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This thread is for people to describe not just winning, but doing something awesome and with style in PFS games.
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I've got a Paladin with a not-entirely-horrific Stealth Skill that I play in PFS games, and Combat Reflexes. We played at the local FLGS a while back and I just found my notes.
When a companion of hers was dropped to negative HPs inside the area of an Obscuring Mist, she used the concealment provided to make a Stealth check, rolled a natural 20 on the Stealth, and got close enough to him to do a Lay on Hands. Telling him to lay low, she also laid low, with her pickaxe ready.
When the enemy leader rode by, followed by his minions, she rose in the dimly lit mist from stealth, attacked him when he was flat-footed, and rolled a critical success on her Attack of Opportunity, taking him off his horse in the process. Stepping onto his disabled body, she then proceeded to make three more Attacks of Opportunity against his three minions, taking all three out of the fight.
As the mists expired, she said "All men pray to My Lady of the Boneyard. And their prayers are always the same - Not Today!. I am sent to deliver Her answer, but you may delay your passing over to Her courtyard if you surrender now."
From the perspective of someone outside of the mist, it must have looked impressive - this mound of darkness rising like the avatar of Pharasma, a gravedigger's pick of glowing silver swinging through the air into the chest of the most dangerous foe, the mist dispelled to see three downed foes and a fourth barely alive under her boot.
Later, in the same adventure, she and another ally hid in niches on the side of a corridor. From stealth, she threw a small hollow ball full of bells down the corridor (think "jingly-ball cat toy"). The party archer stood further up the corridor. The near mindless undead were partially distracted by the tinkling bells, and charged up the corridor in two waves as the archer fired at them. Between the archer and walking through the Attacks of Opportunity, the fact that they came in two groups rather than one meant that they all died before they could actually make an attack.

Marthian |

Not sure if this counts, but:
As part of a faction mission, I was supposed to ask the owner of a tavern about where she came from and how she came to be the owner.
I was playing my Witch with 7 Cha (don't ask, I could just easily put ranks into Diplomacy.) Needless to say, I failed and got funny looks from her. As soon as her back was turned, I cast Charm Person on her. She made her Will Save, gave me more funny looks, and I left because that plan failed. Later, everyone else was invited back to her establishment for dinner... Except me.
Subsequently, I'm pretty darn sure I am banned from that tavern.

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That counts!
One that I did with a different character.
I was playing in a 5-6 module with a level 7 fighter; the rest of the table was level 5. One of the players was an 11 year old kid, who was kind of squirrely, but, really, well behaved for a kid on a late night at a game con. Kid, who had a 7' tall fighter in really scary armor and was CLEARLY waiting for the chance to pop the top off of his TOTALLY AWESOME CAN OF WHOOP-ASS, and was waiting. Patiently waiting. Patiently waiting while we talked, and talked, and talked some more, and were clearly going to talk until the world ended.
Trying OH SO HARD not to be BORED while the rest of the group did this dinner party that led off the scenario, and which he simply didn't know enough Golarion backstory to contribute to, nor did he care much about it. (Hey, he's 11. He wants his "i beat up da monsters" game.)
Well, we finally get to the combat encounters. And it's clear we're going to run over them like a steamroller hitting champagne flutes.
So, I made up pretext that my character, who had gone to the dinner as a diplomat of Taldor, had not received permission to remove the peace bond on his sword, so he couldn't risk the possibility of offending their hosts by violating protocol. However, he'd also been tasked with recovering silverware for Taldor, so had a butter-knife that he was going to turn over to his faction leader. (Hey, it's Taldor. Stranger things have happened.)
For all four combat encounters, I did nothing but move to flank opponents and do Aid Another on the lower level fighter's combat checks...and out of game, I encouraged the kid to come up with ever more descriptive ways for his character to awesomely mangle opponents.

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Alright, playing the Ghenett Manor Gauntlet the other day...
Gang has gone through the house and rescued the hopelessly-annoying kidnapping victim, and then left them alone and asleep in the house (they drugged him; he was annoying as hell). The anti-team (Aspis) was encountered and - surprise! - the kidnapping victim had been nabbed by them.
The BBE of the Aspis group decides to pull a knife and use the kidnapped victim (and one of the items on the 'Scenario Success' column) as a meat shield and starts backing out of the room. A forward-thinking PC tries to use 'Sleight of Hand' to draw a Color Spray wand and succeeds, but the BBE's saving throws are too good and the Color Spray doesn't work. 'Too bad,' she says as she coup de grace's the kidnapped Pathfinder agent and prepares to enter combat.
And that actually happened. And then, in the quiet shock, one PC says "Wait a second!"....
....one of the PCs was invisible, and though he was not in a place where he could openly attack (i.e. backstab) the BBE, he was in a place where he could take an Attack of Opportunity. Which is just what a coup de grace triggers.
AND he rolled a critical hit. AND he confirmed it. AND he got his sneak attack damage. AND he killed the BBE a split-second before she opened the throat of the Pathfinder Agent.
To go from "the reason for your mission is dead and you failed" to "you just critted the BBE for 2 points more than their max HP and saved a Prestige Point for everyone" in the span of 30 seconds?
AWESOME.

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This was one of my early games. I played my Wizard in Citadel of Flame. I was one of the lower level characters - as I had just started.
We got pestered by a sorcerer. We finally manage to break into his hide-out after having taken some damage. Being early in Initiative - but without useful spells to burn off - I throw a thunder stone - making him deaf - which let him promptly fail his next two spells.
Our main fighter moves in, later more of our melee characters pile in. Three or four rounds later - the sorcerer is still up and defending himself (a string of very poor dice rolling). The sorcerer is about to escape as I shout out (both in and out of character)
"I can't watch this any more."
The Str. 7 wizards comes charging in - his quarterstaff held high above his head.
A critical later and the sorcerer is finally out.
Embarrassed silence around the table. Meta-gaming I knew he was low on HP - but I also knew my chance to hit was close to zero and even then I needed to follow through with an above average damage roll just to do more as 1 HP damage. But I just couldn't stand on the site any more - watching the fighters throw insults - followed by poor dice rolls.
The only other monster I had taken out in melee until this day had been a wounded mite.

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While playing "The Frozen Fingers of Midnight," we were trying to reclaim the Beacon of the North from some Ulfen warriors who were holed up in a warehouse. So my halfling ninja pulled out his psychic paper (masterwork Bluff tool), and introduced himself:
"I represent the Lollipop Guild, and I want to speak with your boss about a business opportunity."
With a 31 on my Bluff check, I easily convinced the guard at the door that I had legitimate business with them, and he was quite excited about the prospect of flavored sugar on a stick.

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- Solving a puzzle encounter with repeated casting of create alcohol as an inquisitor of Cayden Cailean.
- The first act of the first fight of my first PFS character, a rogue. Party find some goons robbing an office. Get great initiative, walk calmly up to the still flat footed leader, crit with my rapier and sneak damage decks him in one go. Definitely a good way to make an entrance.
- Ironic spell choice. Playing the pregen war-priest on a 7-11 scenario because its the only game with spaces and I don't have a character that high. His stats actually look quite tough to me when choosing what to play, but I think to myself "must ask the ref if I can swap some of his spell choices before we start - Daylight looks really obscure and hardly says Orc, Gorum or War-Priest to me". Of course when we are setting up I totally forget to ask. Turns out this is very lucky because the main villains are dark-folk and that daylight spell is key to winning the end fight. Seems that incompetent execution of a dumb plan can look like competence after all.

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Spoiler, Citadel of Flame
I was GMing Citadel of Flame. We had 6 players, 4 of whom were new or newish to PFS, although they had all played similar RPGs before. We get to the room with the pesky hidden sorcerer. He casts flaming sphere, hounds the paladin and a rogue-type character into one of the 20 by 20 (or so) side rooms. He's casting, they can't find him, they're getting fried...Obvious solution! Everyone pile into the tiny side room with the flaming sphere to see if we can hear the bastard casting!
I tried, I really did. But no, two rounds later, they were bound and determined to pile themselves into that side room. At which point, screw it, y'all should know better by now. FIREBALL.
This same scenario involved setting off every trap in the place with the paladin's face, and using a grappling arrow to bring a flying demon into melee range.