
![]() |

As you both talk arguing the semantics of servants you are both rocked by an impact against the side of the tower. Dust and twisted metal blast out of the archway from the small towers you came from as they are torn apart by the tentacles.
As you stare in amazement at the destruction more tentacles wrap around the windows and roof of the tower. they are grabbing and pulling trying to find purchase.
What do you do?

Gorik Uruai |

Gorik looks around, getting to his feet and pulling his bow free.
"Agreed. I doubt it would be wise to tarry here long," he says, then looks over to Ezra. "Well, are you ready to continue this battle, then? I doubt there's much else to be done."
Initiative as well: 1d20 + 8 ⇒ (3) + 8 = 11

Gorik Uruai |

I kind of assumed you had already drawn it, as I didn't think we'd actually be going into combat that fast. But okay. I'm also unsure where we were positioned? I'm just gonna move from the fountain.
Swift action for Wings of Air, Move action to G12, about 10 feet off the ground, while drawing my bow. Otherwise, just gonna end my turn.
"Hmph, I see you're still unhappy with my fighting style," he says. "That's a shame, but I'm not terribly inclined to change it, so I suggest you adapt."
Also, dunno how long we were taking a break? Fickle Winds would be lasting for 11 minutes, so if it was a short break, it may still be on? Dunno.

Ezra Scarlet Acadia VI |

Sorry my computer posted before I was finished updating my actions. Will edit this post with what I was going to post.
"Meh, It is mostly annoying to fight a Man who fights like a Little Girl. Seems like that is all I fight here recently."
Starting at M11.
Actions:
Move: Release my Shield for the Animated Property
Free: Draw bow from GoS
Standard: Fire a Single Arrow at Gorik to test if Fickle Winds is still up.
Attacks:
1st: 1d20 + 19 ⇒ (6) + 19 = 25
Damage:
1st: 1d8 + 5 ⇒ (2) + 5 = 7
BTW: How are you getting +8 Armour?
END OF TURN

Gorik Uruai |

+8 Armor is Air Barrier Revelation. Available 11 hours a day.
Shoot, I have 26 AC? I started writing this thinking I had 25 and got hit. Well.
Gorik grunts as the arrow flies by, just barely veering off course and missing him. "Much as your insults are entertaining, I'm not terribly in the mood for them," he says, while gesturing with his free hand, before a vile red light begins to glow from it.
Darting forward, he lands next Ezra. "Perhaps this will interest you more," he says, then reaches forward.
Standard action for Fleshworm Infestation, Move Action to M12, next to Ezra, and Free action to deliver the touch attack, from casting in the same round.
Touch Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Edit: If that hits, here's the reference. Basically, on your turn for the next 11 rounds, you need a DC 19 Fort Save. Failure means 1d6 damage, 2 points of Dex damage, and you're staggered for the round. Success means no damage, but you are sickened for the round (-2 on... several things Edit 2: attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)

Ezra Scarlet Acadia VI |

FORT Save: 1d20 + 13 ⇒ (5) + 13 = 18
Spell Damage: 1d6 ⇒ 3
Starting at M11.
Actions:
Free: Store Bow.
Free: Retrieve Shield.
Standard: Shieldbash.
Attack:
Shieldbash/Bull Rush: 1d20 + 16 ⇒ (1) + 16 = 17
Damage:
Shield Damage: 1d6 + 5 ⇒ (4) + 5 = 9
END OF TURN
EDIT: Sonnova leave it to me to fail EVERY, SINGLE ROLL!

Gorik Uruai |

Gorik flaps his wings once to move back, simultaneously twisting to avoid an attack. With some distance between them again, he pulls out an arrow and fires.
Using acrobatics to avoid an AoO, DC is equal to your CMD, if I fail, you can attack (assuming the shield threatens).
Acrobatics check: 1d20 + 26 ⇒ (9) + 26 = 35
Move action to K17, and standard to shoot with deadly aim.
Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 11 ⇒ (1) + 11 = 12

Gorik Uruai |

Hanging still in the air, Gorik calls out, "Just waiting for the worms to do their job, or were you planning on actually fighting?"
He also makes a few brief motions with his hand, golden light sparking across his skin for a moment, before flying through the air to reposition.
Standard action to cast Divine Favor. Move action to O9.
Edit: Note, he's not particularly far off the ground, hovering like 5-10 probably.

Ezra Scarlet Acadia VI |

Fleshworm Infestation(8/11 Rounds Remaining):
FORT Save: 1d20 + 13 ⇒ (9) + 13 = 22
Starting at Q14.
Move: Move to S12.
Standard: Doublestrike against Gorik.
Sword: 1d20 + 19 - 2 ⇒ (4) + 19 - 2 = 21
Shieldbash/Bull Rush: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17
Sword: 1d8 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Shieldbash: 1d6 + 7 - 2 ⇒ (4) + 7 - 2 = 9
END OF TURN

Gorik Uruai |

Dodging back, Gorik avoids the blows, before twisting away, to gain some distance, and firing once more.
Move with acrobatics to P11, then standard to shoot, using deadly aim.
Acrobatics: 1d20 + 26 ⇒ (16) + 26 = 42
Attack: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d8 + 14 ⇒ (7) + 14 = 21
Also, you took 2 points of Dex damage, if I recall? Not sure what that makes your AC now, but it's something.
Edit: Divine Favor 9/10

Ezra Scarlet Acadia VI |

Doesn't effect me enough to decrease AC. Only decreases my Ranged Attack and such. And you don't even need to roll your Acrobatics.
Fleshworm Infestation(7/11 Rounds Remaining):
FORT Save: 1d20 + 13 ⇒ (16) + 13 = 29
Starting at S12.
Move: Move to P12.
Standard: Doublestrike against Gorik.
Sword: 1d20 + 19 - 2 ⇒ (1) + 19 - 2 = 18
Shieldbash/Bull Rush: 1d20 + 18 - 2 ⇒ (9) + 18 - 2 = 25
Sword: 1d8 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Shieldbash/Bull Rush: 1d6 + 7 - 2 ⇒ (3) + 7 - 2 = 8
END OF TURN

Gorik Uruai |

Oh? Did I read ability damage wrong, or do you just have too heavy armor to make full use of your Dex? And are you sure? I know it's a high bonus to acrobatics, but it goes against your CMD. Is it not possible to fail on that?
Barely dodging another blow, Gorik cursed under his breath. Darting around the woman, he flew over the fountain, nocking back an arrow and loosing it once more.
Attack: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d20 + 14 ⇒ (7) + 14 = 21
I wonder if I should stop using deadly aim. I'd like to do some damage at least, and I think I would have last turn if I hadn't used it :/
Edit: And this turn too, I bet! Bah!
Edit 2: Whoops, sorry move to M12. Still close to the ground though.
Edit 3: Divine Favor 8/10

Gorik Uruai |

Yeah, I thought that seemed kind of odd. It seems like it could be more for positioning though. Rather than taking a single 5-foot step to follow your foe, you can move 10 feet to get into a better position on them, maybe to pin them against a wall or something?
That seems like a possibility for what follow up is for, but like I said, I don't really know.

Ezra Scarlet Acadia VI |

Yeah, I thought that seemed kind of odd. It seems like it could be more for positioning though. Rather than taking a single 5-foot step to follow your foe, you can move 10 feet to get into a better position on them, maybe to pin them against a wall or something?
That seems like a possibility for what follow up is for, but like I said, I don't really know.
Hmm... I never thought of that...

Ezra Scarlet Acadia VI |

How do you get a d20 for damage? Also I have a 19 DEX normal I have a MAX DEX of 3.
Fleshworm Infestation(6/11 Rounds Remaining):
FORT Save: 1d20 + 13 ⇒ (18) + 13 = 31
Starting at P12.
Move to N12.
Standard: Doublestrike against Gorik.
Sword: 1d20 + 19 - 2 ⇒ (2) + 19 - 2 = 19
Shieldbash/Bull Rush: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
Sword: 1d8 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Shieldbash/Bull Rush: 1d6 + 7 - 2 ⇒ (6) + 7 - 2 = 11
You take 11 damage. and move to K12 (with me following to L12) do to Bull Rush.
END OF TURN
You have lost 5 HP (16 after my attack) I have lost a Net Total of 31.

Gorik Uruai |

Oops, yeah that should definitely be a d8. My bad. Good thing it didn't hit anyway, I suppose, but yeah, definitely not a d20 on the damage die. I won't bother editing it now, but if I do that again, especially on something that hits, let me know.
Not sure if this is smart, but Standard for Bestow Curse, casting defensively, needing a 21 check. If I fail you get an attack of opportunity.
Casting Defensively: 1d20 + 16 ⇒ (20) + 16 = 36
And that was a crit. Wonderful. Touch attack to deliver it, and if I crit fail right after...
Touch attack: 1d20 + 13 ⇒ (4) + 13 = 17
Okay, I think that hits? DC 18 Will save, at a -2 penalty from sickened. After that, I'm going to fly up towards the ceiling, if you want an acrobatics check? If the curse hits, you'll have a -4 penalty to all attack rolls, saves, ability checks and skill checks... permanently... though I did bring scrolls of remove curse, in case I hit anyone with that.
Gritting his teeth, Gorik weathers the attack, before making quick motions with his free hand and muttering to himself. His hand glows with a ghostly blue light, before he reaches out, transferring it to Ezra, before darting up towards the ceiling in a whirl of wings.

Gorik Uruai |

I don't think so. I was stationary for the casting, and if I'm not hit during the actual casting, damage from before shouldn't matter.
Casting defensively is just to avoid an AoO, but I don't think any other factors were in play there. Then again, I'm not perfectly familiar with all of the situations where concentration checks come in, so I could be wrong.

Gorik Uruai |

...successful save...
Dammit, that's why I hate using [save] negates! Give me a partial any day >_<
Anywho, so, you stepped to directly under me? Well, 5-foot step (5-foot flap?) to J13, still at ceiling height, and Full attack, without using deadly aim, since I would like to get some freakin damage in :/
Attack: 1d20 + 21 ⇒ (1) + 21 = 22, 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 8 ⇒ (7) + 8 = 15, 1d8 + 8 ⇒ (3) + 8 = 11
...Neither of those hit, do they? Yeesh. Divine Favor 6/10 I think. Forgot to track it for a round.

Ezra Scarlet Acadia VI |

Fleshworm Infestation(4/11 Rounds Remaining):
Fort save: 1d20 + 13 ⇒ (18) + 13 = 31
Starting at K12.
Full Round: Full-Attack
1st: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
2nd: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
3rd: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
1st: 1d8 + 5 - 2 ⇒ (1) + 5 - 2 = 4
2nd: 1d8 + 5 - 2 ⇒ (3) + 5 - 2 = 6
3rd: 1d8 + 5 - 2 ⇒ (6) + 5 - 2 = 9
END OF TURN
Sonnova

Gorik Uruai |

Likewise, full attack! Archery full attacks, I am willing to trade on, methinks.
Attack: 1d20 + 21 ⇒ (5) + 21 = 26, 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d8 + 8 ⇒ (6) + 8 = 14, 1d8 + 8 ⇒ (7) + 8 = 15
...Though it would really be nice if some of them could freakin' hit...
Divine favor 5/10

Ezra Scarlet Acadia VI |

Fleshworm Infestation(4/11 Rounds Remaining):
Fort save: 1d20 + 13 ⇒ (14) + 13 = 27
Animated Shield: 2/4 Rounds Remaining
Starting at K12.
Full Round: Full-Attack
1st: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
2nd: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
3rd: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
1st: 1d8 + 5 - 2 ⇒ (1) + 5 - 2 = 4
2nd: 1d8 + 5 - 2 ⇒ (5) + 5 - 2 = 8
3rd: 1d8 + 5 - 2 ⇒ (7) + 5 - 2 = 10
2 Hits! for 12 Damage!
END OF TURN

Gorik Uruai |

Gorik lets out a grunt as two arrows slam home, before chuckling. "So, you do know how to use a sissy little girl bow, huh?" he says, before loosing two arrows back.
Full attacking once more.
Attack: 1d20 + 21 ⇒ (2) + 21 = 23
1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
1d8 + 8 ⇒ (5) + 8 = 13
'Effing hell!
Gorik spits in disgust. What the hell am I doing, he thinks to himself, shaking his head.

Ezra Scarlet Acadia VI |

Fleshworm Infestation(3/11 Rounds Remaining):
Fort save: 1d20 + 13 ⇒ (12) + 13 = 25
Animated Shield: 1/4
Starting at K12.
Free: 5-Foot Step to L12
Full Round: Full-Attack
1st: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
2nd: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
3rd: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
Critical Confirmation-3rd: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
1st: 1d8 + 5 - 2 ⇒ (8) + 5 - 2 = 11
2nd: 1d8 + 5 - 2 ⇒ (3) + 5 - 2 = 6
3rd: 1d8 + 5 - 2 ⇒ (7) + 5 - 2 = 10
You take 10 damage from my natural 20. Woot!
END OF TURN

Gorik Uruai |

I figured we'd get some crits if we just kept shooting :P
Alright, one more full attack to see if I've got any luck on this, if not, things are gonna get... intense.
Attack: 1d20 + 21 ⇒ (18) + 21 = 39
1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
1d8 + 8 ⇒ (6) + 8 = 14
Hmm... I'm not entirely placated by this, but it helps.
Also, Divine Favor 3/10. Gettin' low :(

Ezra Scarlet Acadia VI |

Fleshworm Infestation(2/11 Rounds Remaining): Fort save: 1d20 + 13 ⇒ (13) + 13 = 26
Animated Shield: 0/4
Animated Shield Cooldown: 4/4
Starting at L12.
Full Round: Full-Attack
Free: Collect Shield
Free: Store Bow
1st: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30
2nd: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
3rd: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
1st: 1d8 + 5 - 2 ⇒ (8) + 5 - 2 = 11
2nd: 1d8 + 5 - 2 ⇒ (8) + 5 - 2 = 11
3rd: 1d8 + 5 - 2 ⇒ (8) + 5 - 2 = 11
2 Hits! you take 22 Damage! & yes I am cheating myself out of another round of shooting.
END OF TURN

Gorik Uruai |

Damn, at 34 health. All right, puttin' on my serious face.
Gorik lets out an angry yell as two more arrows found their mark. "Alright, I'm getting tired of this crap!" he yells.
Lifting a hand high, golden light coalesces on it before he throws it forward, sending a beam of light shooting down.
Standard action for Searing Light, requiring a ranged touch attack.
Ranged Touch: 1d20 + 19 ⇒ (9) + 19 = 28
So, quite confident that hits. Also, I'm going to assume that you are probably not an undead creature, or an undead that is particularly vulnerable to light? :P
Damage: 5d8 ⇒ (6, 1, 2, 7, 2) = 18
18 damage, and Gorik is moving behind a pillar for cover. Move action to G16. I'm kind of going to hope that is suitable cover, cuz I have trouble telling.

Gorik Uruai |

P4? That's a bizarre place to go to... I expected you to be on my ass, trying to secure the kill :P
Since I'll need to do it anyway if I win, move action to pull out a wand of CLW, and standard to activate it.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Woot for a high recovery. I was worried I was gonna get 2.