Any way to use a Dagger in a Flurry of Blows?


Advice


Just wanted to know if anyone knows of a way to use a Dagger in a flurry of blows, through perhaps a feat or archetype that would allow the dagger to be treated as a monk weapon for the flurry ?

Grand Lodge

A single level dip into Cleric, choosing a god with the Dagger as their favored weapon. Then take the Crusader's Flurry feat.

Going this path, you could later pick up the Guided Hand feat, and use wisdom for attack rolls with Daggers.


Was trying to come up with a way to use a 2 level dip in Spellblade Magus for a force athame and then use a force dagger to make all the flurry attacks with for some chunky force damage

so basically 3 class multiclass at the moment, unless I find an alternate source of channel energy

Grand Lodge

Ah. To make it work, you will need some dipping.


Depending on how RAW you play that may or may not work. What with needing two weapons to flurry with.


Phasics wrote:

Was trying to come up with a way to use a 2 level dip in Spellblade Magus for a force athame and then use a force dagger to make all the flurry attacks with for some chunky force damage

so basically 3 class multiclass at the moment, unless I find an alternate source of channel energy

Not just the channel, you also need dagger to be your deity's favored weapon for crusader's flurry, so make sure you chose a deity to worship.


LovesTha wrote:
Depending on how RAW you play that may or may not work. What with needing two weapons to flurry with.

where does it say you need to use 2 weapons to flurry ?


Quote:
where does it say you need to use 2 weapons to flurry ?

The devs have been quite clear on that a while back.

...

Consider a monk of the empty hand (APG). They can flurry with anything.


LoreKeeper wrote:
Quote:
where does it say you need to use 2 weapons to flurry ?

The devs have been quite clear on that a while back.

...

Consider a monk of the empty hand (APG). They can flurry with anything.

You can just ignore the stupid errata, though.

Grand Lodge

The "errata" never really happened. RAW, nothing changed.


Enchant the dagger and add the 'transformative' property to it, then morph it into a nunchuk.


beej67 wrote:
Enchant the dagger and add the 'transformative' property to it, then morph it into a nunchuk.

the Athame is not a real dagger you can't enchant it like a normal weapon, it only lasts 1 minute per use


LoreKeeper wrote:
Quote:
where does it say you need to use 2 weapons to flurry ?

The devs have been quite clear on that a while back.

...

Consider a monk of the empty hand (APG). They can flurry with anything.

but would they still be doing force damage with The spellblade athame if they're using it improvised ?

Grand Lodge

Still an object of pure force, and as such, would deal Force damage.


blackbloodtroll wrote:
Still an object of pure force, and as such, would deal Force damage.

mmm that would get around the cleric requirment, and base damage doesn't change still 1d4, damage type blugening instead of pericing is irrelevant since force dmg trumps you just lose the 19-20 crit range, which if I'm not mistaken you can get back with improvised weapons feats ?

acutally its quite a bit better with Ki weapons allowing you to do your unarmed damage with improvised weapon so you could get quite a decent base die for force damage. Magus get enlarge person to bump that die further

mmmm a plan is forming

Grand Lodge

Yep.


Heh this is kinda turning into the Soulknife ;)


Even though the Soulknife was utterly terrible in the long run.


Force Athame starts life as a +1 weapon
Arcane pool ups that to a +2 weapon

Ki weapons at 11th then ups that further to a potential +5 with an additonal +3 bonus

so not being able to enchant the force blade is actually not a problem either

Although as an improvised weapon I assume it would lose its base +1 bonus but the arcane pool and ki weapons should stack on top normally for +4

Grand Lodge

There is a full Expanded Psionics for Pathfinder.

3rd party, but more or less, a straight conversion of the 3.5 book.


blackbloodtroll wrote:

There is a full Expanded Psionics for Pathfinder.

3rd party, but more or less, a straight conversion of the 3.5 book.

heh it was not my intention to make a soulknife :P just seems to have turned out that way. not looking to use 3rd party stuff


blackbloodtroll wrote:

There is a full Expanded Psionics for Pathfinder.

3rd party, but more or less, a straight conversion of the 3.5 book.

Well, they did do a fair amount of work on getting it up to Pathfinder standards. Their take on the soulknife is pretty legitimately scary.

Grand Lodge

That's the "more or less" part.

It's good product. Easily introduced, and well balanced.

Sovereign Court

A less complicated way is to take the Sohei Monk archetype. At level 6, take Weapon Training in thrown weapons. Dagger is included in that list, and you can then flurry with it.

But then, you need at least 6 levels of Monk, which may not be what you were looking for.


Entilzha wrote:

A less complicated way is to take the Sohei Monk archetype. At level 6, take Weapon Training in thrown weapons. Dagger is included in that list, and you can then flurry with it.

But then, you need at least 6 levels of Monk, which may not be what you were looking for.

That would delay the build until 8th level which isn't a deal breaker because the benefits of force damage won't start to kick in until most monster start presenting with DR and energy resist, although you might get the odd creature around 5-7th that force would have been really nice against.

I'm just considering if there's any benefit of doing this with sohei over a monk of the open hand. I mean Open hand can improve dagger base die from 1d4 to their current unarmed dmg which is going to make it alot more potent. Sohei is locked into 1d4 dmg.

I saw a post made by JJ that monk of the open hand don't get to use the magical enchantments of a weapon when improvised, however the athame is pure force and doesn't have a non-magical component, so I guess would still work?


Is there a reason it needs to be a dagger? A sai is a pretty close alternative which canbeusedin FoB


gourry187 wrote:
Is there a reason it needs to be a dagger? A sai is a pretty close alternative which canbeusedin FoB

Yes

Magus Spellbalde archtype

create a Force Athame in your hand this is treated as a dagger that deals force damage

the whole point is to do a flurry of force damage :)


any further thoughts ?


Flurry is basically TWF with a Full BAB and all the feats thrown in. Just play a Magus Spellblade and carry a dagger in your other hand. You are less MAD, and you will have higher level spells to spend on your Athame to make it stronger. You will find that up through about level 11 or 12 you will have close to the same amount of melee power but you will have a considerable amount of spellcasting power available to you if you remain a Magus. The lower level attacks don't hit as often anyway, so they are not as big of a deal as some make them out to be. At higher levels, just casting Haste will not only give you more damage, but your entire party as well.

If you want more fun flavor with it, you can add extra archetypes together. A Bladebound Spellblade would be cool with a intelligent weapon in one hand and a force weapon in the other, A Kensai might be cool as well for a more oriental feel.


Oterisk wrote:

Flurry is basically TWF with a Full BAB and all the feats thrown in. Just play a Magus Spellblade and carry a dagger in your other hand. You are less MAD, and you will have higher level spells to spend on your Athame to make it stronger. You will find that up through about level 11 or 12 you will have close to the same amount of melee power but you will have a considerable amount of spellcasting power available to you if you remain a Magus. The lower level attacks don't hit as often anyway, so they are not as big of a deal as some make them out to be. At higher levels, just casting Haste will not only give you more damage, but your entire party as well.

If you want more fun flavor with it, you can add extra archetypes together. A Bladebound Spellblade would be cool with a intelligent weapon in one hand and a force weapon in the other, A Kensai might be cool as well for a more oriental feel.

except only half your attacks would be force attacks that way.


Icyshadow wrote:
Even though the Soulknife was utterly terrible in the long run.

Actually the re-v amped soulknife by DSP is pretty good. Not overpowered (although some prototypes were) but reasonable as a 'psionic fighter'.


Phasics wrote:
Oterisk wrote:

Flurry is basically TWF with a Full BAB and all the feats thrown in. Just play a Magus Spellblade and carry a dagger in your other hand. You are less MAD, and you will have higher level spells to spend on your Athame to make it stronger. You will find that up through about level 11 or 12 you will have close to the same amount of melee power but you will have a considerable amount of spellcasting power available to you if you remain a Magus. The lower level attacks don't hit as often anyway, so they are not as big of a deal as some make them out to be. At higher levels, just casting Haste will not only give you more damage, but your entire party as well.

If you want more fun flavor with it, you can add extra archetypes together. A Bladebound Spellblade would be cool with a intelligent weapon in one hand and a force weapon in the other, A Kensai might be cool as well for a more oriental feel.

except only half your attacks would be force attacks that way.

yeah, and the other half would be whatever you wanted (enchanted your legit dagger with) to be. worried about ghost/incorporeals? get ghost touch or brilliant energy. enemy resistances? have the bard give you sonic damage. not sure if there's a weapon enchant for sonic or force damage.


Phasics wrote:
except only half your attacks would be force attacks that way.

It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.


Kazaan wrote:
Phasics wrote:
except only half your attacks would be force attacks that way.
It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.

Actually that's still in debate at the moment, pending the long-awaited Monk Fix. Whether you can flurry with one weapon or two depends therefore upon your GM, though this will almost certainly change at some point.


Lets just assume for the purpose of this thread that you can flurry with a single weapon. ;)

to me monk doing a flurry with temple sword seems very iconic


Dabbler wrote:
Kazaan wrote:
Phasics wrote:
except only half your attacks would be force attacks that way.
It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.
Actually that's still in debate at the moment, pending the long-awaited Monk Fix. Whether you can flurry with one weapon or two depends therefore upon your GM, though this will almost certainly change at some point.

It's not in debate. You can't flurry with a single weapon - period.

What you mean to say is that you are waiting for the Devs to come out of thier stupor for the bad call they made. It's not the same thing as a debate.

Sovereign Court

Unfortunately, that is the case. A Flurry is nothing more than the Two-Weapon Fighting feats but with limited weapon options. And you can't fight with two weapons if you're using one weapon.


Level 6 Monk (Sohei) gains the weapon familiarity and the ability to flurry with anything it has familiarity with...

-Cross (I know this is not a two-level dip, just throwing it out there.)

Sczarni

Hawktitan wrote:
Dabbler wrote:
Kazaan wrote:
Phasics wrote:
except only half your attacks would be force attacks that way.
It would be that way regardless. You can't flurry with the same weapon as both main-hand and off-hand so unless you are able to get two force daggers, you're going to be stuck with force-dagger + alternate weapon in any case.
Actually that's still in debate at the moment, pending the long-awaited Monk Fix. Whether you can flurry with one weapon or two depends therefore upon your GM, though this will almost certainly change at some point.

It's not in debate. You can't flurry with a single weapon - period.

What you mean to say is that you are waiting for the Devs to come out of thier stupor for the bad call they made. It's not the same thing as a debate.

No. Until there is a Published FAQ or Errata it is ultimately a GM call as to whether they take developer comments as corrections to printed text. You are just arguing RAW vs. RAI.


Whatever helps you sleep at night :)


Hawktitan wrote:
Whatever helps you sleep at night :)

I bet he sleeps just fine ;)

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