| Orthos |
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Heck, half the monsters in the original Final Fantasy are taken straight out of the Monster Manual. Most of them didn't even have their names changed; "Kary" (a mistransliteration of Kali) was used only because "Marilith" was too long for the limited text space granted to monster names (which the Japanese text could allow more of than Roman-language letters; the name was corrected in later PS1/GBA releases), and "Wizards"/"Sorcerers"/etc. because "Illithid"/"Mind Flayer" was copyrighted by WotC/TSR.
| Scott Williams 16 |
Player: I can make that jump, see I rolled great!
DM: You have how much stuff? And your a halfling?
Player:Well I still made the jump, right?
Character belly flops after a 70' fall and begins to drown, weighted down by near max weight limit of alchemical fire and crossbow bolts.
| Gerrinson |
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In a D&D 3.5 game, the party is infiltrating a vault of powerful magic items in the lair of a lich. They knew all this before going in, and were prepared to face a bunch of save or die traps, because that's just how this lich rolls.
Eventually, they find a magical trap that they can't disarm, so the cleric (of an evil god) gets a great idea to use summon monster I and drop cheap cannon fodder in the middle of the trap.
The rest of the party retreats 50 ft back and around a corner.
PC (to rest of the party in a condescending tone): "I stand 31 ft from the edge of the trap because these things always have a radius of 30 feet."
PC casts summon monster I and successfully triggers the trap.
PC gets caught in the 35' radius Circle of Death trap.
PC then fails his Fort save on a natural 1.
| Emanonpf |
Oracle: How long does that ring of bestial friendship last? Ok, I will put the Roc eggs in the bag of holding.
Druid: (His first session with that character.) I will wildshape and follow the Will-o'-the-wisps up.
I don't have a lot of last words for you but I also have some "almost" last words.
Paladin: It's alright I can lay-on hands once per round as a swift action, I don't need your healing.
Sorcerer: I cast light on my boots.
Sorcerer: I will bring up the rear. (Almost died twice in one session this way)
| Emanonpf |
Sorcerer: Let's go! They can't kill us both! *charges in*
Magus: *charges in, casts invisibility on himself*
Sorcerer (now the only visible target): "Crap."
Reminds me of a game I had with some friends. I played a wizard and we were walking along when we heard some enemies coming. I turned around to face them, three party members stealthed and one went invisible. Doh!!
| xanthemann |
A rogue standing near the BBEG. 'I'll pick his pocket'
Oh, this was almost a characters last words...'hey, are you...'
This was said after the rogue slinked onboard a slave ship and saw the person she was after, as well as the captain of said ship. She could have had the drop on him had she not asked the 'slave' who she was. She ran instead of doing anything else.
| Ragadolf |
xanthemann wrote:I jump on the dragons back!I have a Monk considering this very move!
Heh, memories! :)
During a HERO system (Fantasy Hero) game, we faced a shape-changing female dragon (dragonesse?) whose AC/Dmg Red was so redonkulous, the Magus equivalent jumped on her head, whacked her between the eyes to get her attention, and when she tried to toss him off he actually dove into her mouth and was swallowed. Thanks to that systems rules being a little more flexible regarding what you can do once swallowed whole, he actually defeated her from the inside. The GM gave him most of the experience for that encounter. ;P
"I open the door,... WAIT! I check for traps first!"
| xanthemann |
We had a Ranger who had made a couple of alignment shifts due to his own actions. He went from CG to the Darkside. The final shift happened when we were in the company of a Gold Dragon. The Ranger's last words were,'I'll take the midnight guard shift by myself.'
The Gold Dragon ... well, he was on watch, too. The Ranger was never seen again.