| cnetarian |
Was trying to come up with a way to use a 2 level dip in Spellblade Magus for a force athame and then use a force dagger to make all the flurry attacks with for some chunky force damage
so basically 3 class multiclass at the moment, unless I find an alternate source of channel energy
Not just the channel, you also need dagger to be your deity's favored weapon for crusader's flurry, so make sure you chose a deity to worship.
| Phasics |
Quote:where does it say you need to use 2 weapons to flurry ?The devs have been quite clear on that a while back.
...
Consider a monk of the empty hand (APG). They can flurry with anything.
but would they still be doing force damage with The spellblade athame if they're using it improvised ?
| Phasics |
Still an object of pure force, and as such, would deal Force damage.
mmm that would get around the cleric requirment, and base damage doesn't change still 1d4, damage type blugening instead of pericing is irrelevant since force dmg trumps you just lose the 19-20 crit range, which if I'm not mistaken you can get back with improvised weapons feats ?
acutally its quite a bit better with Ki weapons allowing you to do your unarmed damage with improvised weapon so you could get quite a decent base die for force damage. Magus get enlarge person to bump that die further
mmmm a plan is forming
| Phasics |
Force Athame starts life as a +1 weapon
Arcane pool ups that to a +2 weapon
Ki weapons at 11th then ups that further to a potential +5 with an additonal +3 bonus
so not being able to enchant the force blade is actually not a problem either
Although as an improvised weapon I assume it would lose its base +1 bonus but the arcane pool and ki weapons should stack on top normally for +4
| Phasics |
A less complicated way is to take the Sohei Monk archetype. At level 6, take Weapon Training in thrown weapons. Dagger is included in that list, and you can then flurry with it.
But then, you need at least 6 levels of Monk, which may not be what you were looking for.
That would delay the build until 8th level which isn't a deal breaker because the benefits of force damage won't start to kick in until most monster start presenting with DR and energy resist, although you might get the odd creature around 5-7th that force would have been really nice against.
I'm just considering if there's any benefit of doing this with sohei over a monk of the open hand. I mean Open hand can improve dagger base die from 1d4 to their current unarmed dmg which is going to make it alot more potent. Sohei is locked into 1d4 dmg.
I saw a post made by JJ that monk of the open hand don't get to use the magical enchantments of a weapon when improvised, however the athame is pure force and doesn't have a non-magical component, so I guess would still work?
| Oterisk |
Flurry is basically TWF with a Full BAB and all the feats thrown in. Just play a Magus Spellblade and carry a dagger in your other hand. You are less MAD, and you will have higher level spells to spend on your Athame to make it stronger. You will find that up through about level 11 or 12 you will have close to the same amount of melee power but you will have a considerable amount of spellcasting power available to you if you remain a Magus. The lower level attacks don't hit as often anyway, so they are not as big of a deal as some make them out to be. At higher levels, just casting Haste will not only give you more damage, but your entire party as well.
If you want more fun flavor with it, you can add extra archetypes together. A Bladebound Spellblade would be cool with a intelligent weapon in one hand and a force weapon in the other, A Kensai might be cool as well for a more oriental feel.
| Phasics |
Flurry is basically TWF with a Full BAB and all the feats thrown in. Just play a Magus Spellblade and carry a dagger in your other hand. You are less MAD, and you will have higher level spells to spend on your Athame to make it stronger. You will find that up through about level 11 or 12 you will have close to the same amount of melee power but you will have a considerable amount of spellcasting power available to you if you remain a Magus. The lower level attacks don't hit as often anyway, so they are not as big of a deal as some make them out to be. At higher levels, just casting Haste will not only give you more damage, but your entire party as well.
If you want more fun flavor with it, you can add extra archetypes together. A Bladebound Spellblade would be cool with a intelligent weapon in one hand and a force weapon in the other, A Kensai might be cool as well for a more oriental feel.
except only half your attacks would be force attacks that way.
| AndIMustMask |
Oterisk wrote:except only half your attacks would be force attacks that way.Flurry is basically TWF with a Full BAB and all the feats thrown in. Just play a Magus Spellblade and carry a dagger in your other hand. You are less MAD, and you will have higher level spells to spend on your Athame to make it stronger. You will find that up through about level 11 or 12 you will have close to the same amount of melee power but you will have a considerable amount of spellcasting power available to you if you remain a Magus. The lower level attacks don't hit as often anyway, so they are not as big of a deal as some make them out to be. At higher levels, just casting Haste will not only give you more damage, but your entire party as well.
If you want more fun flavor with it, you can add extra archetypes together. A Bladebound Spellblade would be cool with a intelligent weapon in one hand and a force weapon in the other, A Kensai might be cool as well for a more oriental feel.
yeah, and the other half would be whatever you wanted (enchanted your legit dagger with) to be. worried about ghost/incorporeals? get ghost touch or brilliant energy. enemy resistances? have the bard give you sonic damage. not sure if there's a weapon enchant for sonic or force damage.
| Kazaan |
except only half your attacks would be force attacks that way.
It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.
| Dabbler |
Phasics wrote:except only half your attacks would be force attacks that way.It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.
Actually that's still in debate at the moment, pending the long-awaited Monk Fix. Whether you can flurry with one weapon or two depends therefore upon your GM, though this will almost certainly change at some point.
| Hawktitan |
Kazaan wrote:Actually that's still in debate at the moment, pending the long-awaited Monk Fix. Whether you can flurry with one weapon or two depends therefore upon your GM, though this will almost certainly change at some point.Phasics wrote:except only half your attacks would be force attacks that way.It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.
It's not in debate. You can't flurry with a single weapon - period.
What you mean to say is that you are waiting for the Devs to come out of thier stupor for the bad call they made. It's not the same thing as a debate.
ossian666
|
Dabbler wrote:Kazaan wrote:Actually that's still in debate at the moment, pending the long-awaited Monk Fix. Whether you can flurry with one weapon or two depends therefore upon your GM, though this will almost certainly change at some point.Phasics wrote:except only half your attacks would be force attacks that way.It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.It's not in debate. You can't flurry with a single weapon - period.
What you mean to say is that you are waiting for the Devs to come out of thier stupor for the bad call they made. It's not the same thing as a debate.
No. Until there is a Published FAQ or Errata it is ultimately a GM call as to whether they take developer comments as corrections to printed text. You are just arguing RAW vs. RAI.