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Hi all,
The mechanics around the creation of buildings and destruction of builds have all been talked about to some extent. But I wonder what happens after "Fort Outpost" gets destroyed. Specifically, will we see ruins? And will those ruins attract monsters and bandits?
As a corollary, what about the iconic "Wizard Tower with dungeon". Say a PC erects a tower for his mage (is that even possible? Fingers crossed). Can he commission a low-level dungeon for underneath his tower? And if the PC has the tower destroyed - will we get monster squatters?
You can extend this analogy to dwarven mines, too.
Again I have no idea how much extra coding this would take - having ruins (and then having to clear the ruins to rebuild on the settlement) seems a logical piece of the sandbox game. So, goblinworks, if it's possible, please consider it - especially at the start. I expect we'll have lots of false starts with settlements (and consequently lots of ruins).
John

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Some of these could even grow to become major strongholds for evil, thus establishing PFO's ability to build it's own lore and history.
I agree completely. Say every week or month the monster stronghold gets stronger. Eventually, it starts sending out raiders to 'civilized' settlements. Not too strong, but definitely an incentive for people to reclaim or at least periodically clean out these places.
Given time, (say 6 or 9 months) a ruin could get inhabited by an intelligent baddie (created by the devs) and if left unattended, the place eventually turned into an instanced dungeon. Removing the instanced dungeon would take a concerted effort of several chartered companies. All this would do is remove the intelligent baddie. I don't see it getting that far very frequently (which is good, because it would require the devs to keep creating content).
Another option is to make it more attractive to those chaotic evil chartered companies.
Just some thoughts thrown out there