
maxsh |
The Witcher (inquisitor variant)
Purpose of the class is to create a solo monster hunter and give him a certain feel and flavor from the videogames and the books.
Additional class skill: Acrobatics (dex)
Armor and weapon proficiency: The witcher is also proficient with all swords
Excluded class features: domain, detect alignment, solo tactics, teamwork feats, discern lies.
Additional class features:
Swordsman: The ability works exactly like fighter’s weapon training but applies only to swords and only if the witcher is wearing no armor, light or medium armor. This ability replaces teamwork feat.
Mutagens: works exactly like an alchemist’s ability of the same name. The wicher gets this ability on the 1st level. The witcher can replace ability bonus with healing which works like the healing judgement. If the witcher uses the healing judgement effects stack. Starting from the 3rd level the witcher can use two different mutagens simultaneously.
Judgements: Smiting: A true neutral witcher can pick any alignment when he uses this judgement.
To make it more like a game:
Race: humans only
Sterile: Witchers cannot have children.
Alignment: any neutral, usually true neutral.
Ex-witchers cannot take new levels in this class but don’t loose any abilities.

The Leaping Gnome RPG Superstar 2011 Top 8 |

Are you sure inquisitor is the right class to base this off of? I think magus might be more appropriate, though I can see the need for more skill points. Witchers always struck me as more arcane than divine.
Mutagen is a good inclusion, but I think you have some balance issues considering you swap out a lot of non-combat abilities for very combat focused abilities.
Does swordsman improve? If so, when?
I don't like that they can apply two mutagens so much earlier than alchemists.
Good start though.