Fallout 4


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By the way, didn't know if anyone saw this piece from Xbox One Keynote. Todd Howard showed off a little more about the game.

-The laser musket looks like a cool weapon, but I have to wonder if its more of starter gun than something you'll be using long-term.

-If I am reading the objectives right, it looks like you are in the vicinity of Concord, MA. Is that near the starting area of the game? You're a good 20 miles from Boston, so I wonder how big an area the entire game is.

-Also, Deathclaw and power armor. When you shoot that one raider, he positively explodes!

Sovereign Court

Just heard that F4 on consoles would be limited to 30fps and 1080p. And no limit on PC. Good news for PC. Would have hoped for at least 60fps for consoles. Full HD is pretty good.


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I just hope they deal with this shortage of the pip boy edition. It's sold out everywhere.


You know, it's funny how many superficial similarities this game holds with the other game I'm super excited for, Metal Gear Solid V.

The main character wakes up from a long sleep and finds everything they care about has been taken away. Now, they must search a vast open world with their trusty dog companion while gather supplies, building up a base, and heavily modifying their arsenal.

Of course, these are all superficial. Thinks are assuredly going to operate very different. I just think it's funny.


Alex Martin wrote:

By the way, didn't know if anyone saw this piece from Xbox One Keynote. Todd Howard showed off a little more about the game.

-The laser musket looks like a cool weapon, but I have to wonder if its more of starter gun than something you'll be using long-term.

-If I am reading the objectives right, it looks like you are in the vicinity of Concord, MA. Is that near the starting area of the game? You're a good 20 miles from Boston, so I wonder how big an area the entire game is.

-Also, Deathclaw and power armor. When you shoot that one raider, he positively explodes!

They don't stay true to the distances. Las Vegas strip and Goodsprings are about 27 miles apart in the real world (as the crow flies), but the New Vegas map is about 4 miles wide (16 miles square).


Several retailers have temporarily restocked preorders for the pip boy edition, including GameStop and Best Buy.


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The current guesstimate is Fallout 4's map will be about 30 miles square (roughly double the size of Skyrim's map).

Source for prediction.

I think that might be a highball estimate, but I would imagine 20 square miles isn't much of a stretch given Skyrim's size, and 30 is definitely possible.

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Rynjin wrote:

The current guesstimate is Fallout 4's map will be about 30 miles square (roughly double the size of Skyrim's map).

Source for prediction.

I think that might be a highball estimate, but I would imagine 20 square miles isn't much of a stretch given Skyrim's size, and 30 is definitely possible.

I just hope most of it won't be empty and pointless.


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Hama wrote:
I just hope most of it won't be empty and pointless.

I suppose its a matter of perspective. I tended to checkout every structure in the Wasteland in previous games no matter how tedious it was. Pointless possibly, but not empty.

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Alex Martin wrote:
Hama wrote:
I just hope most of it won't be empty and pointless.
I suppose its a matter of perspective. I tended to checkout every structure in the Wasteland in previous games no matter how tedious it was. Pointless possibly, but not empty.

I'm fine with that. I'm like that too. Check out everything. Also loot everything :D


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Rynjin wrote:

The current guesstimate is Fallout 4's map will be about 30 miles square (roughly double the size of Skyrim's map).

Source for prediction.

That sounds amazing if accurate; kudos to those guys for that kind of detail work. My only skepticism is that the Xbox Keynote video clearly shows you are fighting in Concord (as an objective noted here), which is about 12 miles (as the crow flies) from their predicted location. So either it may be 3 times the size of Skyrim; or their scaling estimates are off more than 1 to 3 ratio they used. There may be a lot more locations crammed into a smaller space than one might expect - skewing the distances; that's fine too.

Also, I suspect that Fast Travel perk is come in a lot more handy than before.

Liberty's Edge

Rynjin wrote:

The current guesstimate is Fallout 4's map will be about 30 miles square (roughly double the size of Skyrim's map).

Source for prediction.

I think that might be a highball estimate, but I would imagine 20 square miles isn't much of a stretch given Skyrim's size, and 30 is definitely possible.

Aww I was hoping a few quests would have taken you to Cape Cod, but I'm biased that way, LOL.


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With the summer conventions hitting their stride after the holiday, will be curious to see if we get another dosage of Fallout 4 info at ComiCon, GenCon, or Pax Prime (the most likely I'd guess).


I am beginning to wonder about what's going on with this game. They announce 5 months prior to release. While unusual, I thought I understood the strategy of not having anticipation wane the way it might with a 12+ month wait.

But at this point new gameplay footage hasn't been released to the general public (outside of press and con limited viewing of largely the same footage) for two months. That's 40% of their lead time. Makes me wonder about the game.


Wonder what?

Most companies don't release new footage after new footage after new footage in the months before release.

Those that do are largely hated by very vocal people who start calling it over-hyped.

Fallout 4 currently (as far as I know) has had about as much stuff revealed about it as any Bethesda game released, if not more.


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MeanDM wrote:
But at this point new gameplay footage hasn't been released to the general public (outside of press and con limited viewing of largely the same footage) for two months. That's 40% of their lead time. Makes me wonder about the game.

Well there was that new footage you could find on Pornhub (article on the subject not the website) - somebody apparently recorded one of those closed press coverages and didn't want it to be kicked off youtube. :-)

More to the point, Bethesda is saying they aren't doing much more information primarily so that the development team can focus on bugs and details. Apparently, the game is done as whole and if they did wait until the game was done to reveal it, I'm more comfortable with that setup. Given Bethesda tendency to release games with terrible bugs, if the released game is cleaner and smoother than previous Fallout games, I'll take the lack of detailed demos.
Who knows, maybe as we get closer to release, they'll add more reveals. I won't deny that some lack of information makes me nervous, but it seems like they have done some info management - releasing details on level cap; storyline development; companions; and the building elements. This approach looks like it was done better than some of the over-hyped releases of the last few years.


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I am sure both of you are right. I'm probably being a bit overzealous. The lack of at least a minimal hands on demo for selected reviewers or more footage is unusual for Bethesda. Then again, so is such a short release schedule.

I mean, I'm in. I scored a Pip Boy Edition.


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MeanDM wrote:
I mean, I'm in. I scored a Pip Boy Edition.

Well done, then! Looks like it is going to be rarer bird than usual.


Yeah. My local GameStop manager called me when the website posted some in June and I went online and ordered. Luck, really.


I watched a video this weekend that had some info and footage about the combat system in 4.

RPG Superstar 2015 Top 8

I'm not jazzed about VATS not pausing time. I didn't always use VATS but it was nice to have it... and I liked as the last homage to the original Fallouts' turn based system.

Do like that they have improved enemy AI and movement.


DeathQuaker wrote:

I'm not jazzed about VATS not pausing time. I didn't always use VATS but it was nice to have it... and I liked as the last homage to the original Fallouts' turn based system.

Do like that they have improved enemy AI and movement.

Yeah, that was most of the fun with vats, and one of the reasons I like fallout over most FPS.


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Alex Martin wrote:
Rynjin wrote:
And only about 5 months to wait.
You could always pass the time with new Fallout Vault App. Have determined yet if this is going to be a case of pay to play to do anything. Or just something to keep up interest.

For those interested, this is now on android

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As long as they don't abandon the 3rd person view entirely (I don't believe they are)... if it ever becomes entirely 1st person I won't be able to play their games any more (I'm one of those people who gets sick playing first person games -- sadly it's one of those things that's getting worse with age rather than better, & it's not the kind of thing you can do repeatedly to "get used to it"--I used to be able to play some 1st person games when I was younger and can't now).


DeathQuaker wrote:
As long as they don't abandon the 3rd person view entirely (I don't believe they are)... if it ever becomes entirely 1st person I won't be able to play their games any more (I'm one of those people who gets sick playing first person games -- sadly it's one of those things that's getting worse with age rather than better, & it's not the kind of thing you can do repeatedly to "get used to it"--I used to be able to play some 1st person games when I was younger and can't now).

I am starting to get dizzy with some fps games- as long as they aren't simulation or piloting games.


Ehhh, I always avoided VATS as much as possible. It's literally just an "I Win" button, and it works for every encounter of the game.

Especially in Fallout 3 when it gave you massive damage reduction. Was funny running up to dudes, just point blank right up on them, and then VATS a Frag Grenade into their face while staring them right in the eye from centimeters away.


Rynjin wrote:

Ehhh, I always avoided VATS as much as possible. It's literally just an "I Win" button, and it works for every encounter of the game.

Especially in Fallout 3 when it gave you massive damage reduction. Was funny running up to dudes, just point blank right up on them, and then VATS a Frag Grenade into their face while staring them right in the eye from centimeters away.

And why is this a bad thing?


Caineach wrote:
Rynjin wrote:

Ehhh, I always avoided VATS as much as possible. It's literally just an "I Win" button, and it works for every encounter of the game.

Especially in Fallout 3 when it gave you massive damage reduction. Was funny running up to dudes, just point blank right up on them, and then VATS a Frag Grenade into their face while staring them right in the eye from centimeters away.

And why is this a bad thing?

Because it takes the last shred of challenge out of an already easy game.

Besides which, New Vegas removed (heavily lessened?) that DR, and even if they'd kept the freeze time VATS in FO4, it's likely Bethesda would have done the same as Obsidian.

Having to earn the VATS meter and it being a slow time dealy rather than a full freeze makes it feel more earned, and less of an on-demand instant win, because you could do that in EVERY ENCOUNTER since APs recharged so fast.

Especially with high Luck and Mysterious Stranger (and Miss Fortune in New Vegas). Just fire one shot at the head of every target in range. You'll probably kill a few and then there's a 50/50 shot either MS or MF will show up and blast everyone else to giblets, or at least knock them down so you can finish them at leisure.

Sovereign Court

Caineach wrote:
Rynjin wrote:

Ehhh, I always avoided VATS as much as possible. It's literally just an "I Win" button, and it works for every encounter of the game.

Especially in Fallout 3 when it gave you massive damage reduction. Was funny running up to dudes, just point blank right up on them, and then VATS a Frag Grenade into their face while staring them right in the eye from centimeters away.

And why is this a bad thing?

Because it makes the game too easy? And that's bad.

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My reason for wanting it to stay as is was more as homage to the old Fallout RPGs than how easy or hard it made things (though I personally would call it being a "win button" hyperbole at best). I'm sure it could have been rebalanced, if necessary, without changing its core function. The change hints to me they are taking it away from its RPG roots, and since I===personally, me, my own opinion, not a judgment or pronouncement upon anyone else on how they should play===play this game for its RPG elements more than the combat elements, it has me mildly concerned.

NV swapped Damage Reduction for Damage Threshold, which vastly fixed how damage soak worked and kept you from being invincible (and I did, hilariously many times, blow up myself in VATS due to bad grenade bounce. But my explosives expert character was Int 1 so that somehow worked. :) ).


I love VATS, but I am a terrible shot in video games :-)

Besides my God man! The rampaging in slow motion is f*#%ing epic!


Fallout Rampage Cap'n Yesterday wrote:

I love VATS, but I am a terrible shot in video games :-)

Besides my God man! The rampaging in slow motion is f@&!ing epic!

So what's your problem with it? Now it's ALL in slow motion.


I don't get what you mean?

I love Fallout and just about everything to do with it, it's Skyrim that pisses me off:-D


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Rynjin wrote:

Ehhh, I always avoided VATS as much as possible. It's literally just an "I Win" button, and it works for every encounter of the game.

Especially in Fallout 3 when it gave you massive damage reduction. Was funny running up to dudes, just point blank right up on them, and then VATS a Frag Grenade into their face while staring them right in the eye from centimeters away.

then why am I dead, slain by insane cannibals?


And don't get me started on those prismatic alien a@@!!$&s, I had to Mininuke them all, and then the captain just on principle :-)


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Fallout Rampage Cap'n Yesterday wrote:
And don't get me started on those prismatic alien a#$%%#@s, I had to Mininuke them all, and then the captain just on principle :-)

The only time I didn't feel like using the Chinese Stealth Suit was borderline cheating.


My first go thru I hit the alien spaceship before anchorage and then my missile launcher broke almost immediately, I barely survived, at the end I was living on alien biogel and wormfood.


I never found Mothership Zeta to be that hard. On my runthrough I went up with nothing but a bunch of Stimpacks, my Regulator Duster and Sheriff's Hat, and the Terrible Shotgun plus roughly enough rounds to fill the ship from end to end and drown all the aliens.

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Fallout Rampage Cap'n Yesterday wrote:

I don't get what you mean?

I love Fallout and just about everything to do with it, it's Skyrim that pisses me off:-D

So 1 and 2 as well?


Rynjin wrote:
I never found Mothership Zeta to be that hard. On my runthrough I went up with nothing but a bunch of Stimpacks, my Regulator Duster and Sheriff's Hat, and the Terrible Shotgun plus roughly enough rounds to fill the ship from end to end and drown all the aliens.

I usually don't do Zeta until a level where the shielded aliens are nearly impossible to damage without critting on an 80+ damage weapon. I did try face to face with a Gauss Rifle, but it was only a flesh wound.

Stealth Suit and Perforator worked much better.

Although I took out the captain with the Firelance. Seemed appropriate.


Hama wrote:
Fallout Rampage Cap'n Yesterday wrote:

I don't get what you mean?

I love Fallout and just about everything to do with it, it's Skyrim that pisses me off:-D

So 1 and 2 as well?

I have only played 3, but I would love to get my hands on New Vegas and would absolutely try 1 and 2


My favorite way with the captain is open the door and launch a Mininuke at his head, clears our the room every time :-)


Scythia wrote:
Rynjin wrote:
I never found Mothership Zeta to be that hard. On my runthrough I went up with nothing but a bunch of Stimpacks, my Regulator Duster and Sheriff's Hat, and the Terrible Shotgun plus roughly enough rounds to fill the ship from end to end and drown all the aliens.

I usually don't do Zeta until a level where the shielded aliens are nearly impossible to damage without critting on an 80+ damage weapon. I did try face to face with a Gauss Rifle, but it was only a flesh wound.

Stealth Suit and Perforator worked much better.

Although I took out the captain with the Firelance. Seemed appropriate.

Zeta is always the last DLC I do. I usually hit the level cap on Point Lookout.

Sovereign Court

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captain yesterday wrote:
Hama wrote:
Fallout Rampage Cap'n Yesterday wrote:

I don't get what you mean?

I love Fallout and just about everything to do with it, it's Skyrim that pisses me off:-D

So 1 and 2 as well?
I have only played 3, but I would love to get my hands on New Vegas and would absolutely try 1 and 2

I think you can find them on GoG.


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Fallout Classics Collection at Gamersgate.

Fallout New Vegas at Gamersgate.

Having said that, all of them are actually through Steam Games. yay.


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The following is a deconstruction of the issues with Fallout 3. I did not write this, but I thought it was both funny and very true. Do not read this until AFTER playing through Fallout 3.

The Blistering Stupidity of Fallout 3

Fallout 3 - Tenpenny Tower.

Now I want it to be understood that I LIKE Fallout 3 and have played it over 6 times. Having said that, I agree with most of what is said.


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Spoiler alert!!! Spoilers ahead for Fallout 3 and Fallout New Vegas!!! Play the games before watching.

10 Fallout Facts you probably didn't know.

10 Things you didn't know about Fallout 3.

10 Things you didn't know about Fallout New Vegas.

10 MORE Things you didn't know about Fallout New Vegas.

I learned a thing or two from these videos.


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Sharoth wrote:
I learned a thing or two from these videos.

It probably falls more under "Fallout Lore", but if you haven't seen it I would recommend watching The Storyteller series.

Its started out as narration only, but now they are in season 3 and there's stories within a bigger narrative of Fallout. .


DeathQuaker wrote:
As long as they don't abandon the 3rd person view entirely (I don't believe they are)... if it ever becomes entirely 1st person I won't be able to play their games any more (I'm one of those people who gets sick playing first person games -- sadly it's one of those things that's getting worse with age rather than better, & it's not the kind of thing you can do repeatedly to "get used to it"--I used to be able to play some 1st person games when I was younger and can't now).

Have you tried adjusting the FOV of the games? In fact, I don't know if you could for 3 and NV, but modern games usually offer it as an option.


Yeah, FoV 60-75 makes a lot of people nauseous, and more games are coming to have that as the default (Overwatch, for example, has a FoV equivalent of 75-ish, and it makes ME a bit nauseous, and I'm fine with every other FPS out there). Try setting it to 90, which is where most people are comfortable.

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