fact, other than ability score optimization for Dex and Charisma (say, a rogue), there seems little reason to pick the standard Catfolk over the Anthro, another bad sign. If I were trying to balance this race with the core races, I would remove the claw attacks, or make them an alternate choice that replaces something, such as the Iron Will feat.
Anyway, that’s just my 2c on the matter.

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Likansu: A Human Lycanthrope
The Likansu is a physically more powerful Human form reminiscent of the Ancestors. On Full moon nights the Likansu form is assumed doubling human height and increasing HD x 2. They also have double the number of attacks per round in this form being physically accelerated in speed.