jaden lilburn |
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So I made a homebrew pathfinder game based off the Chinese light novel against the gods, a few others like it, and the fanfiction called Against the Heavens. In honor of the story I originally got the idea from i have called it Against the Heavens. The point of this post though is to have people help me beta test it and look it over for me. not everything is written out as of now but it is complete enough for a small beta test. I will post the link that brings you to my google drive so you can check it out. Let my know what you all think and what should be changed just a warning this is my first homebrew so i did my best.
https://drive.google.com/open?id=0B2hW_tlZfX9LMGtON2p3QnhvOEU
Cyrad RPG Superstar Season 9 Top 16 |
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I share khadgar's sentiments. Your classes refer to (what I assume) is a new system of magic, but does not adequately explain how they work. There's no where that elaborates on the lore and game mechanics of these abilities.
To make matters worse, the language is all over the place. I usually don't nitpick homebrew content for failing to follow proper Pathfinder terminology and writing style. However, as a written, these classes are so poorly written that they're practically unplayable. They're filled with typos and run on sentences such as the following.
Berzerkers Profound system- Specializes in fighting with two weapons.When using sword skills they get a +2 competence bonus when rolling and +2 to dmg. They get +5 on attack rolls for both primary and off hand when dual wielding. The Profound Warrior also +2 on normal dmg rolls.
What do you mean "+2 competence bonus when rolling?" Rolling what? Attack rolls? Damage rolls? Skill checks? Ability checks? Miss chance? What constitutes "dual-wielding?" There's no such terminology in the game. I assume you mean two-weapon fighting (an actual game term), but it's so ambiguous that one could easily interpret that you get the bonuses even when you're not full-attacking while two-weapon fighting. And what exactly is a "normal dmg (sic) roll?" This ability raises so many questions that any given GM or player could have multiple interpretations of it. You can't be loosey goosey with the rules languages. You need to be specific. Players and GMs can't read your mind!