Proxima Sin of Brighthaven
Goblin Squad Member
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@Broken_Sextant
Its funny you mention all this because there's another with Windows 7 and an i5, same amount of RAM(8GB) and its like $600 cheaper. The GPU it comes with is a GeForce GT 750M with 1GB GDDR5, which is the only option. How would this compare?
I've been checking with my tech people and they still say there's not much improvement from i5 to i7 for gaming (the benefit is in rendering or other processor heavy tasks). The i5 is a huge improvement for gaming over the i3 though.
The Secret World (2012) runs at 40-60 fps on a 4th gen i5 with 8GB RAM and Nvidia 650 1GB. What you were saying about the system with the 750 should be that much better. I'm extrapolating that since GW isn't going for extreme cutting edge graphics something like TSW is a reliable indicator of how EE will play on a system.
Tyncale
Goblin Squad Member
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@ Caldeathe I agree, the deliverables in this KS far outshine those of a few other Kickstarters I have done. But that is also why it was a good kickstarter. They had the back up of Paizo and a whole plan lined up which brought them all the way up to 1 million, though I think Destinies Twin and some of the addons were a bit of a "Panickbutton" kindof deal. :)
Also, right now you see a lot of RPG kickstarters fail (Pantheon, Shards Online, remake of Outcast) so succeeding in a million dollar KS is still a pretty big deal. They are still very much the exception.
I also do not think Ryans background is in customer service.....
However, here is a nice trick. Take one of Ryans posts, then, in your head, place the right type of smiley at key locations in his post. You will notice that with 99% of his posts, that is the *only* thing that is missing: the "crowd-soothing, de-escalating, aleviating" effect of a well-placed smiley.
I just prefer to believe that Ryan is too busy to be bothered with strategically placing smilies in his posts, and just wants to get a quick message through.
Except when he obviously misreads or totally mis-interprets something and then blows you off with a one-liner, ending with "But that's just me".
Those are justy plain bad! :) (de-escalating smiley).
Actually, try putting a smiley behind "But that's just me. :)"
Already better, eh?
Ryan Dancey
CEO, Goblinworks
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| 11 people marked this as a favorite. |
My theory about customer service is pretty simple. Be transparently honest. Everyone has their personality quirks. Mine is that I am not good sugarcoating. I've learned over the years that more people are happy to get a straightforward honest answer or an "I don't know" than something less transparent and less honest that hides info people might not like.
Take me or leave me, that's just how I am. I prefer to think that in a world of corporate double-speak and obfuscation that people find interacting with a company in a conversational human-like way refreshing and beneficial.
Like I said earlier, the system requirements are going to be "a reasonably modern system that can run Windows 7 or 8, or OSX Mavericks, with video card specs TBD". Do you really need more than that at this juncture?
But that's just me. :)
Mbando
Goblin Squad Member
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| 1 person marked this as a favorite. |
Honestly I have been greatly disappointed with goblinworks attitude towards their possible player base, in particular Ryan Dancey. Somehow it seems he/goblinworks thing that our takeing part in all of this is a privilege that we should be grateful for, and not they they should be grateful for the money and interest in their perspective game. If I also noticed that the attitude started after the kickstarter, once they got their money things changed.
Ryan is occasionally impatient with people on the forums. So what? That's pretty meaningless, whereas the financial transparency GW has offered, and open communication between the devs and people on the forum is incredibly meaningful.
Contrast how GW is doing this with what Brad McQuaid just pulled on the gaming community--how could you possible write something that petulant and witless?
Caldeathe Baequiannia
Goblin Squad Member
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My theory about customer service is pretty simple. Be transparently honest.
Don't imagine that was meant as a slight, Ryan. You have a set of skills that make you better at some rolls than others, as we all do. If your background was customer service, you wouldn't be doing what you do. My exact point was that people shouldn't expect you to babysit them, because that's not what you do.
H2Osw
Goblin Squad Member
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Mbando wrote:Contrast how GW is doing this with what Brad McQuaid just pulled on the gaming communityFirst I hear of this, could someone bring me up to speed please?
After googling his name, it appears he took a salary advance from the funds raised from a kickstarter. The kickstarter raised 180kish of the goal of 800k. He took 45k.
Banesama
Goblin Squad Member
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| 1 person marked this as a favorite. |
Giorgo wrote:After googling his name, it appears he took a salary advance from the funds raised from a kickstarter. The kickstarter raised 180kish of the goal of 800k. He took 45k.Mbando wrote:Contrast how GW is doing this with what Brad McQuaid just pulled on the gaming communityFirst I hear of this, could someone bring me up to speed please?
How did you do that? I thought Kickstarter was all or nothing. If you don't make your goal, no money is collected from the backers.
T7V Jazzlvraz
Goblin Squad Member
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[thread derail]
From Crowdfund Insider:
Questions are now being raised about how the $148k he received during his second campaign is being used.
The rest is in the link above.
[/thread derail]
Lam
Goblin Squad Member
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@Ryan; Listen, I like what you are trying to do.
"video card specs TBD" is what scares me. This should have been a spec in the concept. YOu have a concept of a market. Do you have a concept of what they "should" have? I do know that I am not modern, up to date. Do I need to buy a $3000 system to play your $15 month game? Should computer makers make more off your game than GW?
OK, the "real market" is typical PF users in 2016. Still there needs to be a concept of what is required (500,000 triangles per minute?).
@Banesama, the kickstart was to gain dedicated beta testers, who had money in the game, who would put effort in behind their "investment". The real finance came from others. Still $1 million was a good effort helping push things slog.
Bringslite of Fidelis
Goblin Squad Member
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@ Lam
Like I said earlier, the system requirements are going to be "a reasonably modern system that can run Windows 7 or 8, or OSX Mavericks, with video card specs TBD". Do you really need more than that at this juncture?
It sounds like a regular system with a video card that can run a typical game of the same caliber as the average or above out there. $3000.00 computer? No. The better your video card the better the performance. Yes.
Why would they further "niche" themselves and risk failure by building the game way above "average" requirements?
You guys seem like you are just looking for something to get twisted up over....
Nightdrifter
Goblin Squad Member
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H2Osw wrote:How did you do that? I thought Kickstarter was all or nothing. If you don't make your goal, no money is collected from the backers.Giorgo wrote:After googling his name, it appears he took a salary advance from the funds raised from a kickstarter. The kickstarter raised 180kish of the goal of 800k. He took 45k.Mbando wrote:Contrast how GW is doing this with what Brad McQuaid just pulled on the gaming communityFirst I hear of this, could someone bring me up to speed please?
They didn't get Kickstarter money. They got 440K pledged on an 800K goal, so they got nothing. On their own website afterwards they got ~150K.
Then there's the whole 45K-being-taken-as-an-advance ordeal. The part that surprises me is that the funding total on the website is still going up. Not very fast (a few K over the course of a few months), so all they can afford at the moment is to have volunteer developers.
Any scenario I can think of now where Pantheon ROTF ends up being finished involves the word "miracle".
Shane Gifford of Fidelis
Goblin Squad Member
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I'm not talking about my kickstarter donation. Or anyone's kickstarter donation. I'm talking about when this game will be in open enrollment and as per Ryan's second last comment there might not be a system requirement statement by GW.
Kickstarter risk is fair game. Spending money on out of beta product without not knowing if it will run is absolutely not.
Also; equating not liking a game to a game not running on a system is a gross misrepresentation of my point,
Sorry, I misunderstood what you wanted a refund on, and didn't mean to imply anything else on the subject. Is it perhaps the 15$ monthly fee you'd like refunded if you get into game and find it unplayable with your system's specs?
I'd expect at some point they will be able to give a better estimation of what kind of system you will need to play PFO, especially as we get people into the game.
TEO Papaver
Goblin Squad Member
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Ryan, fair enough. Its just that if a dev refuses to provide specific system requirements the usual reason is that they want to sell more copies even to people who will not be able to run it, especially if statements like " color me unimpressed with x consumer protection law" are being thrown around. So the exact opposite of the transparency you mentioned.
I will get back on this on release, though. Giving system requirements for a PC game is not a courtesy towards the customer it's a requirement.
| jimibones83 |
Ryan, fair enough. Its just that if a dev refuses to provide specific system requirements the usual reason is that they want to sell more copies even to people who will not be able to run it, especially if statements like " color me unimpressed with x consumer protection law" are being thrown around. So the exact opposite of the transparency you mentioned.
I will get back on this on release, though. Giving system requirements for a PC game is not a courtesy towards the customer it's a requirement.
I agree that they should certainly be concerned with the European market, they have a lot of support coming from that direction. Still though, I think you will be able to get some sort of an answer pretty easy by the time it releases. You'll have hundreds of guys here on the forums that will be able to tell you how it was running for them during early enrollment and what they were running it on if nothing else
@Proxima tyvm sir!
CBDunkerson
Goblin Squad Member
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@Ryan; Listen, I like what you are trying to do.
"video card specs TBD" is what scares me. This should have been a spec in the concept. YOu have a concept of a market. Do you have a concept of what they "should" have? I do know that I am not modern, up to date. Do I need to buy a $3000 system to play your $15 month game? Should computer makers make more off your game than GW?
I think a lot of people are assuming 'we do not know yet' means, 'it will probably need to be cutting edge'. Yet in the Alpha blog last week Ryan suggested that anything 2010 or later would probably be sufficient. The computer I have right now is quite old, but has run DDO, LotRO, Diablo III, and everything else I have thrown at it. Therfore, I am assuming it will probably be ok. If that turns out not to be the case... I'll cross that bridge when we come to it.
Every game I've seen with relatively high intensity graphics has had problems with some specific video cards. It is implausible to assume that PFO will not also. Yet, short of testing the game on numerous platforms, they aren't going to have any way to know which. PFO is also being built on a shoestring budget with the idea of growing the game as the revenue grows. Thus, there presumably isn't a lot of money for environment testing. They'll probably only find out about many compatibility problems when we tell them.
The simple fact is that unless they go back to the drawing board and follow a 'more traditional' development path with a bigger up front budget and months of additional testing, Goblinworks can't give us exact specs... because they have no way of knowing what they will be. Yes, other games do this and give more precise system requirements... but the fact that Goblinworks isn't building their game that way isn't a new revelation. They aren't 'hiding information' or not giving us the specs 'just to be mean', the general guidelines they have given us are simply the best they can do based on the development methodology they have been following since before the kickstarter.
Lam
Goblin Squad Member
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My computer (iMac) is dying. I can 1) get 2 computers, a cheap PC with the "right" TBD video and a new iMac; 2) spend several thousand for an Apple power machine; 3) get a Mac laptop which is $1500 to 2000.
It is frustrating to realize there is no concept of what is good enough. I have been comfortable that I need to buy a new system. Not a problem.
I need what I need for my other uses (Paralleles and all). And I ned what I need for this game. Can I do it in one machine or do I need to but a Windows 8 machine?
OK, @CBDunkerson, but Ryan does say hie Mac Mini (2012) is not enough.
On positive side, a trip to Genius bar found fix for 1 -6 months.
I will float until more is known or it is more critical.
Good enough is sometimes not a good enough description.
Azure_Zero
Goblin Squad Member
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@Lam
Look at the specs of the Mac as if it were a Windows Machine.
Then just make sure they are better than a bare windows machine and
consider either making it Dual Boot, or using a Virtual Machine (Not Java Virtual Machine) with a Windows OS to run the game.
With the OS as windows the game will run smoother and you can then say yes I meet the requirements.
Mbando
Goblin Squad Member
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My computer (iMac) is dying. I can 1) get 2 computers, a cheap PC with the "right" TBD video and a new iMac; 2) spend several thousand for an Apple power machine; 3) get a Mac laptop which is $1500 to 2000.
It is frustrating to realize there is no concept of what is good enough. I have been comfortable that I need to buy a new system. Not a problem.
I need what I need for my other uses (Paralleles and all). And I ned what I need for this game. Can I do it in one machine or do I need to but a Windows 8 machine?
OK, @CBDunkerson, but Ryan does say hie Mac Mini (2012) is not enough.
On positive side, a trip to Genius bar found fix for 1 -6 months.I will float until more is known or it is more critical.
Good enough is sometimes not a good enough description.
Lam, you're making this way harder than it needs to be. Build or buy a system that uses a contemporary video card and you'll be fine.
1. Build a $700 Win7 machine with a GeForce 600 series or later card (or Radeon equivalent). You'll be able to play the game at high settings.2. Buy a MacBook Pro 15" ($1,999) w. Intel Iris Pro graphics. You'll be able to play the game at medium settings.
3. Get the upgraded version ($2,599) of the MacBook Pro w/ the integrated Iris Pro AND a discrete NVIDIA GeForce GT 750M. You'll be able to play the game at high settings.
And why bring up Ryan's Mac Mini, when it's irrelevant? Clearly, a small form factor that can't host a modern graphics card doesn't meet the criteria, and so it's not relevant.
This is only frustrating if you choose to make it so--it isn't rocket science. Just build or buy a system that plays contemporary games using a recent video card, and you'll be fine.
CBDunkerson
Goblin Squad Member
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How about this?
The first alpha build should go live some time this week. Maybe once it does some of the nice people at Goblinworks, or their relatives, can post the stats for the system they are using to run the game.
If that doesn't happen then the game is supposed to open up to alpha level kickstarter backers some time next week. I'll post the stats for my machine(s) if it runs and I'm sure we can get others to do likewise.
Then we should have a good list of machines that the game is, and possibly is not, working on. That should be much more useful than the 'minimum system requirements' many games show... and available a year and a half before PFO is available for regular purchase.
KotC Carbon D. Metric
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How about this?
The first alpha build should go live some time this week. Maybe once it does some of the nice people at Goblinworks, or their relatives, can post the stats for the system they are using to run the game.
If that doesn't happen then the game is supposed to open up to alpha level kickstarter backers some time next week. I'll post the stats for my machine(s) if it runs and I'm sure we can get others to do likewise.
Then we should have a good list of machines that the game is, and possibly is not, working on. That should be much more useful than the 'minimum system requirements' many games show... and available a year and a half before PFO is available for regular purchase.
Fantastic Suggestion, I will help coordinate this with KotC Alpha Players.
Mbando
Goblin Squad Member
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How about this?
The first alpha build should go live some time this week. Maybe once it does some of the nice people at Goblinworks, or their relatives, can post the stats for the system they are using to run the game.
If that doesn't happen then the game is supposed to open up to alpha level kickstarter backers some time next week. I'll post the stats for my machine(s) if it runs and I'm sure we can get others to do likewise.
Then we should have a good list of machines that the game is, and possibly is not, working on. That should be much more useful than the 'minimum system requirements' many games show... and available a year and a half before PFO is available for regular purchase.
Bear in mind though that the Alpha build won't be optimized.
CBDunkerson
Goblin Squad Member
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Bear in mind though that the Alpha build won't be optimized.
True enough, but that should just mean that some systems which don't work for the Alpha and EE day one eventually may be able to run the game some time during EE or OE.
I'm hoping that we are going to find that even the initial Alpha builds run just fine on most machines and the whole issue will be largely moot, but if not we'll have a good idea of any significant compatibility gaps and maybe those can be closed during EE.
Proxima Sin of Brighthaven
Goblin Squad Member
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My computer (iMac) is dying. I can 1) get 2 computers, a cheap PC with the "right" TBD video and a new iMac; 2) spend several thousand for an Apple power machine; 3) get a Mac laptop which is $1500 to 2000.
It is frustrating to realize there is no concept of what is good enough. I have been comfortable that I need to buy a new system. Not a problem.
I need what I need for my other uses (Paralleles and all). And I ned what I need for this game. Can I do it in one machine or do I need to but a Windows 8 machine?
OK, @CBDunkerson, but Ryan does say hie Mac Mini (2012) is not enough.
On positive side, a trip to Genius bar found fix for 1 -6 months.I will float until more is known or it is more critical.
Good enough is sometimes not a good enough description.
In a windows machine $600-700 should do it. 4th gen i5 processor (intel), 8GB RAM, Nvidia 600s+ video with 1GB RAM should be fine.
Windows 8.1 keeps getting reported for having wierd issues with graphics stuff. Windows 7 Home Premium seems to be great though.
Ryan Dancey
CEO, Goblinworks
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| 1 person marked this as a favorite. |
There is a classic example of the problem in Mbando's answer (which is great, btw all other things considered). Odds are that those nVidia part numbers will be different by the time we get to Open Enrollment and probably will be different by the time we're part way through Early Enrollment.
The video card people have made giving system recommendations insane. It drives me nuts and I think it drives most developers nuts too.
They need to come up with a universal standard number to represent power in the way that car makers settled on horsepower, and CPU makers settled on hertz (and now cores and hertz). If I tell you that a 300hp car is more powerful than a 100hp car, you understand that. If I tell you that a 1ghz quad-core CPU is more powerful than a 500mhz dual-core processor, you understand that.
But how can I describe video cards? Part numbers are worthless. Next year, some marketing genius at nVidia could decide to reset everything to single digits. Or switch to useless names. Or add a zero, or whatever. Happens all the time. ("New iPad" anyone?)
We need some reasonably simple way to tell people "buy a videocard that scores 500 on the graphmark or better" ("graphmark" being a term I just made up on the spot).
Those video card people are killing themselves with these useless and non-comparable part number power ratings.
Mbando
Goblin Squad Member
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The video card people have made giving system recommendations insane. It drives me nuts and I think it drives most developers nuts too.They need to come up with a universal standard number to represent power in the way that car makers settled on horsepower, and CPU makers settled on hertz (and now cores and hertz). If I tell you that a 300hp car is more powerful than a 100hp car, you understand that. If I tell you that a 1ghz quad-core CPU is more powerful than a 500mhz dual-core processor, you understand that.
Strongly agree. The short term answer is that average consumers are going to have to really on enthusiasts to run interference for them, but it sure would be nice if there was a plain language movement in computer component manufacturing.
| Pandora's |
| 1 person marked this as a favorite. |
There is a classic example of the problem in Mbando's answer (which is great, btw all other things considered). Odds are that those nVidia part numbers will be different by the time we get to Open Enrollment and probably will be different by the time we're part way through Early Enrollment.
The video card people have made giving system recommendations insane. It drives me nuts and I think it drives most developers nuts too.
They need to come up with a universal standard number to represent power in the way that car makers settled on horsepower, and CPU makers settled on hertz (and now cores and hertz). If I tell you that a 300hp car is more powerful than a 100hp car, you understand that. If I tell you that a 1ghz quad-core CPU is more powerful than a 500mhz dual-core processor, you understand that.
But how can I describe video cards? Part numbers are worthless. Next year, some marketing genius at nVidia could decide to reset everything to single digits. Or switch to useless names. Or add a zero, or whatever. Happens all the time. ("New iPad" anyone?)
We need some reasonably simple way to tell people "buy a videocard that scores 500 on the graphmark or better" ("graphmark" being a term I just made up on the spot).
Those video card people are killing themselves with these useless and non-comparable part number power ratings.
There are benchmarking sites like this that do reduce power to a single power value. By testing multiple cards on this list, you could give a suggested minimum for PFO. I do agree that video card marketing is annoying.
@Mbando: After taking computer architecture classes I unfortunately now understand why there isn't a common language. Processor clock speed hasn't increased much in a long time and yet significant linear performance increases are realized. There's more going on than a few simple values. Even worse, different architecture techniques perform better for different applications, so even a benchmark value isn't a perfect representation.
Lam
Goblin Squad Member
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@Pandora's I could only give you one plus. Thank you.
If people in alpha testing can report back their video (from that list) and the experienced performance (what ever that means), then a pattern may develop, even for the unoptimized interface. Speed of network connection may also be an issue for some.
| Cirolle |
@Pandora's I could only give you one plus. Thank you.
If people in alpha testing can report back their video (from that list) and the experienced performance (what ever that means), then a pattern may develop, even for the unoptimized interface. Speed of network connection may also be an issue for some.
I find it very hard to make any sense of an alpha build system test.
I am playing another game (which is in beta right now) with my brother.
By ALL means, my system is better than his. He have a slightly better monitor, but only because the old one blew up 3 months ago.
He can play this game on high settings (not ultra) without any problems.
I can play it on any setting, with the same problems coming up all the time.
It does not get worse or better, no matter what settings I change.
It is a common problem in this game, and not one that seems to make any sense when it comes to brand, size, year made, or what type...
Ryan Dancey
CEO, Goblinworks
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| 4 people marked this as a favorite. |
@Cirolle Here's a dirty little secret.
nVidia and AMD alter their drivers to make games work better. That's the reason they update those drivers all the time. They're not fixing bugs or addressing security concerns. They've profiled a game enough to know where they can speed it up or improve its quality, and they change the driver to achieve that. Modern video card drivers have a humongous list of special code that is run on a game-by-game basis to get maximum performance.
But each of these cards is slightly different. So not only do the drivers have special code on a game-by-game basis, they have a matrix of that code on a chip-by-chip basis. And if you happen to have a card that varies from the reference specification by a significant degree, whatever clever tricks the programmers built into the drivers might not work, or might not work right, or might even cause problems.
So the version of the game that you are running, and the version of the game that your brother is running aren't the same game.
If you put his video card into your computer, a lot of your problems would go away.
Gilthy
Goblinworks Executive Founder
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Yep. I got a high-end system with a somewhat high-end video card about three years ago. If I go upgrade that high-end card now, to a current mid-range card, it's half the size, has a lot more memory, uses less power, and is a lot faster (but maybe not twice as fast). Or I can spend more money for a current high-end video card, to find out my system can't power it properly, and easily spend three or more times than what I would spend for that mid-range card.
I can totally imagine software builders going totally crazy over this (also because if you wait 2-3 months, it has all shifted again).
Tuffon
Goblin Squad Member
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I tried earlier this week to ask this question in a thread that was more in line to the question. Having waited a few days I figure I would now ask this question here because the reason I keep asking relates to having a system set up and ready to go once EE officially opens..
My systems needs a video card or perhaps 2, I don’t know what I should get at this time( because no requirements are going to be stated). What was stated at one point is there would be a pit fighting battle zone/ arena. Now I get such a zone would not actually be the game but it would allow me at least an educated guess as to what video card/ cards I should order.
I have been awaiting a reply from GW on the other thread, to a very simple question…
Is the pit fighter / battle arena still being planned? Is it still something that is going to happen prior to EE? Or has it been scrapped because everyone is working on Alpha and EE roll outs and if it does come about it will not be until after EE ?
My reason for continuing to ask this question is because without a sense of what I need to run this game(through requirements..) That zone would tell me a lot about what to expect once EE goes live. Knowing what to expect beforehand allows me time to get the hardware I feel I would need prior to EE, instead of logging into to EE and then finding it will take yet another week to actually play because I have to order hardware …
I can always just guess and order a card or 2 but I prefer to make educated decision when spending money to upgrade my system…..
Nihimon
Goblin Squad Member
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... it would allow me at least an educated guess as to what video card/ cards I should order.
It may not be a perfect test, but have you tried the Environment Experience?
I had an older Nvidia 250 that had problems, but my 650 has no problems whatsoever, and I'm expecting it to handle PFO just fine.
Ryan Dancey
CEO, Goblinworks
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We do not have a release schedule for the Pit Fight product. And what we are planning won't be a way to test your system for the MMO - it will be a way to test your ideas of how combat works and for us to test how the AI for monsters works.
The biggest issue that will affect your play of the game is the amount of memory on the video card. The more memory on the card, the more textures and objects the card can display at a faster frame rate.
There's lots of good advice in this thread about what to buy. Look for @Mbando's post earlier.
This is not a situation where you have to buy a $1,000+ video card to make this game work. The game is not designed to break high-end video cards.
Vic Wertz
Chief Technical Officer
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Tuffon wrote:... it would allow me at least an educated guess as to what video card/ cards I should order.It may not be a perfect test, but have you tried the Environment Experience?
I had an older Nvidia 250 that had problems, but my 650 has no problems whatsoever, and I'm expecting it to handle PFO just fine.
I think that test is pretty non-optimized, which is to say that if you don't get good results with it, that doesn't mean you won't get better results with a more optimized client.
T7V Avari
Goblin Squad Member
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Nihimon wrote:I think that test is pretty non-optimized, which is to say that if you don't get good results with it, that doesn't mean you won't get good results with a more optimized client.Tuffon wrote:... it would allow me at least an educated guess as to what video card/ cards I should order.It may not be a perfect test, but have you tried the Environment Experience?
I had an older Nvidia 250 that had problems, but my 650 has no problems whatsoever, and I'm expecting it to handle PFO just fine.
Will we be able to download the PC version AND the mac version to test which works better?
CBDunkerson
Goblin Squad Member
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| 1 person marked this as a favorite. |
Ok, so the alpha is live and people are playing the game on various systems. Does anyone have a system which could NOT play the alpha?
I was able to play the game using two different machines, neither exactly cutting edge;
1: Windows 7 Sony Vaio, 4GB Ram, dual 2.94 GHz CPUs, NVidia Geoforce G210M display adapter
2: Windows 7 Acer Aspire 4830T, 4GB Ram, quad 2.3 GHz CPUs, Intel Graphics 3000 display adapter
I had low FPS on both machines, but the game was completely playable. Changing the display settings in the game caused problems for both, and I had a couple of random crashes as well. Nothing too surprising for the first day of 'open alpha' testing.
I suspect the biggest issue my machines are having is with the system memory. The game is taking up a massive 2 GB of RAM. I've got to shut down most other applications to be able to handle that.
Dario
Goblin Squad Member
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So, some specs:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
System Manufacturer:Custom
Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce GTX 660 Ti
Dedicated Memory: 1989 MB
OS Drive: OCZ Vertex 4 120GB SSD
Data Drive: Western Digital 1TB 7200rpm
In the woodlands and mountains, I was averaging between 100 and 130fps. In the towns, it was hovering around a solid 70. That was on the "Fastest" graphics settings. I tried to upgrade to "Fantastic" and it destroyed my UI and object textures. Given the data loss bug, I didn't want to try logging out to see if it would reload with proper graphics, though I plan to test that tomorrow right after I log on.
Edit to add: That was running in windowed mode.
Mbando
Goblin Squad Member
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Ok, so the alpha is live and people are playing the game on various systems. Does anyone have a system which could NOT play the alpha?
I was able to play the game using two different machines, neither exactly cutting edge;
1: Windows 7 Sony Vaio, 4GB Ram, dual 2.94 GHz CPUs, NVidia Geoforce G210M display adapter
2: Windows 7 Acer Aspire 4830T, 4GB Ram, quad 2.3 GHz CPUs, Intel Graphics 3000 display adapter
Which chipsets?
Kitsune Aou
Goblin Squad Member
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Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
System Manufacturer: Custom
Processor: AMD FX(tm)-4170 Quad-Core CPU @ 4.2GHz ("4" cores...), always overclocked to 4.63Ghz
Memory: 8192MB RAM
Card name: NVIDIA GeForce GTX 760 (I need to update my drivers, badly!)
Dedicated Memory: 8GB
OS Drive: OCZ Vertex 4 120GB SSD
Game Drive: Crucial M4 240GB SSD (needs a firmware update, badly!)
(copy-pasted some of this from Dario - thanks!)
I was getting 25-30fps in town, up to 90fps out in the woods, depending on where I was. I was live streaming, but that didn't seem to make a difference. I was in Windowed mode, with a monitor resolution of 1920x1080 (1080p). I had a few other things running, including another live stream. I was "low" on memory several times (according to Windows, which nagged me every time I had less than ~1GB free memory).
Graphics settings were on "Fastest", but experienced the same need to quit game if changing to anything else.
Still not quite sure where the bottleneck is. Didn't want to investigate too much, because logging off "Reset" my character. :P I will try to figure it out today, especially if the character saving is working.
RHMG Animator
Goblin Squad Member
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@CBDunkerson
Those Intel chips might not cut it, as the Current known System requirements is Win Vista and higher, along with a DX11 graphics chip.
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The Alpha currently requires Windows 7 or Windows 8. The OSX version is not yet ready for testing. Windows XP is not supported. Windows Vista requires DirectX 11 to be installed.
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Nihimon
Goblin Squad Member
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I've got a 1GB GTX460SE - It's a little old but it is a DX11 card. Probably good enough, or plan to upgrade? I can run the Experience thingy with just a little chop.
On "Fantastic" settings, my GTX 650 was only giving me about 25 FPS. I'm very glad that streaming didn't seem to change that, apparently because I have an i7 cpu, but would prefer a little more wiggle-room. I'm seriously contemplating getting my wife and me each a pair of GTX 760 cards and running them SLI.
Kitsune Aou
Goblin Squad Member
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Guurzak wrote:I've got a 1GB GTX460SE - It's a little old but it is a DX11 card. Probably good enough, or plan to upgrade? I can run the Experience thingy with just a little chop.On "Fantastic" settings, my GTX 650 was only giving me about 25 FPS. I'm very glad that streaming didn't seem to change that, apparently because I have an i7 cpu, but would prefer a little more wiggle-room. I'm seriously contemplating getting my wife and me each a pair of GTX 760 cards and running them SLI.
Just remember that this client is not optimized at all, and that the real client will [theoretically] perform much better.