
martryn |

I have a Gnome Sorcerer (Starsoul) named Strel with an interesting backstory that I'd like to implement within my adventure path. The gnome's grandfather was a member of an adventuring party within the Mwangi Jungle that came across a blue orb in the course of their travels. The grandfather, himself a wizard, touched the orb in the course of investigating it, and found himself teleported, with the orb in hand, into the heavens, where he promptly passed out, released the orb, and then awoke in a temple to Iomedae. His companions were never heard from again, and the orb was, of course, missing.
Strel's grandfather, however, was changed by the event, essentially becoming a Starsoul sorcerer based on his encounter with the orb, a bloodline he passed down to young Strel upon his birth. It was always the grandfather's goal to find this orb, which he always assumed was in the heavens where he had let go of it, a mission that Strel took up when he came of age and started training with his power. A mission that led Strel to board a boat to travel to Sargave and then the Mwangi Expanse.
Obviously, the item in question being a blue orb, and wanting to implement my player's backstory into the campaign, I immediately thought of the Salt Mines (a lie, someone else on the forums mentioned it). What I'd like to somehow do is to connect the Blue Orb in the Salt Mines, the Blue Warrior dude, and Strel's grandfather to the rest of the campaign, and maybe re-tool the entire mini-dungeon so it fits the character's backstory with the Starsoul Sorcerer bit. I was thinking perhaps some sort of vessel or portal leading from Golarion to one of the other worlds mentioned on page 209 of the Inner Sea World Guide. Maybe Eox or Bretheda? Or perhaps somehow tying all of that into the ziggurat in Tazion that deals with the stars.
Any ideas, as you guys are much cleverer than I am.