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Reading through Tempest Rising started me thinking about the games that pirates would or could play aboard a ship. The first thing that came to mind was the dice game that they used in the movie Pirates of Carribean 2.
So for your pleasure here are several games that pirates might play.
Liar's Dice
Five six-sided dice are used per player, with dice cups used for concealment.
Each round, each player rolls their dice under their cups and looks at their new hand while keeping it concealed from the other players. The first player begins bidding, picking a face and a quantity. The quantity is the claim of how many of the chosen face have been rolled in total on the table.
Each player has two choices during his turn: make a higher bid, or challenge the previous bid. Raising the bid means either increasing the quantity, or the face value, or both, according to the specific bidding rules used.
If the current player challenges the current bid, all dice are revealed. If the bid is valid, the bidder wins. Otherwise, the challenger wins.
Bets are placed by the players and people watching on who will win.
Capn's Peg
This game is played with two pirates taking a position several feet away from each other with their feet shoulder length apart. Each player takes a turn throwing a knife at the other player's feet trying to get as close to hitting the opponent without actually hitting them. Each round bets are made by players and sailors watching.
The game ends when one of the players hits the other, thereby losing.
Bone Admiral
This game is a played with a unique deck of pirate cards.
There are five suits to the deck - Bones, Pistols, Swords, Coins & Keys
In each suit there are three face cards and seven numbered cards.
Admiral = 10
Captain = 10 (if played with the admiral or bosun) otherwise it is 9
Bosun = 10 (if played with the admiral and bosun) otherwise it is 8
The numbered cards are worth their number value (7-1)
Each player is dealt two cards face down and one card face up.
The first round of betting starts with the players and sailors betting who is going to win the hand.
Then another card is dealt in the center. This is a community card usable by all.
Then another round of betting occurs.
Then another community card is dealt in the center.
Whoever is the closest to 30 (using only 3 cards) without going over is the winner.
Anyone who plays the Bone Admiral automatically splits the winning pot even if they aren't the winner. (If the Bone Admiral is a community card all the player's split the pot and a new hand is dealt).
I'm working on creating a deck to play this
Trent
Infinet Media & Design

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