Fredrik |
I searched and couldn't find a thread. Not even in the archives. Sorry.
Pg. 60 - Glyph-Finding
As I discussed in my epic post about trap spells, in the PFRPG, anyone can use Perception to find magical traps. So, Glyph-Finding is pointless. Here's one possible replacement.
Glyph-Altering (Ex): At 2nd level, a Pathfinder savant can use Spellcraft to disarm writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way that a character with trapfinding can use Disable Device.
ETA: I'm picturing a wild-eyed wizard whip out a piece of chalk and start drawing. He places signs of numbness and delay around the sinister markings, which gives him time to add loops and whorls that turn the sigil of flaming death into an offhand comment about how flowers are pretty. As the party passes over it, a wilting sprig of greenery in the band of the bard's hat revives and turns a very fancy shade of violet; but if anyone notices, they don't tell him, because they think it's funny...
Strife2002 |
Pgs. 37-39 - Heidmarch Manor
This entire section is riddled with errors, technically, mostly because the map of this area was accidentally based on Magnimar's zoo instead of the manor itself. For a better, more accurate description of this location, see the Shattered Star player's guide, or page 9 of Magnimar, City of Monuments.
Strife2002 |
Pgs. 44-48, and pg. 50 - Amber spindle, crimson sphere, emerald ellipsoid, and onyx rhomboid ioun stones; descriptions and table entries, standard, cracked, and flawed varieties
These four ioun stones were updated in Rise of the Runelords Anniversary Edition to no longer be wondrous items, but instead are minor artifacts. As such, their price, cost, and construction requirements were removed. They should still have cracked and flawed varieties, but their cost, price, and construction requirements would be removed as well.